Altadin
27Jan/093

So Ritual of Summoning is still broken? So what?

summonAdam Holisky over at WoW Insider actually broke out the Picard for this announcement, but I think it warrants a "meh" rather than the captain-of-all-facepalms.  I'm probably in the minority here, but I happen to like the two minute cooldown — thank you very much. 

Hearth out after a boss kill to pick up your brand new tier piece and demand a warlock summon back to Sapphiron's lair?  Fall off the pipe between Grobbulus and Gluth and expect the warlock to pick you back up again?  /Afk after a wipe and wait in the Venomspite graveyard for the warlock to run back so you don't have to? 

HA!

"Sorry, guys.  I'm on cooldown.  But I bet you could fly here in the time it takes for me to be able to summon again ..."

 

/glee

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26Jan/093

Fire Mage for a Day

... Or for three bosses in Heroic Naxx, if you want to be technical about it. ;)

I may be Affliction at heart, but I'll admit: my curiousity was piqued by the new Glyph of Conflagerate, which prevents Conflagerate from consuming Immolate and therefore changes the entire Destructrion rotation.  My main problem with Fire Destro has always been timing Conflagerate so it only clips Immolate's last tick; I can't hit them all consistently, and frequently end up losing DPS by clipping Immolate or missing Conflagerate altogether.  Since this is a non-issue with glyphed Conflagerate, I thought — why not try 2/13/56 on for size?  

Um, yeah.  The next time I decide to respec less than an hour before a 25-man raid, with only a few minutes to spend toasting Target Dummies before I have to start thinking about invites ... kick me in the shins.  Or at least remind me of my sub-tank DPS on Loatheb.

(It's not really fair for the class that brought you Seed of Corruption to complain about Cat Swipe being totally OP ... but out-DPS'd by a bear druid for most of the Plague wing?  /cry)

The problem wasn't with the spec itself, or even with my gear (I think; 20% crit before talents seems a little low).  No, it was the fact that Destruction's rotation is even clunkier than Affliction's, and (due to my own poor planning) I had very little time to experiment with it before the raid.  Granted, it's only three DoTs instead of six.  But it's also two cooldowns (Chaos Bolt and Conflagerate) vs. one (Haunt) and three procs (Molten Core, Backdraft and Backlash) vs. one (Nightfall) — so instead of watching six things on one DoTimer, I'm watching eight things on three separate bars. 

That's ... a lot of things.  /boggle

And I didn't have nearly enough practice at it to be effective, which is why I caught a port to Undercity while Loatheb loot was being handed out and specced back into Affliction.  I'd like to give Fire Destro another try— I know I can do better! — but I'll be smarter about it next time and test drive my new spec in a heroic or 10-man before plunging headfirst into Heroic Naxx.

Anyway, with a four-piece T7 bonus, my initial rotation looked like this:

Lifetap > Curse of Agony > Immolate > Corruption > Conflagerate > Incinerate/Drain Soul (at >25%/<25%, respectively)

I opened with Lifetap to proc my four-piece bonus, which is +300 spirit for 10 seconds.  It's a little awkward to tap at full health, but I'm making a concentrated effort to weave Lifetap into my rotation, in part to activate the bonus at beneficial times, and in part to avoid causing undue stress for the raid's healers (especially now that we're clearing Naxx with four).

Curse of Agony was next, to proc Molten Core as soon as possible, followed by an Immolate.   Some Destrolocks recommend dropping Corruption from the rotation, but I cast it in the one second dead zone immediately following Immolate (I'm not sure if this is a bug or "working as intended," but you can't currently cast Conflagerate until Immolate ticks once, so an instant-cast Corruption is convenient here).  I hit Conflagerate as soon as Immolate ticked, and then spammed Incinerate or Drain Soul as my fillers.

The variables are Chaos Bolt and Soulfire.  As soon as Molten Core procced (off of Curse of Agony or Corruption ticks), I cast my first Chaos Bolt, and then hit it on every cooldown thereafter.  I experimented a bit with casting Soulfire  in place of Incinerate when Backdraft was active, but I was burning through shards so I'm not sure how feasible that would be in the long-run. 

Once I've perfected the rotation, I'll take a look at the numbers and maybe even do some *gulp* warlock maths to tweak it.  In the meantime, this is all qualitative analysis and speculation; there is nothing remotely quantitative about it, so take everything I've written with a grain of Deeprock Salt.

Note: I borrowed the subject line for this post from Larísa, who once speculated about temporary class changes after a visitor stumbled upon her blog after Googling "fire mage for a day."  My educated guess?  A disillusioned Afflock contemplating dustruction!  <3

20Jan/092

See you in Storm Peaks!

Patch 3.0.8 is live!  

... And while my boyfriend is lamenting the loss of something like 4K armor, I'm /dancing for joy.  Not because warlock DPS was fixed (it wasn't; clearly, warlocks are intended to be the ret paladins of Northrend), but because of this:

Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.

 

IT'S ABOUT FREAKIN' TIME. 

If you think Sons of Hodir dailies suck, try doing them as an Affliction 'lock.  There's nothing quite like running up to a Niffelem Forefather, throwing all of your instants on him — and then watching the resto druid drop out of the sky and tap him with a Moonfire before your DoTs tick.  If the druid isn't a complete jerk, he'll follow the Moonfire up with something to build threat; if he is, he'll stand back and watch you pull DoT aggro and tank his mob for him. 

If I had a Soul Shard for every time this happened to me, I could summon the entire Stormstrike battlegroup to Dalaran.  One at a time.  The old way.  Before 3.0.8 and these newfangled "Summoning Pebbles" (as they shall henceforth be known).

Even in this era of "lolock," Affliction is an insanely good grinding spec, and the new insta-tap mechanic makes it even better.  It may even be too good ... but don't tell Blizzard I said that. >.>

Case in point: doing the Polishing the Helm daily, I will typically DoT-kite my way through the Hiburnal Cave, tossing Curse of Agony, Corruption and Siphon Life on every Viscious Slime and Jormunger I see, occasionally dropping a Howl of Terror to scatter them, followed by a Drain Life to heal myself back up to full.  It don't have to worry about how many mobs I pull as long as I can stay ahead of them, because with Siphon Life ticking on every one and my Howl of Terror/Drain Life  combo as a safety net (not to mention Death Coil for emergencies), I can tear through the entire Cave without stopping except to loot.  Given that my DoTs can now tap instantly and at range, I really don't see anyone else being able to compete with me.  Sure, a Druid or a Hunter can insta-tap at range, too, but they have to stand relatively still to DPS.  Like the Energizer Bunny, I just keep going ...

On a somewhat related note, I really wish that there was some way we could cancel DoTs — kind of like a Totemic Recall for DoT effects.  So many raid bosses drop aggro between phase changes (I'm looking at you, Hydross!) that I have to "stop DoTs" well before the end of each phase.  That's 60% of my DPS, gone. 

The fact that Ghostcrawler is actively soliciting feedback on warlock spells gives me hope.  Maybe now that he's done playing with Death Knights, Druids and Hunters, it will be our turn.  In the meantime, I'm determined to enjoy what we did get with this patch: a brand new tapping mechanic and a 6 second cooldown to Circle of Healing and Wild Growth. 

(You mean I may actually get to raid heal again?  My days of pretending I'm a paladin with these Flashes of Lesser Healing Light could be over?!  Madness.)

15Jan/092

I wish I could be excited about my four-piece bonus.

Dear Uncle Kel,

I was very sorry to hear about your most recent demise.  Especially since you have a week-long rezz timer.  I really think you should talk to someone about that.  Ingvar the Plumber Plunderer over in Utkarde Keep gets to come back in about three seconds.  Try to get in on some of that action.

Yes, I know.  Arthas is a fickle bastard.  Sorry, Uncle, but that's your cross to bear.  I clearly chose the winning team.

(Seriously.  Have you seen Sylvannas recently?)

Anyway, thanks for remembering me in your will again.  I'm really enjoying the new sword.  I'm still not so sure about the hat, though ...

elle_t7

It reminds me of someone I used to know.

A long time ago.

In a galaxy far, far away.

I can't quite put what's left of my fingertip on it ...

But it will come to me.

Love,

— Elle

P.S.  The kids and I will visit you again on Saturday, if that's okay?  I'll bring cookies.

vader1

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8Jan/090

Hearthstone Malfunction!

Before Fel Fire, I started another short-lived blog that no one really knows about.  I was just experimenting, really, and after reading back through the few scattered posts I made, I don't see anything worth saving from deletion.

Except this!  This one, I want to preserve — if only because I think the screen shots are fun and unique.  My little 'lock, pre-T6, /cowering in the middle of nowhere because a glitched Hearthstone sent her there ... 

*  *  *

hearthstoneMy Hearthstone is one of those things (like orange fire and perennial warlock nerfs) that I've always more or less taken for granted. It's not much to look at, after all: just a little white pebble with inscrutable blue markings — easily the least impressive of the many trinkets in my backpack. Compared to a shrunken head, a sextant and this gaudy little piece I picked up in Black Temple one night but have never bothered to use, my Hearthstone is downright boring.

Sure, it's nice to have. Certainly convenient, in that it can teleport me — once every 60 minutes — to the Scryer's Inn in Shattrath City ... which, come to think of it, doesn't actually have a fireplace, let alone a hearth.  (Home is where the hearth is, right?)

I suppose in that regard, it's like a portable pet mage that doesn't talk.

Hearthstone > Mage, check.

But, I digress. My point was that I had never given much thought to how my Hearthstone actually worked. Chalk it off to intellectual incuriousity (purple pigtails notwithstanding, I am not a gnome), but the fact that it did work was enough for me.

Until it didn't.

I was attempting to hearth from the Scarlet Monastary to Shattrath City the other night when I heard a large *CRRRRACK*. (I blame the Worg Pup. He's been teething lately, and chewing on everything he can get his little black paws on.)

My Hearthstone shattered into a hundred tiny, rocky pieces ...

... and I ended up suspended in the middle of some starry nowhere, which my innate sense of direction (and the world map) informed me was over the ocean west of Desolace.  Just south of the turtle.

I'm not going to lie: I was a little scared.

Fortunately, I had been out and about with guildmembers — saving my old hometown of Brill from the Headless Horseman and getting ridiculously sick on tricky treats in the process — who quickly realized that I was no longer with them.  After having a nice long laugh at my expense (sigh), they arranged for another warlock to summon me back to Shattrath, where I promptly traded my old, broken Hearthstone in for a shiny new one.

Still, I think I'll be flying for a while.  After I check my Reins of the Violet Netherdrake for toothmarks, that is.

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18Dec/080

My rotation

... is only a rotation the first time I cast each spell.  Then it becomes a frantic game of whack-a-mole as I attempt to refresh DoTs as they expire.  Clipping a DoT is a DPS loss, since the last tick is generally the strongest, and failing to reapply a DoT immediately is also a DPS loss (if it isn't on the boss, it isn't doing any damage at all!).

My initial cast sequence looks like this:

1) Shadow Bolt, to apply Shadow's Embrace;

2) Haunt, for the built in +20% to periodic damage;

3) Unstable Affliction;

4) Immolate, which has the same duration as Unstable Affliction and should be chained with it whenever possible;

5) Corruption;

6) Curse of Agony; and

7) Siphon Life

The three instants (Corruption, Curse of Agony and Siphon Life) could be cast in any order, really.  I cast Corruption first because it's glyphed, and more uptime means more Nightfall-esque procs, and Siphon Life last because it's the damage and therefore the lowest priority ... so if I screw up early in the rotation and have to drop Siphon Life to refresh Haunt, I can do so without feeling too bad about the DPS loss.  Some Affliction locks don't bother with Siphon Life at all, but I like the health return. 

My current gear — an eclectic combination of mismatched pieces from reputation, badge rewards, heroics and Naxx 10 and 25 —  is high on haste and low on mana regen, so I'm finding that I have to Lifetap more often than I'm used to.  Siphon Life doesn't entirely mitigate the loss of health, but every little bit helps when you're running Naxx 25 with only five on-spec healers.

I spam Shadow Bolt in between DoT casts, unless the mob is under 25% health.  Then Drain Soul becomes the best DPS filler, due to the 400% increase, and nets a Soulshard (or two, potentially, if it's glyphed).

18Dec/081

Hello Affliction, my old friend

Hello, Affliction, my old friend
I've come to raid with you again
Because with all six DoTs slowly ticking
I can forget that we need fixing
Yet the vision that was planted in my brain
Still remains
And so I dream ... of green fire

In undeath I walked alone
Dalaran's streets of cobblestone
Above the woods of Crystalsong
I heard the echo of Zul'Drak's gong
And my sockets were stabbed by a Flash of Holy Light
That lit the blight
And shone like fire ... green fire

^ This is what happens when you blog at work while listening to Simon & Garfunkel on iTunes.  I was actually kind of proud of myself until I texted the first verse to my boyfriend and he responded, simply, with "wow." 

So the man who growls irl when he tanks thinks I'm a geek.  Great.

>.>

Ahem.

Like most raiding warlocks in The Burning Crusade, I specced Unstable Affliction for T4, Felguard for T5 and succubus-sacc'ing shadow mage for T6.  As anyone even remotely familiar with the class knows, this wasn't so much a choice as it was an inevitability: while other classes specced to fullfill raid roles or achieve a certain playstyle (e.g., a paladin could choose Protection to tank, Holy to heal or Retribution to provide comic relief), TBC warlocks chose talents based entirely on the quality of their gear.

Pre-3.0.2, a level 70 UA build would outdamage Demonic Sacrifice/Ruin until ~1,000 spell power and ~20% crit chance (usually achieved at the T4 to T5 transition), at which point a respec was all but required to remain competitive on the damage meters.  Meanwhile, due to issues with pet scaling, the Felguard's DPS and survivability peaked in T5, so would-be Demolocks tended to milk their two-piece bonus for as long as they could before succumbing to the inevitable and joining the rest of us in the shadowbolt-spamming land of 0/21/40.

I can't find the post now that I'm looking for it (naturally!), but one of the warlock bloggers in my feedreader — and there are only three of them, so it has to be Out of Mana, Destructive Reach or Mystic Chicanery — recently speculated that WotLK would be more of the same, at least in terms of the linear progression from Affliction to Demonology to Destruction.

For the record: I hope not. 

I really, really, really hope not.

Of the three talent trees, Affliction is by far my favorite.  When I'm not attempting to simultaneously guild lead, raid lead and DPS (something that happens entirely too often), I find that I enjoy the challenge of keeping five or six DoTs rolling, sometimes on multiple targets—

No, scratch that.  Especially on multiple targets. 

There's nothing quite like furiously tab-targetting between mobs, timing an Immolate or Unstable Affliction cast so the new DoT is applied the precise moment the old one falls off, casting Shadow Bolt as soon as Nightfall procs and then switching to Drain Soul on the kill target at 25% to take full advantage of the 400% execute.

For me, Affliction is what playing a warlock is all about.  Not only do Affliction locks provide raid utility in the form of Malediction (which isn't as critical as it once was, since Balance druids and Unholy death knights provide the same +13% spell damage buff), but their instant cast DoTs, improved Lifetap and health-returning spells (Haunt and Siphon Life) and drains make them more mobile, more mana-efficient and more self-sufficient than Demolocks who are constantly micromanaging their pets  and Destrolocks — largely stationary, mana-eating glass cannons — who rely on their healers for longevity and DPS.

I leveled from 1-70 as deep Demo, from 71-80 as deep Affliction and, since dinging 80, have experimented a half dozen different builds. I've run heroics as mini-Illidan with an empowered Felguard, fire Destruction with a machine gun imp, and Haunt with an improved felpuppy. 

As of last night, I'm back to Affliction — and while I love the playstyle, I can't help but be disappointed with the output. 

It never seemed entirely fair to me that Affliction had the most complex rotation in the game and the lowest damage at the highest tiers.  Shouldn't the hardest spec to play be the one that, played right, does the most damage? 

My DPS has been disappointing, to say the least.  Some of it, I'm sure, is gear.  I passed on minor upgrades while I was leveling simply because the idea of trading in my hard-earned T6 for Northrend blues made me /cringe. Now that I've finally replaced the last of my Black Temple gear and acquired a few new epics, I'm starting to see my DPS increase — up to 2.4k on Patchwerk last night, which was enough in our mix-matched group to eke out the top spot on the damage meters. 

In heroics and especially on trash pulls, I'm often below the tank — sometimes even under 1k DPS, but usually anywhere from 1.2k-1.6k depending upon the group.  (The more melee classes there are, the faster things die and the less damage I'm able to do.) 

I've tried getting around this by DoTing multiple mobs before coming 'round to nuke/drain the current kill target, as well as simply focusing whatever the rest of the group is beating on with a simple glyphed Corruption > Shadow Bolt "rotation."   Either way, my trash damage is abyssmal ... and it doesn't matter how many times my boyfriend (who is also my raid leader) tells me that trash damage doesn't matter, I know that the rest of the guild is watching Recount and it's embarassing to be near the bottom because I can't burst through trash the way a Warrior, Hunter or Death Knight can.

At the moment, Affliction's saving grace is its longevity, mana efficiency and high DPM — all characteristics that make it excellent for longer boss fights but thoroughly underwhelming for heroics, trash and raid bosses that "phase out" through various gimmicks and clip DoT ticks (or force me to reapply all of my DoTs at once) in the process. 

I have a feeling that as my raid gears up and long boss fights become shorter, Affliction will become less viable for PvE rather than more.  I'm determined to enjoy it while I can, but rather than attempt to make Affliction simpler (as Ghostcrawler has claimed he's trying to do, most likely by eliminating Immolate and Siphon Life from the rotation), I wish Blizzard would focus on making Affliction better. 

Two things would do it:

1) a capacity for burst damage — something like Shadowburn, perhaps, with a high mana cost and reasonable cooldown but no soulshard requirement; and

2) a way to benefit from spell haste and spell crit, if not to the extent that Demonology and Destruction, than at least enough to make these stats feel at least somewhat useful to us. 

An optional number three? 

Green fire. 

Of course.

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