Divine Hammer of the Righteous Guardian … blah.
After earning all of 2,418 honor on my level 79 paladin "twink," I decided I'd had quite enough of that thankyouverymuch ... and ding'd 80. Now I'm fulfilling a long-held but (frankly) terrifying goal, and <cringe> learning to tank.
You know, all of those cute, paladin-flavored buzzwords ("holy," "divine," "righteous", "shield," hammer") were, well, cute before I actually needed them to mean something.
Hammer of the Righteous and Shield of Righteousness. I know one of them does single-target damage (I guess this would translate into "generates single-target threat" in more tanky terms?), and the other is basically a cleave. I also know — courtesy of my guild's other paladin tank, who follows me around Northrend laughing at my spec, my glyphs and my feeble attempts at maintaining a 969 "rotation" — that I can't just macro my 6 abilities to one key and my 9 abilities to another; I have to actually be smart about them. So if I'm pulling multiple mobs, I want my cleave to be the first 6 ability I use.
Okay, that makes sense.
... But which of these stupidly named abilities is my cleave? Ugh. To my uninitiated (but lovely!; I do play a Blood Elf) ears, they sound exactly the same.
After a quick poke around Maintankadin, I picked up a neat trick, and am now learning to translate everything from Paladin into Warrior so it makes sense again. Warrior abilities don't have cute, clever little names that follow some kind of bizarre, escaped-from-a-reality-TV-wedding theme. No, warrior abilities are wonderfully descriptive! Shield Bash. Cleave. Intercept. Heroic Strike. You can totally tell — from the name alone! — what the ability actually does.
I should've rolled a warrior.
Of course, then I wouldn't have had this sexy red-headed Tinkerbell look going on. It's a trade-off.