Altadin
20Jan/108

I’m holding my raid hostage.

You want to see the new content? 

Okay.  Fine.  Kill Putricide first — and then we'll wander over to the Crimson Hall and take a look around.  ;)

They (I was late, arguably, due to my fellow Arizonans' collective inability to drive in the rain without committing mass suicide) got Putricide into Phase 3 a couple of times during last night's attempts.  If we make a couple of smart DPS substitutions (AND BRING LILUYE!), he should go down today.

*fingers crossed*

14Jan/106

Putricide: 2, Surreality: 0

Far from being the frantic DPS race I was hoping for, Festergut turned out to be a real pushover.  Granted, our two 25-man kills to date both occured with less than 10 seconds left on the enrage timer... but given that the fight will only get easier as our gear improves and ICC's self-nerfing feature kicks in, I'm satisfied with the cushion (and, truth be told, a little disappointed with the fight in general.  Were were definitely carrying players when we trounced Fester on Tuesday, and my ideal DPS check wouldn't allow us that luxury.)

However, Professor Putricide continues to get the better of us.  We managed to push into P3 a couple of times last night, and even suffered the humiliating enrage wipe that means we understand the fight's mechanics well enough to survive and now need to work on fine tuning our execution.  (Do other guilds gets excited by enrage wipes?  We've always tended to view them as a benchmark on difficult encounters.)

While I would have loved to have downed Putricide in our second week of attempts, I'm thrilled to be working on a new fight that is challenging enough to allow for actual progression.  Over the course of two weeks and 20 attempts, we went from utter chaos in P1 to near-masterful control, with Keaton calling DPS starts and stops to ensure that Putricide's health dipped to 80% exactly when we wanted it to.  (This kind of coordination has never been our strong suit, so I was suitably impressed!)  We also learned P2, and while it's far from perfect — Dear Surreality: l2dodgeball, kkthx. <3 Sari — we did manage to survive it several times with the raid more or less intact (give or take a shaman or rogue or two >.>).

In spite of the wipes, morale seemed high and almost everyone had something significant to contribute to the discussion.  I had a lot of fun, especially when a number of players decided to hang out on Vent after the raid just to chat.  We don't tend to be a particularly gregarious group outside of raids, so it was nice to share some stress-free downtime.

I'm really happy with Icecrown Citadel so far.  Raiding feels like raiding again.

9Dec/092

I survived Patch 3.3 …

If only...

Who needs a shield when you have an axe?

... and all I got was this lousy shield.  Of course, by lousy, I mean totally awesome.  Not only does it have a delicious amount of haste, but it makes me look just like Batman.  (If, y'know, Batman were a seven foot tall bipedal cow with comely green eyes and a wicked two-step. >.>)

In other news, guess who neglected to start the attunement quest for the new Icecrown Citadel 5-mans, thereby wasting the reset (not only for herself, but for the four others who were too loyal to continue on without her)?

*raises hand*  *shameface* 

While I'd love to divert attention from that embarassing admission by sharing my first impressions of Icecrown Citadel, the truth is that I missed most of it.  I spent the first 30 minutes of the raid on /follow while I tried to figure out why Grid, Dominos and Buffalo weren't working, in spite of having been updated via the Curse client just moments before.  (For the record, it was Button Facade, which I hadn't bothered to update pre-raid on the grounds that it was "purely cosmetic."  Once I disabled it, I realized that my custom UI wasn't broken, merely hidden.)

For a patch night, the realm and instance servers were remarkably stable.  There were a few glitches, including a 10-minute window in which several players who had disconnected were unable to log back on.  When they finally made it online, they were ported to Dalaran (one of them dead! — fittingly, a rogue :p) and were unsummonable. 

Still, we managed to down Lord Marrowgar and Lady Deathwhisper before calling it a night.  I know some guilds on our server cleared the entire wing, and I'm torn between disappointment that we weren't one of them, relief that we were able to raid at all, and excitement that there is still new content to look forward to tonight.

   
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