The epic post that wasn’t.
I should be writing an epic blogpost about our eleventh hour triumph over Professor Putricide.
It was set up so perfectly:
One unsuccessful attempt remaining before retreat? Check.
Trash respawns 15 minutes before the raid was scheduled to end? Check.
Twenty-five players eager to press on anyway? Check. (And much <3 to you for that, Surreality!)
All three tanks with glyphed taunts, to prevent another string of unfortunate late Phase 3 resists? Sigh. Check.
A near flawless Phase 1, with masterfully controlled starts and stops? Check.
An even nearer-to-flawless P2? Check.
Every single raider alive(!) with no slimes active(!!) going into Phase 3(!!!)? Check.
The dramatic last second kill?
...
... ...
... ... ... ...
... ...
...
Try: our third sub-1% wipe of the evening (which would have been heartbreaking enough if an earlier attempt hadn't taken us within 28K lousy HP of a victory). As Elamism points out, that's one kill shot.
(Fucking hunters. Do work!)
I love this fight.
But I hate it. So. Hard.
... Still, I'm not quite as discouraged as Stumpy. Don't worry, Stumpy! The Plagueworks is merely a setback.
This is not a UI post.
A certain shaman-turned-hunter of my acquaintance recently posted in defense of about his eye-bleedingly horrible UI. I'd love to respond by sharing my custom UI, but can't... because the aforemention shaman-turned-hunter might realize I wasn't lying when I said I didn't display pet frames on Grid.
Take that, Charles!
I’m holding my raid hostage.
You want to see the new content?
Okay. Fine. Kill Putricide first — and then we'll wander over to the Crimson Hall and take a look around.
They (I was late, arguably, due to my fellow Arizonans' collective inability to drive in the rain without committing mass suicide) got Putricide into Phase 3 a couple of times during last night's attempts. If we make a couple of smart DPS substitutions (AND BRING LILUYE!), he should go down today.
*fingers crossed*
Putricide: 2, Surreality: 0
Far from being the frantic DPS race I was hoping for, Festergut turned out to be a real pushover. Granted, our two 25-man kills to date both occured with less than 10 seconds left on the enrage timer... but given that the fight will only get easier as our gear improves and ICC's self-nerfing feature kicks in, I'm satisfied with the cushion (and, truth be told, a little disappointed with the fight in general. Were were definitely carrying players when we trounced Fester on Tuesday, and my ideal DPS check wouldn't allow us that luxury.)
However, Professor Putricide continues to get the better of us. We managed to push into P3 a couple of times last night, and even suffered the humiliating enrage wipe that means we understand the fight's mechanics well enough to survive and now need to work on fine tuning our execution. (Do other guilds gets excited by enrage wipes? We've always tended to view them as a benchmark on difficult encounters.)
While I would have loved to have downed Putricide in our second week of attempts, I'm thrilled to be working on a new fight that is challenging enough to allow for actual progression. Over the course of two weeks and 20 attempts, we went from utter chaos in P1 to near-masterful control, with Keaton calling DPS starts and stops to ensure that Putricide's health dipped to 80% exactly when we wanted it to. (This kind of coordination has never been our strong suit, so I was suitably impressed!) We also learned P2, and while it's far from perfect — Dear Surreality: l2dodgeball, kkthx. <3 Sari — we did manage to survive it several times with the raid more or less intact (give or take a shaman or rogue or two >.>).
In spite of the wipes, morale seemed high and almost everyone had something significant to contribute to the discussion. I had a lot of fun, especially when a number of players decided to hang out on Vent after the raid just to chat. We don't tend to be a particularly gregarious group outside of raids, so it was nice to share some stress-free downtime.
I'm really happy with Icecrown Citadel so far. Raiding feels like raiding again.
Speaking of the Best Paladin on the Server …

Yes, that's him! I blurred out his name because I was feeling unusually magnanimous, but rest assured: that is none other than the Best Paladin on the Server! As you can see, Elam caught him mingling with the "little people" in /trade chat. I missed it the first time around because I was between characters, but apparently there was some confusion among the masses as to whether the offer was sincere (or simply too good to be true?), because he was forced to repeat it.
But, seriously. See how awesome he is? Sharing his insta-queue with all of those 5,200 GS scrubs who would otherwise be relegated to running endless laps 'round Dalaran...
Heroic Trial of the Champion is Serious Business™.
Finally, a DPS race!
We one-shot the Lower Spire last night but didn't quite manage to down Rotface — which I'm actually thrilled about. No one likes wipes or repair bills for their own sake, but finally coming up against a fight that we couldn't master in one night? Awesome.
... Heroic Anub'arak doesn't count, by the way. >.> We run exactly one block-capable tank, and he seems to be vacationing in Rio or — inexplicably — North Dakota every other weekend.
Anyway, I imagine Rotface will fall fairly quickly tonight, and then it will be on to Festergut: the first real DPS race we've encountered since hard-mode Assembly of Iron. I'm really, really looking forward to it — not because I can't wait to win Recount (I'm a healer :p), but because it will force a hard DPS threshold on a handful of consistently underperforming raiders.
See, I'm one of those soft-hearted guild leaders who thinks effort matters. Still can't break 5K DPS on a stationary fight? Don't worry about it. Just try harder. Moar and Azargoth and Neville will carry you. /pat
But on Festergut? On Festergut, my consolatory "E" for Effort can very easily become a one-way ticket to Group 6. Barely edging ahead of the tank? Sorry. Log some time with the target dummies and try again next week — if I haven't replaced you by then.
... I sound awful, don't I? No, don't lie: I know I do. It's just that after months of feeling obligated to carry people simply because I can (and because I like them; I genuinely like everyone in my guild — even the rogues, although if anyone asks, I'll deny it), I'm relieved to have an excuse to stop that won't make me feel mean.
5 Things Your PuG Tank Wants You To Know …
… and one more thing that your paladin tank really wants you to know!
1. The better my gear gets, the harder it becomes to tank heroics.
I realize this seems counter-intuitive. It has to do with resource management: warrior and druid tanks generate rage from damage, while paladins convert healing into mana via Spiritual Attunement. (And you thought warlocks were emo? :p) As our gear improves, we are able to avoid more and more incoming damage. Although this is a boon to our survivability, it can be debilitating to our rage or mana (re)gen.
Watch my power bar. If it’s just a little sliver of red, then I’m rage-starved. If it’s just a little sliver of blue, then I’m perilously low on mana. Either way, I’m struggling to maintain my rotation and therefore to build threat. Give me a two-second head start before you charge into melee range and start Whirlwinding. Or Divine Storming. Or FoKing.
On second thought, don’t FoK at all. This is a T-rated game.
Also: if my power bar is light blue, then kindly disregard this advice. I’m a Death Knight, and you can simply /follow me through the instance while I— ...GET OVER HERE!
2. The better your gear gets, the harder it becomes to tank heroics.
I may be running on fumes, but you have enough mana to flood Desolace and more energy than a gnome on Noggenfogger. Reinstall Omen, dust off your long-neglected aggro dump (that’s Soul Shatter for warlocks, Iceblock for mages, Feign Death for hunters and Death for everyone else) (Vanish never works!) and maybe even toss me a Misdirect every now and then? Please? *puppy-dog eyes*
3. You don’t need to have a full mana bar when I pull the next pack.
If you’re my healer, then rest assured: I’m watching your mana bar even more closely than I’m watching mine. I won’t pull if you’re empty, but I’m not going to wait for you to drink to full before every trash pack, either. Unless the DPS are trying to stand in The Bad® or get themselves cleaved, it’s just not necessary. (And if they are, remember: it’s their own damned fault!)
If you’re feeling a little light-headed, sit down and have a sip. I’ll charge ahead — and I promise: I’ll be fine on my own for the few seconds it takes for you to take the edge off.
If you’re DPS, then … well. >.> To be perfectly honest, I’m leaving you behind on purpose. Sorry about that. It’s just that if you’re conveniently out of range or mana when I pull the next mob, then I’ll have a few precious seconds to build threat before you come ‘round to peel it off me.
4. I get lost a lot, especially in the Old Kingdom.
Sorry!
5. If I am attempting to Line of Sight ("LoS") a pack of trash mobs around a corner or into an alcove or another room, either stand back and do nothing… or simply stack on me.
This is especially true in Halls of Reflection. In order for me to LoS a mob, it has to be hating on me. If you try to smack it with a sword or spell before it’s where I want it to be, then it will turn around and eat. your. face. (Or, more likely — since I can’t imagine a scenario in which I’d be LoSing melee mobs — shove a fireball down your throat, which is even more unpleasant.)
Just stack on me. We can pretend we like each other for the few seconds it takes for the mobs to stagger into position after I’ve gotten their attention with my Divine Frisbee of Avenging Righteousness.
6. This one is paladin specific, but important: Divine Plea has a 60 second cooldown and a 15 second duration.
Glyphed and talented, Divine Plea not only reduces incoming damage by 3%, but also returns 25% of my maximum mana over 15 seconds. While the damage reduction is a nice-to-have, the mana regen is a HAVE-TO-HAVE. That's not one but two capital HAVE's (which may actually make one capital WHOLE. But who's counting?)
Hitting things refreshes Divine Plea, so — hypothetically — I can keep it up for the entire run, returning a fair bit of mana as I’m catapulting myself like an unhittable elven cannonball through packs of rampaging geists.
Of course, this assumes no breaks in combat for less than 15 seconds at a time …
Guys? This is why I chain pull. (Until I get lost. See #4 above.)
This is also why I’m going to ignore any silly “These are my rules…” macro you might spam at me. See, you may think it’s “common courtesy” for me to wait patiently while you rummage around in your bags for a piece of stale strudel; dust it off on your robes; take a small, ladylike bite; comb your hair; summon three non-combat pets until you find one that perfectly reflects your current emotional state like a walking, talking emoting Facebook status; and then finally — FINALLY! — deign to click Yes to your own /readycheck.
Um, no. “Common courtesy” is completing the run quickly and efficiently, with minimal loss of life (unless it’s a rogue’s, of course), a few pleasantries and two Emblems of Frost for the road. (But I'm sure your hair and your strudel and your two-headed dog are very nice, too!)
* * *
This post is dedicated to Keaton, who loves me enough not to say "I told you so."
To Do List
- Kill Algalon (10). We are so close to this one! If I were able to bully people back into Ulduar more than once every other month or so (which inevitably forces us to spend the first 20 minutes of our hour relearning the fight >.<), we'd have Called enough Stars by now to start our own pocket universe.
- Kill Anub'arak in Trial of the Grand Crusader (25). If I have to extend this week's ID indefinitely (or until our 50 attempts are exhausted), then I will. We didn't let Lady Vashj or Kael'thas Sunstrider get the better of us in TBC, and we certainly won't let Anub'arak do it now.
- Make a decision about Shadowmourne. /waffle
- Get Stumpy his Rusted Proto-drake. He's been One Light short of 310% birdspeed for so long that I'm ashamed of myself.
- l2holy. ... okay, so Larissyn wasn't my first or even second choice for an arena character. But after watching Rosaly's PvP video — or, rather, listening to Rosaly's PvP video — I have to admit, I'm kind of excited. (Whatever you do, don't tell Keaton.)
- Buy a sexy new dress for Saturday's holiday party. See also: manicure, pedicure and practice run with the curling iron and/or straightener.
- Delete Paladin Schmaladin from my feedreader. Lying liar is STILL LYING — and the paladin community is somehow okay with it! If this isn't proof enough that you full-time pallies are SEVERELY JUDGMENT IMPAIRED, then I don't know what is. Ugh.
- Christmas shopping! Think Geek and NorthernSun, how I love three.
- Gem shopping! Now that I can finally retire my two-piece T8, I should probably dust off those T9 robes and shoulders I've been holding on to and see if I can't dress them up with some sparkly accessories.
- Finish leveling Elleiras's alchemy so I can make my own flasks.
- Clean my house. No, really. I mean it this time. I HAVE to clean because I'm going out of town for Christmas and New Year's and my house isn't fit to be seen.
- Renew my passport. Or at least get the pictures taken when I'm out and about so I can submit the paperwork. No passport + Canadian fiance = sad warlock.
- Write a real post. None of this silly filler fluff that no one cares about (not even me).
- Do Heroic Pit of Saron and Halls of Reflection. For real this time.
I Heart LFG.
Even if you don't need to use the new LFG interface to actually, you know, look for a group ... you can still queue your existing and fully formed 5-man for a specific instance or heroic and get a free port straight to the entrance! For someone who (still) gets lost as often as I do, this is amazing.
And yes, I did finally manage to finish Halls of Reflection, with Annah and Keaton oh-so helpfully reminding me every time there was a quest pick-up or turn-in. <3 you guys.
I survived Patch 3.3 …

Who needs a shield when you have an axe?
... and all I got was this lousy shield. Of course, by lousy, I mean totally awesome. Not only does it have a delicious amount of haste, but it makes me look just like Batman. (If, y'know, Batman were a seven foot tall bipedal cow with comely green eyes and a wicked two-step. >.>)
In other news, guess who neglected to start the attunement quest for the new Icecrown Citadel 5-mans, thereby wasting the reset (not only for herself, but for the four others who were too loyal to continue on without her)?
*raises hand* *shameface*
While I'd love to divert attention from that embarassing admission by sharing my first impressions of Icecrown Citadel, the truth is that I missed most of it. I spent the first 30 minutes of the raid on /follow while I tried to figure out why Grid, Dominos and Buffalo weren't working, in spite of having been updated via the Curse client just moments before. (For the record, it was Button Facade, which I hadn't bothered to update pre-raid on the grounds that it was "purely cosmetic." Once I disabled it, I realized that my custom UI wasn't broken, merely hidden.)
For a patch night, the realm and instance servers were remarkably stable. There were a few glitches, including a 10-minute window in which several players who had disconnected were unable to log back on. When they finally made it online, they were ported to Dalaran (one of them dead! — fittingly, a rogue :p) and were unsummonable.
Still, we managed to down Lord Marrowgar and Lady Deathwhisper before calling it a night. I know some guilds on our server cleared the entire wing, and I'm torn between disappointment that we weren't one of them, relief that we were able to raid at all, and excitement that there is still new content to look forward to tonight.