Altadin
26Apr/107

I don’t know why you say goodbye; I say hello.

I haven't been blogging because I've been focusing all of my WoW energy on my guild.

Surreality is in a precarious place right now. We lost a few members to Real Life: finals, family commitments, schedule changes, sports, even wife aggro. We have a healthy Friends & Family rank and are filling enough spots to manage 10/12 and even 11/12 clears each week, but we are still two or three players short of a solid progression team. It's been a few weeks since we made serious attempts on the Lich King ... and since nothing kills a raiding guild faster than not raiding, a small handful of our newer members have left in search of purpler pastures.

Needless to say, this has only compounded the problem.

I honestly don't know if we'll have the numbers to raid this week. If everyone shows up on Tuesday, we'll be fine; if anyone has a conflict, we won't be.

And yet, in spite of the lows, there have been highs, too. Thanks in no small part to the hunter formerly known as Elam, we are running two solid 10-man teams for the first time in our history. Both have cleared Icecrown Citadel several times on normal, and are now pushing hardmodes. (Blood Princes: 18 - Surreality: 0.) We have also picked up several new raiders, including an exceptional — and, by all accounts, sane! — holy paladin, a restoration shaman who blows my HPS out of the water, and a shadow priest who I want to shrink and keep in a jar.

There have been some fantastic late night conversations, too. For the first time since TBC, I find myself running mindless laps around Shattrath (I'm leveling a wee hunter through Outlands) and using WoW as a glorified chat engine: too tired to quest, but far too enthralled by the green text to call it a night.

At this point, we could go either way. We could recruit two or three or four new players to replace those we've lost and return with a vengeance, or we could continue to hemorrhage members until we are no longer able to raid at all. I'm hoping for the former, while quietly preparing myself (emotionally!; I have no intentions of looking outside Surreality for a home!) for the latter.

The late-night crew is full of encouragement. We've been together for almost three years and gotten through low points before, as the same spirit of community and camaraderie that keeps me up far too late at night also keeps us going, in spite of periodic setbacks. We've addressed the few divisive issues, such as our chronic inability to field two 10-man raids, and emerged stronger as a result. And, as Elam points out — with the notable exception of the holy paladin we lost to hockey — everyone we've been forced to replace, we replaced with someone who was either a stronger player or a better fit for our guild or both. "I wouldn't stress too much," he texted me this morning. "There are people who are loyal and people who will switch guilds when it's convenient. We're steadily growing the former."

I hope so. I really, really hope so. There is no game without the guild for me, and there is no guild without the people I've come to consider friends.

Filed under: Guild 7 Comments
17Feb/107

Surreality: Uniting Geeks and Losers since 2007!

Surreality has a new tagline!  /dance

If you've been following me for any length of time, then you know I met my fiance in Heroic Underbog.  (And yes, I am still tempted to name the head table at our wedding reception "Zangarmarsh" as a result!)  However, our guild — and, more specifically, leading it — is what really brought us together. 

Apparently, the Chain Lightning strikes twice.  (Okay, technically — thrice.  Shut up.  This is my brie-laden analogy, thankyouverymuch.)

Last night, at the beginning of our weekly foray into Icecrown Citadel, our caustic warrior tank and perpetually sunny guild bard (the Brazilian mage who never fails to serenade Surreality to victory!) announced their engagement.

And guess where they met?

Serpentshrine Cavern, circa 2008.

I'll admit, I'm kind of giddy.  And not just because I consider them both friends, and am fantastically happy that they've found each other (and, like Keaton and I, crossed international boundaries to do so).  I'm totally tickled by the idea that my little guild — which started as a haven for a few friends and family members on the virtual cesspool that is Black Dragonflight — has led to not one but two lifelong partnerships. 

It's really kind of amazing.

(Also, for the record: the happy couple coined the tagline so I'm insulting neither of them when I respost it!)

Filed under: Guild 7 Comments
1Feb/107

Emo shaman is emo.

After all of the 10-man raid drama Surreality has experienced over the course of the expansion, we finally bit the bullet and split our achievement team into two groups — possibly three, depending upon how tonight's pick-up/alt run turns out. 

... And when I say "we," I actually mean Annah, because he totally took charge of making two groups happen.  The guild didn't exactly make it easy on him: we seem to have a collective aversion to using our forum as anything other than a glorified Photobucket, so Annah tracked every last raider down in-game and then created a massive Excel spreadsheet to track everyone's interest in, and availability for, off-night raids. 

See?  There's a reason this man has a legendary!

As for the raids themselves?  They went basically okay.  The teams weren't quite as balanced as we had hoped: the Saturday afternoon group cleared Icecrown Citadel through the Blood Princes, but failed to down Blood Queen Lana'thel in the ten attempts we had remaining after investing five of our fifteen alloted wipes on Putricide.  Meanwhile, the Sunday group one-shot both encounters.

In hindsight, the main difference between the teams was one part healing — the Saturday group ran two raid healers (myself and a holy priest), while the Sunday group ran two main healers (a paladin and a dual-specced holy/disc priest), in addition to a hybrid elemental/restoration shaman as a potential third — and one part DPS, as the Sunday group had the stronger ranged team. 

Keaton, who tanked for the Sunday group, mentioned that the tips I was feeding him from Saturday's run saved his team a few wipes as well.  I guess they adopted our strategy for Council and two shot it with three healers.  We wiped several times while experimenting with different combinations of tanks... and wiped a couple of more times as we learned how to two-heal it.  (Which I am actually quite proud of, by the way.  I was assigned to heal our warrior MT as he tanked two of the Princes.  I screwed up two or three times before I hit my stride and managed to find a happy balance between big and little heals.  Keeping Coffer alive and making my mana last the entire fight was the most challenging thing I've done since two-healing Tribute to Insanity with Annah.)

At the end of the day, I'm glad we were able to include more people in the 10-man runs.  Truly, I am.  At the same time, I'm a little disappointed that my group turned out to be the "B"-team this week ... and even more disappointed that in order to make two raids happen, I not only had to sacrifice the one selfish thing I do every week, but I also had to give up the opportunity to play with my fiance.  

For what it's worth — and, honestly, it's worth a lot because Annah arranged it with my feelings in mind (seriously? how many guys do that?!) — it was supposed to be temporary: I am officially assigned to heal the Sunday run, and made a last-minute sub to the Saturday team to cover an absence.  Of course, when I did that, I realized that without me, the Saturday team wouldn't have had a shaman for Bloodlust.  I don't think that will be a huge issue in the future, but for now, when the content is new, a little raidwide haste at a crucial moment goes a long way.

We may shuffle things around once the third run is rostered in order to get me back on Keaton's team, but for now, we're split between the Saturday and Sunday runs.  So instead of celebrating my guild's success — even if the Saturday group wasn't quite as successful, it still downed Putricide and sampled Blood Queen, which will go a long way towards 25-man progression — I find myself somewhat resentful of it. 

I don't think it would be so bad if Keaton and I weren't already struggling to maintain a long-distance relationship.  (And it is, at times, a struggle.)  Since we only manage to see each other in the real world every three or four months for a week or two at a time, WoW has become the way we connect.  It's the one hobby we share that can bridge the geographical distance between us and make us feel almost as if we're in the same room.

We spend three nights a week with our guild, organizing and leading 25-man raids.  I don't think it's too much to ask for one night a week to play together in a more intimate setting, with several of the people we have known online for years and come to cherish as friends.  If it were a date night, no one would begrudge us the time away.  But since it's online, everyone stakes a claim.  After all of the time and effort and money we invest in Surreality, the flak we take for making time for each other strikes me as cruelly unfair.

Filed under: Guild 7 Comments
29Jan/102

The epic post that wasn’t.

I should be writing an epic blogpost about our eleventh hour triumph over Professor Putricide.  

It was set up so perfectly:

One unsuccessful attempt remaining before retreat?  Check.

Trash respawns 15 minutes before the raid was scheduled to end?  Check.

Twenty-five players eager to press on anyway?   Check.  (And much <3 to you for that, Surreality!)

All three tanks with glyphed taunts, to prevent another string of unfortunate late Phase 3 resists?  Sigh.  Check.

A near flawless Phase 1, with masterfully controlled starts and stops?  Check.

An even nearer-to-flawless P2?  Check.

Every single raider alive(!) with no slimes active(!!) going into Phase 3(!!!)?  Check.

The dramatic last second kill?  

...

... ...

... ... ... ...

... ...

...

Try: our third sub-1% wipe of the evening (which would have been heartbreaking enough if an earlier attempt hadn't taken us within 28K lousy HP of a victory).  As Elamism points out, that's one kill shot. 

(Fucking hunters.  Do work!)

I love this fight.

But I hate it.  So.  Hard.

... Still, I'm not quite as discouraged as Stumpy.  Don't worry, Stumpy!  The Plagueworks is merely a setback.

Filed under: Guild 2 Comments
20Jan/108

I’m holding my raid hostage.

You want to see the new content? 

Okay.  Fine.  Kill Putricide first — and then we'll wander over to the Crimson Hall and take a look around.  ;)

They (I was late, arguably, due to my fellow Arizonans' collective inability to drive in the rain without committing mass suicide) got Putricide into Phase 3 a couple of times during last night's attempts.  If we make a couple of smart DPS substitutions (AND BRING LILUYE!), he should go down today.

*fingers crossed*

6Jan/1011

Finally, a DPS race!

We one-shot the Lower Spire last night but didn't quite manage to down Rotface — which I'm actually thrilled about.  No one likes wipes or repair bills for their own sake, but finally coming up against a fight that we couldn't master in one night?  Awesome.

... Heroic Anub'arak doesn't count, by the way.  >.>  We run exactly one block-capable tank, and he seems to be vacationing in Rio or — inexplicably — North Dakota every other weekend.

Anyway, I imagine Rotface will fall fairly quickly tonight, and then it will be on to Festergut: the first real DPS race we've encountered since hard-mode Assembly of Iron.  I'm really, really looking forward to it — not because I can't wait to win Recount (I'm a healer :p), but because it will force a hard DPS threshold on a handful of consistently underperforming raiders.

See, I'm one of those soft-hearted guild leaders who thinks effort matters.  Still can't break 5K DPS on a stationary fight?  Don't worry about it.  Just try harder.  Moar and Azargoth and Neville will carry you.  /pat

But on Festergut?  On Festergut, my consolatory "E" for Effort can very easily become a one-way ticket to Group 6.  Barely edging ahead of the tank?  Sorry.  Log some time with the target dummies and try again next week — if I haven't replaced you by then.

... I sound awful, don't I?  No, don't lie: I know I do.  It's just that after months of feeling obligated to carry people simply because I can (and because I like them; I genuinely like everyone in my guild — even the rogues, although if anyone asks, I'll deny it), I'm relieved to have an excuse to stop that won't make me feel mean.

Filed under: Guild 11 Comments
11Nov/091

The Latus Guide to Leading Raids

I have decided that goats are the cutest thing ever. And I want one.Latus the Goat only has three readers — by his count.  (Personally, I think he may be underestimating his appeal!)  Of course, since I'm one of them (/tar Latus /wave), that means only two other people are going to see his excellent Guide to Leading Raids

Now that, my friends, is abhorrent.  ;)

In my seldom humble opinion, Latus's guide should be required reading for all guild leaders, raid leaders, and anyone who has ever cast three little letters (l, f, m) into the Nether and prayed for a response.

My favorite point (and one that my guild could definitely stand to improve on):

  • Don’t single people out after a wipe.  Unless you’re a really hardcore guild, this is not something you want to do.  The people who made mistakes know it.  Singling them out over vent or raid chat is going to make them feel awful.  People who feel awful, or embarrassed, will often not come back to your raids.  You want to encourage your group, not insult it.  If a situation requires addressing, speak to the person privately, or give it a general announcement over vent… “Let’s make sure to pay more attention to the dark orbs on the right side of the room please, more got through than we can handle.”  That doesn’t blame anyone specifically, but it lets the people there know they did the mistake (which they probably knew already), and it lets the raid as a whole know that you did notice it and you are addressing it or will do so if it persists.

Now, our raid leader believes as Latus does.  I've never seen Keaton single anyone out after a wipe.  On the contrary, I've heard him advise against it for very similar reasons.  Typically, Keaton addresses "areas of improvement" publicly and in broad terms, while I deal with specific issues in whispers (which often surprises people; the public criticism is so open-ended that those players who receive my private follow-through are often taken aback). 

Unfortunately, while we follow Latus's advice ourselves, we do tend to be rather permissive when it comes to others.  After all, if criticism isn't coming from a guild leader (/airquotes), then it isn't "official" and doesn't count — right?

Wrong.  WrongWrongWrong.

In order to create a supportive raid environment, officers must not only lead by example, but also ensure that their values are shared by the rest of the raid — or, at least, by those vocal enough to make an impact.  After all, it isn't always enough for the nominal raid leader to be upbeat and positive: one abusive or overly critical voice in the raid can ruin the experience for everyone.

Filed under: Guild 1 Comment
3Nov/0927

25 divided by 10.

All this time, I thought it was Armani.Surreality is a 25-man raiding guild.  Period.  Dot.

... and yet there is a relatively small group of us who have been running 10-man content on offnights since the era of Zul'Aman bear runs.  Several of us have changed mains since then, and a few have dropped out and been replaced, but the heart of the group remains the same: Keaton (druid), Coffer (warrior) and Ouchilicious (DK) trade tanking duties, while Korev (paladin), Annah (priest) and I heal.  Our DPS typically consists of Ignus (rogue), Neville (mage), the Superforsaken Azargoth (warlock) and Moar (lolret), with one wildcard spot open for the best available DPS from /guild.  Sometimes it's Elam; more often, we give the nod to group composition and choose someone who buffs our casters — a critchicken or elemental shaman — or a hunter, which was the case last night.

The five or six of us who were in the team's first incarnation spent two full months racing the timers in Zul'Aman before we saw our first Amani War Bear.  Our first few attempts were awful.  We'd full-cleared ZA in the past, of course, and considered Zuljin more or less on "farm" — but when it came to the timed events, we despaired of ever rescuing that third prisoner, let alone the fourth.  Still, we kept at it, and eventually learned to play to our strengths: running three tanks instead of the usual two, which effectively eliminated downtime by allowing us to chain pull the entire instance.  Five months and thousands of gold in repairs later, all ten members of our team had bear mounts and we were able to start farming them for other members of our guild.

We retired ZA the week 3.0 came out and remained on hiatus through the first few months of Wrath, since some of us were faster to 80 than others.  Those who made it level cap first started a new 10-man team, and those who took a little longer formed a second.  Eventually, the guild's interest in Naxx10 waned, and our original group reformed with an eye towards clearing some the early endgame's de facto hard modes.  We struggled with The Undying, and came within a few harrowing percent of the achievement on two separate occasions before finally managing a flawless clear.  Obsidian Sanctum was an even bigger challenge for us, but after a solid month of attempts, we eventually defeated Sartharion with all three Twilight Drakes active.  Glory of the Raider was ours!

With 3.1 came a new challenge.  We hit Ulduar hard and fast: for a while, we were ranked Horde-side third in terms of 10-man progression.  Eventually, the pressure of running concurrent 10 and 25 man raids took its toll, and we stopped attempting 10-man hard modes consistently.  It wasn't until two weeks ago that we went back to Ulduar to finish Glory of the Raider, v2.0, and two nights ago that I finally bullied the guys into a second go-round with Algalon.  (He trounced us — which means they're determined to see him down now, whereas before they simply didn't care.  Needless to say, this was my plan all along!)

We have also been working dilligently on Trial of the Grand Crusader.  Last night, we defeated Anub'arak with 49 attempts remaining.  If it hadn't been for an unfortunate lag spike, which caused four of our raiders — including our off-tank — to freeze in place for about 10 seconds at the beginning of Phase 3, we would have achieved Tribute to Insanity.

All in all, we've been very successful.  We have also become close — rather like a family, insofar that we laugh and joke and occasionally fight amongst ourselves, but always work through the issues and emerge stronger as a result.

I'm marrying one member of my 10-man team, and at least four of the others are planning to be there.  It's an awesome group, in game and out, and I feel privileged to be a part of it.

The catch (there's always a catch!) is that only 10 players at a time can be part of it — a fact that doesn't always sit well with my 25-man raiding guild.  My 10-man team has been a source of intermittent tension since late TBC.  To those who are in it, it represents an opportunity to play with friends outside of the more regimented 25-man raid environment.  To those who aren't, it feels exclusive and cliquish.

I can see both sides. 

On one side, you have nine people who have been playing together for over a year and have bonds that transcend the game, including two pairs of real life friends and one real life couple.  We are committed to each other and invested in the group as a whole.  We have spent countless hours /played wiping on new content — collaborating on, strategizing about and eventually overcoming shared challenges.  Most of us are guild officers; all of us are active in leading 25-man raids.  We put in a ton of time, effort and real money supporting the guild as a whole ... so why shouldn't we be able to raid together on offnights?  Why should we feel guilty for refusing to split up to relearn content we've come close to mastering on our own for the benefit of others (many of whom weren't interested in hard modes until we started spamming /guild chat with achievements)? 

If we chose to spend offnights doing things in real life, no one would begrudge us the time away from the guild.  But because we spend our free time together online, our members feel entitled to participate and are often resentful when we aren't willing or able to accommodate them.

On the other side, we are all members of the same guild, working towards the same overarching goal: 25-man progression.  Our team monopolizes the guild's three main-spec tanks as well as its best off-spec tank , which forces others to enlist alts or PuG in order to fill a 10-man group.  If we were willing to split up, or —  even better! — take an active role in organizing multiple ToGC teams, then more of our members who have the opportunity to gear up and practice hardmodes outside of a less forgiving 25-man raid environment.

The issue is further complicated for me, personally, because I have good friends who are in the guild but not in my 10-man team.  As committed as I am to our little group of nine-plus-one, I am also deeply invested in the guild as a whole.  Surreality is my creation and I feel responsible for everyone who clicks "Accept" to my /ginvite — from the Friends & Family who will in all likelihood never raid, to the casual Members who fly in circles around Icecrown hoping for an opportunity to sub in, to the Raiders I count among our core.

So, yes, I can see both sides.  It's reconciling them that has always been the challenge.

Filed under: Guild 27 Comments
27Oct/0913

I wish I couldn’t care less.

Matticus recently had a guildmember depart for a more hardcore raiding guild.  By and large, he was fine with it — even supportive.  He just wished the guy had talked to him before leaving rather than after, and perhaps finished the lockout period instead of bailing in the middle of it.

While I don't necessarily agree with Matt's observation that he "should have" been angry (a psychology major, I don't believe there's any such thing as "should have" when it comes to feelings; they simply are or they aren't), I am surprised by some of the comments he has received.  A couple of people — including well-respected members of the community (read: not trolls!) — have told him point blank that it was his fault that the former guildie didn't approach him.  Clearly, Matt should have fostered a more open, communicative environment ...

Um, excuse me for interrupting the self-righteous diatribe: but how the hell do you know what kind of guild culture Matticus and his officers have created (or failed to create)?  Do you play with Conquest?  Have you listened in on one of Matt's raids or polled his members for their opinions on his leadership skills (or, as you assume, lack thereof)? 

Maybe you're right, and Matt is a piss-poor guild leader whose members are right to leave (in the middle of the raid week, with no advance notice or even the courtesy of a post mortem tell).  

Or maybe the guy was just a dick.

*   *   *

Last night, I found myself in a similar situation.  The guildmember who threatened to quit two and half weeks ago finally did, and although "L." isn't a dick — he's actually a pretty nice guy — he certainly exhibited some dickish behavior on his way out. 

While the too easy/too hard debate rages on, only the most optimistic of gnomes seems to find the raid-game "just right."  The rest of us have been struggling: either to fill raids as our members become increasingly bored with the same repetitive content, or to break into raiding in the first place when no one bothers with the entry level zones.  On Black Dragonflight, several top level guilds have failed — felled not by hardmodes, but by simple ennui — as have countless start-ups. 

For about a month, Surreality was failing too.  We were consistently canceling two out of three weekly raids, and those members who wanted to progress through hardmode content were thwarted by those who simply didn't care.  

Then, a couple of things happened.

First, I kicked recruitment into overdrive, using the official forums to lure potential raiders cross-server.  (Hi Val.  *wave*)

Second, two major Horde guilds failed, which led to an fortuitous (for us!) influx of new recruits — giving us not only the numbers we needed to start hardmodes in earnest, but creating competition for raid spots that many of our members had come to take for granted (and couldn't always be counted on to fill).  We've seen a considerable step up in interest, attendance and performance as a result.  In the space of two weeks, we went from 23-manning Trial of the Crusader once a week to making significant progress in Trial of the Grand Crusader.  We even broke into the server's Top 10 for the first time in our existence.

For the last two weeks, our members have been interested, engaged and enthused.  Raids are lively again, with everyone from new initiates to seasoned vets offering input and suggestions for strategy tweaks.  Even our 10-mans are back in business, with a first round of Rusted Proto-Drakes hatched and many more to come.  (I'm currently working on an extended Uld 10 schedule that will open up hardmodes to members who haven't had a chance to see them yet — without leaning on those who never want to see them again.  It's even harder than it sounds, but I'm determined to make it work.  Somehow.)

... So why now?  Why wait until everything is going right to /gquit?

I knew from a previous conversation that L. had been offered a trial with a hardcore guild, recently formed from the remnants of several decently progressed — but largely stagnant — raiding guilds.  "SRP" (which stands either for Smoke Ring Productions or Stupid Retarded People, depending upon who you ask) is a typical FotM guild.  You know the type, I'm sure: the fourth or fifth reiteration of an old and somewhat controversial name, recreated by and for players who are united in the pursuit of purples but have no deeper or more lasting ties than that.  I predict that SRP will enjoy a meteoric rise and then implode as soon as the novelty of being the talk of Trade Chat wears off and its members realize they've been guilded together before and actually hate each other.

So, no, it doesn't sound like a great offer to me — but then, I don't raid for epics or even progression.  I raid to play with my friends, so I can't imagine an end-game without Surreality and her odd ensemble cast.  Perhaps this is naive of me, but I truly believe that it's the strength of our community that saw us through the worst of the "summer slump" and ultimately allowed us to rebuild. 

L. obviously doesn't share my opinion, and that's fine.  As Matticus points out, everyone is motivated by different things, and there's nothing inherently wrong with looking for a more compatible experience.  For his part, L. was certain that SRP's offer represented an opportunity: a "new adventure," as he phrased it on our message boards.  

We talked long into the night the first time this came up, discussing the pro's and con's, and L. eventually decided to give Surreality a month long "trial."  "You have one month to recruit more raiders," he concluded at the end of our conversation.  "They'll either convince me to stay, or they'll replace me."

Not surprisingly, my officers were a little (okay, more than a little) annoyed by what they perceived as an ultimatum — especially since it came from someone we had historically found to be a little ... unreliable? 

With all due respect to L., he does have an unfortunate tendency to /afk through raid content — including our entire first Archimonde kill and multiple bosses in Trial of the Crusader (although completely unattended, his pet once managed 700 DPS on its own on 10-man Jaraxxus!) — and often struggles to maintain a consistent Internet connection.  This week, he missed two of our three weekly raids: one because he was late (albeit for perfectly understandable reasons), and one because he disconnected so often that he ended up costing us attempts on the heroic Twin Valks and had to be subbed out.

An unstable Internet connection and flakey attendance aren't ideal for a raider in any guild, but — true to our casual-friendly roots — they are things we're willing to work around.  To a point.  L.'s veteran status (and the fact that I have always believed his heart to be in the right place, even when his head isn't anywhere at all) has been his Get Out Of Jail Free card.  Truth be told, I've taken a bit of flak about it from my officers.  But I still view Surreality as my baby and am determined to preserve our "fun and friendship first; progression second" philosphy towards raiding, even if the gap between first and second has narrowed considerably over the years.

Ironically, the same credo that has kept L. in the guild as a core raider has become his reason for leaving.  "I guess my desire for progression finally outstripped the guild's," he told Keaton last night.  Oh, you mean the desire for progression that leads you to /afk randomly throughout progression raids?  (Which is the main reason you're seldom our first choice for a 10-man, by the way.  >.<) 

I think our melee officer said it best: "Are. you. fucking. kidding. me.?" 

Be more condescending.  Please.

... Yes, I'm a little upset.  Not because he left, per se, but because ever since he recieved the competing offer, his ego has been out of control.  It became increasingly obvious after our talk that he no longer wanted to be a part of Surreality.  Literally overnight, he went from being optimistic and generally constructive in raids to critical and overbearing — harping on other people's failures while largely ignoring his own.  I received so many complaints that I finally resolved to ask him to leave the guild, since it was clear that he resented his choice to stay and was taking the resulting frustration out on us.  I suppose I should be relieved that he spared me that particular confrontation ... but I'm mostly just annoyed.

Sometimes, I wish I had Matt's emotional distance.  Matt writes that he couldn't care less; that he keeps his members at arms' length and considers no one irreplaceable.  Me, I care too much.  I feel personally responsible for everyone's enjoyment of the guild and game; on more than one occasion, I have made myself literally sick stressing over the raid roster or an initiate we had to turn away or a veteran who had somehow fallen behind and needed to be demoted or benched. 

At the end of the day, I want everyone to love Surreality as much as I do, and am genuinely disappointed and even a little hurt when it turns out that they don't.  But this?  This was even worse, because — adding insult to injury — the player who left did so in search of a "hardcore" experience he certainly couldn't deliver in-house.   His condescension was completely unwarranted and — in my estimation, at least — out-of-character (although no one else seems particularly surprised, so maybe that part's just me).

I wish I was a big enough person to wish him well, but I'm not.

22Oct/0912

And then there were eight.

... because we have two of each, of course!I benched myself from last night's raid. 

We finally managed to recruit a second holy paladin — or, rather, Malamo managed to recruit a second holy paladin by convincing his 3v3 partners to raid with us (most likely by refusing to unbind KAMEHAMEHA! from Lightning Bolt until they agreed to apply >.>).

Not only does Tingwei seem perfectly sane (*fingers crossed*), but she rounds out our group nicely, giving us two raiders of each healing class and the cushion we need to accommodate occasional absences (without having to do silly things like send our 15 million DPS ret pally to his discipline priest for the evening). 

However, adding another healer does take our total number to eight, which is two more than we find we need for most content.  We're either going to have to look at utilizing our dual-specs (which will take raid spots from the "real" DPS) or start taking turns.  Given that we also wait-listed DPS last night, I felt that the latter was the better option and decided to set the precedent by stepping out first. 

If the guild leader is the first to ride the bench, then surely others will think twice before complaining about it, right?

... one can hope.  ;.;

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