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	<title>Comments on: Exploit or creative use of game mechanics?</title>
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	<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
	<description>Undergoing a slight crisis of identity ... and taking it all the way to Icecrown.</description>
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		<title>By: Tigerfeet</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1463</link>
		<dc:creator>Tigerfeet</dc:creator>
		<pubDate>Wed, 15 Jul 2009 17:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1463</guid>
		<description>I was typing a comment to this, then it got out of hand. Your thoughts remind me of the story of the Panzerkin and of stifled creativity.

I&#039;ll blog about this soon :)</description>
		<content:encoded><![CDATA[<p>I was typing a comment to this, then it got out of hand. Your thoughts remind me of the story of the Panzerkin and of stifled creativity.</p>
<p>I&#8217;ll blog about this soon <img src='http://altadin.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Light</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1462</link>
		<dc:creator>Light</dc:creator>
		<pubDate>Fri, 10 Jul 2009 15:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1462</guid>
		<description>There&#039;s a difference between using heroism and being overgeared and glitching a boss to the point where it just instantly dies.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a difference between using heroism and being overgeared and glitching a boss to the point where it just instantly dies.</p>
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		<title>By: Orgauth</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1461</link>
		<dc:creator>Orgauth</dc:creator>
		<pubDate>Fri, 10 Jul 2009 13:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1461</guid>
		<description>If you use the absurdly-subjective &quot;Anything that trivializes the game encounter&quot; definition of an exploit:  Tanking XT on the sides IS an exploit.  It removes half the add spawn points, and minimizes the coverage area for add management.</description>
		<content:encoded><![CDATA[<p>If you use the absurdly-subjective &#8220;Anything that trivializes the game encounter&#8221; definition of an exploit:  Tanking XT on the sides IS an exploit.  It removes half the add spawn points, and minimizes the coverage area for add management.</p>
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		<title>By: Orgauth</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1460</link>
		<dc:creator>Orgauth</dc:creator>
		<pubDate>Fri, 10 Jul 2009 13:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1460</guid>
		<description>That is exactly what EVERYguild is trying to do in EVERY raid instance - trivialize EVERY encounter just enough to beat it.</description>
		<content:encoded><![CDATA[<p>That is exactly what EVERYguild is trying to do in EVERY raid instance &#8211; trivialize EVERY encounter just enough to beat it.</p>
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		<title>By: Elleiras</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1459</link>
		<dc:creator>Elleiras</dc:creator>
		<pubDate>Thu, 09 Jul 2009 23:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1459</guid>
		<description>Like stacking shaman for bloodlust?  Or druids for rebirth?  :D

I understand what you&#039;re saying, but I still think the onus is on Blizzard.  If someone actually hacks the game, then they deserve to get banned -- but if they use existing (and accepted!) game mechanics, then they haven&#039;t broken any rules and shouldn&#039;t be penalized as if they had.

Here&#039;s an ambiguous one.  If you tank XT on the stairs, you&#039;ll get adds from all four scrap piles.  If you tank him on one side of the room or the other, you&#039;ll only get adds from the two farthest piles.

So is tanking XT on the side of the room an exploit?  Or is it just smart?</description>
		<content:encoded><![CDATA[<p>Like stacking shaman for bloodlust?  Or druids for rebirth?  <img src='http://altadin.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I understand what you&#8217;re saying, but I still think the onus is on Blizzard.  If someone actually hacks the game, then they deserve to get banned &#8212; but if they use existing (and accepted!) game mechanics, then they haven&#8217;t broken any rules and shouldn&#8217;t be penalized as if they had.</p>
<p>Here&#8217;s an ambiguous one.  If you tank XT on the stairs, you&#8217;ll get adds from all four scrap piles.  If you tank him on one side of the room or the other, you&#8217;ll only get adds from the two farthest piles.</p>
<p>So is tanking XT on the side of the room an exploit?  Or is it just smart?</p>
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		<title>By: Light</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1458</link>
		<dc:creator>Light</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1458</guid>
		<description>It is hard for people in a game to really know what an &quot;exploit&quot; is, but I think in the eyes of Blizzard the exploits that they punished are akin to hacking into a system and gaining root access.

Perhaps they need to define what they mean by exploit... &quot;Anything that trivializes the game encounter&quot;?</description>
		<content:encoded><![CDATA[<p>It is hard for people in a game to really know what an &#8220;exploit&#8221; is, but I think in the eyes of Blizzard the exploits that they punished are akin to hacking into a system and gaining root access.</p>
<p>Perhaps they need to define what they mean by exploit&#8230; &#8220;Anything that trivializes the game encounter&#8221;?</p>
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		<title>By: Elleiras</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1455</link>
		<dc:creator>Elleiras</dc:creator>
		<pubDate>Thu, 09 Jul 2009 21:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1455</guid>
		<description>At the risk of sounding like a certain ex-President, it rather depends on how you define &quot;exploit.&quot;  Did the players who four-manned Flame Leviathan a few weeks ago &quot;exploit&quot; the encounter?  Or did they come up with an innovative strategy, using existing game mechanics in new and creative ways?

What about Exodus?  Was using a soul-stoned paladin and a DI&#039;d warlock to pull healing aggro from inside the brain room (and evade-glitch the Guardians of Yogg-Saron) &quot;cheating&quot;?  Or was it brilliant?

Personally, I&#039;m inclined to say the latter.  Blizzard obviously doesn&#039;t agree.

The murder-jail analogy doesn&#039;t quite hold up, because &quot;free will&quot; doesn&#039;t exist in the World of Warcraft.  If Blizzard doesn&#039;t want us to commit murder, it can simply program the game in such a way that murder is impossible.</description>
		<content:encoded><![CDATA[<p>At the risk of sounding like a certain ex-President, it rather depends on how you define &#8220;exploit.&#8221;  Did the players who four-manned Flame Leviathan a few weeks ago &#8220;exploit&#8221; the encounter?  Or did they come up with an innovative strategy, using existing game mechanics in new and creative ways?</p>
<p>What about Exodus?  Was using a soul-stoned paladin and a DI&#8217;d warlock to pull healing aggro from inside the brain room (and evade-glitch the Guardians of Yogg-Saron) &#8220;cheating&#8221;?  Or was it brilliant?</p>
<p>Personally, I&#8217;m inclined to say the latter.  Blizzard obviously doesn&#8217;t agree.</p>
<p>The murder-jail analogy doesn&#8217;t quite hold up, because &#8220;free will&#8221; doesn&#8217;t exist in the World of Warcraft.  If Blizzard doesn&#8217;t want us to commit murder, it can simply program the game in such a way that murder is impossible.</p>
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	<item>
		<title>By: Light</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1456</link>
		<dc:creator>Light</dc:creator>
		<pubDate>Thu, 09 Jul 2009 21:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1456</guid>
		<description>Interesting read, but I think that not punishing exploits doesn&#039;t work for a multiplayer game.

If I can do things that make it so I can get boatloads of money, gear, or materials with no effort it unbalances gameplay for the millions of other players.

The retroactive punishment is kind of like jailing people after a murder. Too late, the person is already dead, but it has to be done to deter others from doing the same thing.</description>
		<content:encoded><![CDATA[<p>Interesting read, but I think that not punishing exploits doesn&#8217;t work for a multiplayer game.</p>
<p>If I can do things that make it so I can get boatloads of money, gear, or materials with no effort it unbalances gameplay for the millions of other players.</p>
<p>The retroactive punishment is kind of like jailing people after a murder. Too late, the person is already dead, but it has to be done to deter others from doing the same thing.</p>
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		<title>By: Middea</title>
		<link>http://altadin.com/2009/07/09/exploit-or-creative-use-of-game-mechanics/comment-page-1/#comment-1457</link>
		<dc:creator>Middea</dc:creator>
		<pubDate>Thu, 09 Jul 2009 20:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3877#comment-1457</guid>
		<description>Very good read, thanks for sharing! :)</description>
		<content:encoded><![CDATA[<p>Very good read, thanks for sharing! <img src='http://altadin.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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