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	<title>Comments on: In which I respond to Abigore and reflect on the easy-mode/hard-mode dichotomy</title>
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	<link>http://altadin.com/2009/05/06/in-which-i-respond-to-abigore-and-reflect-on-the-easy-modehard-mode-dichotomy/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
	<description>Undergoing a slight crisis of identity ... and taking it all the way to Icecrown.</description>
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		<title>By: Fear.Win</title>
		<link>http://altadin.com/2009/05/06/in-which-i-respond-to-abigore-and-reflect-on-the-easy-modehard-mode-dichotomy/comment-page-1/#comment-1127</link>
		<dc:creator>Fear.Win</dc:creator>
		<pubDate>Fri, 08 May 2009 00:09:46 +0000</pubDate>
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		<description>Who would have known that my comment would ever spark an entire post =X. I don&#039;t know if that&#039;s good or bad lol.</description>
		<content:encoded><![CDATA[<p>Who would have known that my comment would ever spark an entire post =X. I don&#8217;t know if that&#8217;s good or bad lol.</p>
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		<title>By: Too Much Progression &#171; Female Human Paladin</title>
		<link>http://altadin.com/2009/05/06/in-which-i-respond-to-abigore-and-reflect-on-the-easy-modehard-mode-dichotomy/comment-page-1/#comment-1126</link>
		<dc:creator>Too Much Progression &#171; Female Human Paladin</dc:creator>
		<pubDate>Thu, 07 May 2009 23:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3231#comment-1126</guid>
		<description>[...] Partly.  But I think it mainly has to do with the foreseeable split in our guild when it comes to hard mode raiding and, for more immediate relevance, some issues with 10 man [...]</description>
		<content:encoded><![CDATA[<p>[...] Partly.  But I think it mainly has to do with the foreseeable split in our guild when it comes to hard mode raiding and, for more immediate relevance, some issues with 10 man [...]</p>
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		<title>By: Matticus</title>
		<link>http://altadin.com/2009/05/06/in-which-i-respond-to-abigore-and-reflect-on-the-easy-modehard-mode-dichotomy/comment-page-1/#comment-1125</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Thu, 07 May 2009 21:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3231#comment-1125</guid>
		<description>I&#039;ve been able to pseudo-side step the issue when I first formed my guild. I laid it all out in the open: Who we were and what are intentions are. It&#039;s actually &lt;a href=&quot;http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/&quot; rel=&quot;nofollow&quot;&gt;my guild&#039;s philosophy and &quot;mission statement&quot;&lt;/a&gt;. Anyone who applies into the guild knows &lt;em&gt;exactly&lt;/em&gt; what they&#039;re getting into. We&#039;re a progression raiding guild with an eye on hard modes when it becomes available, period. This minimizes any confusion later on.

This is a great time to re-evaluate your focus. Remember that it&#039;s difficult to &lt;strong&gt;change&lt;/strong&gt; player beliefs. You&#039;ll have far better luck with a team of players who believe in the exact same thing as you do and want to experience the same things as you do. That&#039;s the secret to the success of _any_ kind of organization: Everyone buying in the same system and philosophy.

Good luck! Feel free to ask if you want to bounce ideas (or vent) at someone!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been able to pseudo-side step the issue when I first formed my guild. I laid it all out in the open: Who we were and what are intentions are. It&#8217;s actually <a href="http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/" rel="nofollow">my guild&#8217;s philosophy and &#8220;mission statement&#8221;</a>. Anyone who applies into the guild knows <em>exactly</em> what they&#8217;re getting into. We&#8217;re a progression raiding guild with an eye on hard modes when it becomes available, period. This minimizes any confusion later on.</p>
<p>This is a great time to re-evaluate your focus. Remember that it&#8217;s difficult to <strong>change</strong> player beliefs. You&#8217;ll have far better luck with a team of players who believe in the exact same thing as you do and want to experience the same things as you do. That&#8217;s the secret to the success of _any_ kind of organization: Everyone buying in the same system and philosophy.</p>
<p>Good luck! Feel free to ask if you want to bounce ideas (or vent) at someone!</p>
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		<title>By: latusthegoat</title>
		<link>http://altadin.com/2009/05/06/in-which-i-respond-to-abigore-and-reflect-on-the-easy-modehard-mode-dichotomy/comment-page-1/#comment-1124</link>
		<dc:creator>latusthegoat</dc:creator>
		<pubDate>Wed, 06 May 2009 19:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3231#comment-1124</guid>
		<description>Our guild split up after Ulduar came out.  We lasted through all of BC without stepping foot in tier 5 raids, and we carried through WotLK as a group without ever downing Sarth3D.  What did develop in that time was a group of 10 people who got along extremely well and stuck together.  That group ran ZA regularly in BC, and was first in the guild (and 2nd in the server in achievements) in Naxx, OS and EoE.  We carried the guild in 25 mans because they were so easy that we could.

As any raider knows, this eventually led to drama once Ulduar was released and we were the only group capable of getting any further than FL.  The others wanted to raid, but didn&#039;t see what the purpose of 5 hours of wipes on a single boss could be.  They didn&#039;t see why anyone would want to do hard mode unless it was easy (yes, an easy hard mode... go figure!) and in the end they simply shunned us for not being willing to carry them through Ulduar.  They were simply incapable of understanding that we were barely managing to get ourselves through the bosses we were getting through (10% mimiron phase 4 is how far we&#039;ve progressed so far, and obviously only 10 man).

We had to split up, and now we&#039;re slowly building up a 25man group but the core of the guild is running 10man.  While we haven&#039;t downed all the bosses on EZ mode yet, we&#039;ve started working on hard modes on the bosses we DID down.  We all like the challenge and it is why we all play: to raid end-game and be awesome bad.

I couldn&#039;t imagine going back to a guild where people curled their lips at more than a single wipe on a progression boss, it just isn&#039;t realistic nor feasible unless we&#039;re Ensidia.</description>
		<content:encoded><![CDATA[<p>Our guild split up after Ulduar came out.  We lasted through all of BC without stepping foot in tier 5 raids, and we carried through WotLK as a group without ever downing Sarth3D.  What did develop in that time was a group of 10 people who got along extremely well and stuck together.  That group ran ZA regularly in BC, and was first in the guild (and 2nd in the server in achievements) in Naxx, OS and EoE.  We carried the guild in 25 mans because they were so easy that we could.</p>
<p>As any raider knows, this eventually led to drama once Ulduar was released and we were the only group capable of getting any further than FL.  The others wanted to raid, but didn&#8217;t see what the purpose of 5 hours of wipes on a single boss could be.  They didn&#8217;t see why anyone would want to do hard mode unless it was easy (yes, an easy hard mode&#8230; go figure!) and in the end they simply shunned us for not being willing to carry them through Ulduar.  They were simply incapable of understanding that we were barely managing to get ourselves through the bosses we were getting through (10% mimiron phase 4 is how far we&#8217;ve progressed so far, and obviously only 10 man).</p>
<p>We had to split up, and now we&#8217;re slowly building up a 25man group but the core of the guild is running 10man.  While we haven&#8217;t downed all the bosses on EZ mode yet, we&#8217;ve started working on hard modes on the bosses we DID down.  We all like the challenge and it is why we all play: to raid end-game and be awesome bad.</p>
<p>I couldn&#8217;t imagine going back to a guild where people curled their lips at more than a single wipe on a progression boss, it just isn&#8217;t realistic nor feasible unless we&#8217;re Ensidia.</p>
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		<title>By: Rohan</title>
		<link>http://altadin.com/2009/05/06/in-which-i-respond-to-abigore-and-reflect-on-the-easy-modehard-mode-dichotomy/comment-page-1/#comment-1123</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Wed, 06 May 2009 18:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3231#comment-1123</guid>
		<description>You could always concentrate on 1 hard mode at a time, and do easy modes for the rest of the instance.  That way you still farm the majority of the instance, but are also working on 1 hard fight a week.</description>
		<content:encoded><![CDATA[<p>You could always concentrate on 1 hard mode at a time, and do easy modes for the rest of the instance.  That way you still farm the majority of the instance, but are also working on 1 hard fight a week.</p>
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