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	<title>Comments on: In other news! (A random updates post.)</title>
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	<description>Undergoing a slight crisis of identity ... and taking it all the way to Icecrown.</description>
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		<title>By: Baelor</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1114</link>
		<dc:creator>Baelor</dc:creator>
		<pubDate>Wed, 06 May 2009 17:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1114</guid>
		<description>I very much agree on the lack of challenge in raids these days. Now I&#039;m not talking Hard modes, which imo isnt a new challenge just making a current encounter artificailly difficult, like playing with only one hand or, stacking only druid healers. II dont mind them making content accesble to more players, eventually, but wait a couple of months before nerfing everything. Let the people who want a regular 25 man raid to be something you worked hard at enjoy it.  Nothing in Wrath has felt like killing Kael&#039;Thas or Illidan, or Brutallus. Fights you worked at for days or even weeks. 3 weeks in and an average guild like mine is up to Vezax on 25 man.  Still its at least more challenging than Naxx which was cleared first week.</description>
		<content:encoded><![CDATA[<p>I very much agree on the lack of challenge in raids these days. Now I&#8217;m not talking Hard modes, which imo isnt a new challenge just making a current encounter artificailly difficult, like playing with only one hand or, stacking only druid healers. II dont mind them making content accesble to more players, eventually, but wait a couple of months before nerfing everything. Let the people who want a regular 25 man raid to be something you worked hard at enjoy it.  Nothing in Wrath has felt like killing Kael&#8217;Thas or Illidan, or Brutallus. Fights you worked at for days or even weeks. 3 weeks in and an average guild like mine is up to Vezax on 25 man.  Still its at least more challenging than Naxx which was cleared first week.</p>
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		<title>By: T-Sonn</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1115</link>
		<dc:creator>T-Sonn</dc:creator>
		<pubDate>Wed, 06 May 2009 14:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1115</guid>
		<description>http://meltedfaces.blogspot.com/2009/05/preaching-to-choir-why-seasonal-pvp.html

I&#039;m totally feeling the pain here.  I LOATHE PvP, except WG, which isn&#039;t really.  And I&#039;m totally through trying.</description>
		<content:encoded><![CDATA[<p><a href="http://meltedfaces.blogspot.com/2009/05/preaching-to-choir-why-seasonal-pvp.html" rel="nofollow">http://meltedfaces.blogspot.com/2009/05/preaching-to-choir-why-seasonal-pvp.html</a></p>
<p>I&#8217;m totally feeling the pain here.  I LOATHE PvP, except WG, which isn&#8217;t really.  And I&#8217;m totally through trying.</p>
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		<title>By: Fear.Win</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1116</link>
		<dc:creator>Fear.Win</dc:creator>
		<pubDate>Wed, 06 May 2009 01:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1116</guid>
		<description>I agree that the current content is much easier than the days of 40-man raiding or even the BC raids pre-nerf, but I really like what Blizzard is doing here.

You have the option of either killing each boss the &quot;easy way&quot; for loot and telling friends &quot;yay, we downed Yoggy!&quot; but if you want more of a challenge your guild can go for hard modes for bragging rights and better loot.

It fills the needs for the hardcore raiders and casual raiders without having to overtune an entire encounter just so the hardcore raiders have something to brag about.

Everyone has downed Sartharion, but add a drake or three in the mix and it was one of the most challenging fights in the game. Lots of people, myself included, felt that Naxx and a majority of the rest of the raiding content that was available for release was entirely too easy but the only encounter available with hard modes was Sartharion.. now we have that option for an entire raid zone.</description>
		<content:encoded><![CDATA[<p>I agree that the current content is much easier than the days of 40-man raiding or even the BC raids pre-nerf, but I really like what Blizzard is doing here.</p>
<p>You have the option of either killing each boss the &#8220;easy way&#8221; for loot and telling friends &#8220;yay, we downed Yoggy!&#8221; but if you want more of a challenge your guild can go for hard modes for bragging rights and better loot.</p>
<p>It fills the needs for the hardcore raiders and casual raiders without having to overtune an entire encounter just so the hardcore raiders have something to brag about.</p>
<p>Everyone has downed Sartharion, but add a drake or three in the mix and it was one of the most challenging fights in the game. Lots of people, myself included, felt that Naxx and a majority of the rest of the raiding content that was available for release was entirely too easy but the only encounter available with hard modes was Sartharion.. now we have that option for an entire raid zone.</p>
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		<title>By: Elleiras</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1117</link>
		<dc:creator>Elleiras</dc:creator>
		<pubDate>Wed, 06 May 2009 00:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1117</guid>
		<description>I&#039;m in the exact same place.  I sincerely hope that hard modes will end up redeeming the endgame for me -- that four weeks from now, I can apologize to Blizzard and all of the casualer-than-me players I&#039;ve inadvertently offended with my dismay over the Ulduar nerfs and skepticism about hard modes-in-lieu-of-content.

Time will tell!</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the exact same place.  I sincerely hope that hard modes will end up redeeming the endgame for me &#8212; that four weeks from now, I can apologize to Blizzard and all of the casualer-than-me players I&#8217;ve inadvertently offended with my dismay over the Ulduar nerfs and skepticism about hard modes-in-lieu-of-content.</p>
<p>Time will tell!</p>
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		<title>By: Elleiras</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1118</link>
		<dc:creator>Elleiras</dc:creator>
		<pubDate>Tue, 05 May 2009 23:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1118</guid>
		<description>But I&#039;m not &lt;i&gt;good&lt;/i&gt; enough to be hardcore!  ;.;

l still think of &quot;hardcore&quot; as those die-hard min/max&#039;ers who are racing for server firsts and raiding four or five nights a week for 4-6 hours at a time — not my motley crew of ostensibly casual gamers, who raid for three hours at a time three days a week (and even then, only if there isn&#039;t a hockey game on &gt;.&gt;).

I&#039;m not even sure I can live up to my guild&#039;s &quot;serious raiding on a casual schedule&quot; tagline these days, lol.  I am, after all, the &quot;nutsy shamlock&quot; who accidentally healed Razorscale in her enhancement offspec last night!  (Come to think of it, that was the exact same fight that our Disc priest healed with a fishing pole equipped. We /fail.  So.  Hard.)

So, I don&#039;t know. 19th on the server just doesn&#039;t sound hardcore to me.  Casualcore, maybe!

But your point is well-taken: it&#039;s all a matter of perspective. :)</description>
		<content:encoded><![CDATA[<p>But I&#8217;m not <i>good</i> enough to be hardcore!  ;.;</p>
<p>l still think of &#8220;hardcore&#8221; as those die-hard min/max&#8217;ers who are racing for server firsts and raiding four or five nights a week for 4-6 hours at a time — not my motley crew of ostensibly casual gamers, who raid for three hours at a time three days a week (and even then, only if there isn&#8217;t a hockey game on &gt;.&gt;).</p>
<p>I&#8217;m not even sure I can live up to my guild&#8217;s &#8220;serious raiding on a casual schedule&#8221; tagline these days, lol.  I am, after all, the &#8220;nutsy shamlock&#8221; who accidentally healed Razorscale in her enhancement offspec last night!  (Come to think of it, that was the exact same fight that our Disc priest healed with a fishing pole equipped. We /fail.  So.  Hard.)</p>
<p>So, I don&#8217;t know. 19th on the server just doesn&#8217;t sound hardcore to me.  Casualcore, maybe!</p>
<p>But your point is well-taken: it&#8217;s all a matter of perspective. <img src='http://altadin.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Tara</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1119</link>
		<dc:creator>Tara</dc:creator>
		<pubDate>Tue, 05 May 2009 23:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1119</guid>
		<description>:D  Here&#039;s the disconnect, IMO

&quot;I’m not hardcore and I’m not an elitist (I raid 25-man content for a maximum of 10 hours a week),&quot;

Raiding 25-mans for 10 hours a week IS HARDCORE.</description>
		<content:encoded><![CDATA[<p> <img src='http://altadin.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   Here&#8217;s the disconnect, IMO</p>
<p>&#8220;I’m not hardcore and I’m not an elitist (I raid 25-man content for a maximum of 10 hours a week),&#8221;</p>
<p>Raiding 25-mans for 10 hours a week IS HARDCORE.</p>
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		<title>By: Jacob</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1120</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Tue, 05 May 2009 22:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1120</guid>
		<description>Elleiras wrote: &lt;i&gt;I think it makes me someone who started playing one game, and now feels like she’s playing another game entirely — and isn’t quite sure that she likes it.&lt;/i&gt;

I think you&#039;ve phrased this well.  The raid design has definitely changed focus, and it really isn&#039;t the same game as before.  I can understand why Blizzard is making raids more accessible, but I haven&#039;t had time to determine whether I personally like the change.

I&#039;ll need a few more weeks, then we can try the hard modes and see how those go.  I&#039;m not sure whether that&#039;ll do it for us; re-running an encounter in &quot;hard&quot; mode isn&#039;t quite the same thrill as a first-time boss kill is.  (Relmstein had some related thoughts, posted at &lt;a href=&quot;http://relmstein.blogspot.com/2009/05/ulduar-and-encounters-with-multiple.html&quot; rel=&quot;nofollow&quot;&gt;Ulduar and encounters with multiple difficulty levels&lt;/a&gt;)</description>
		<content:encoded><![CDATA[<p>Elleiras wrote: <i>I think it makes me someone who started playing one game, and now feels like she’s playing another game entirely — and isn’t quite sure that she likes it.</i></p>
<p>I think you&#8217;ve phrased this well.  The raid design has definitely changed focus, and it really isn&#8217;t the same game as before.  I can understand why Blizzard is making raids more accessible, but I haven&#8217;t had time to determine whether I personally like the change.</p>
<p>I&#8217;ll need a few more weeks, then we can try the hard modes and see how those go.  I&#8217;m not sure whether that&#8217;ll do it for us; re-running an encounter in &#8220;hard&#8221; mode isn&#8217;t quite the same thrill as a first-time boss kill is.  (Relmstein had some related thoughts, posted at <a href="http://relmstein.blogspot.com/2009/05/ulduar-and-encounters-with-multiple.html" rel="nofollow">Ulduar and encounters with multiple difficulty levels</a>)</p>
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		<title>By: Elleiras</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1121</link>
		<dc:creator>Elleiras</dc:creator>
		<pubDate>Tue, 05 May 2009 19:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1121</guid>
		<description>I&#039;m not surprised, just disappointed.

While I agree that Ulduar is a noticeable step up in difficulty from Naxx, it&#039;s nowhere near the step up that SSC and TK were from Karazhan and Gruul&#039;s Lair.  It&#039;s a challenge now — we&#039;re wiping a &quot;few times&quot; on each new boss, too — but it won&#039;t be a challenge in a month or two, and that&#039;s what disappoints me.  Call me a masochist, but I &lt;i&gt;miss&lt;/i&gt; wiping for weeks at a time on a new boss, because I miss the thrill and sense of shared accomplishment that accompanied the eventual first kill.

I&#039;m not hardcore and I&#039;m not an elitist (I raid 25-man content for a maximum of 10 hours a week), but it frustrates me to no end that guilds that have forgotten how to wipe (or never learned how to wipe in the first place) have cried foul ... thereby inspiring Blizzard to nerf the first new raid content we&#039;ve seen in six months before I had an opportunity to experience and overcome it.

I also don&#039;t find hard modes as personally satisfying as new content.  I understand what Blizzard is trying to accomplish with the introduction of hard mode encounters and accept them for the compromise they are ... but the nature of a compromise is that each side gives a little, and what I feel like I&#039;ve given in this case is the challenge that kept the old endgame so interesting for so long, not to mention the novelty of new encounters (not merely new modes) to progress to.

Call me crazy, I want my epics to feel epic.  I want to fight for each new tick on our progression bar.  I was fine with Naxx being &quot;easymode,&quot;  and was thrilled with Ulduar when it first came out because I thought it was the step up we were waiting for ... but the truth is that each successive nerf makes it lose a little of its luster for me, and I&#039;m occasionally left wondering &quot;what&#039;s the point?&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not surprised, just disappointed.</p>
<p>While I agree that Ulduar is a noticeable step up in difficulty from Naxx, it&#8217;s nowhere near the step up that SSC and TK were from Karazhan and Gruul&#8217;s Lair.  It&#8217;s a challenge now — we&#8217;re wiping a &#8220;few times&#8221; on each new boss, too — but it won&#8217;t be a challenge in a month or two, and that&#8217;s what disappoints me.  Call me a masochist, but I <i>miss</i> wiping for weeks at a time on a new boss, because I miss the thrill and sense of shared accomplishment that accompanied the eventual first kill.</p>
<p>I&#8217;m not hardcore and I&#8217;m not an elitist (I raid 25-man content for a maximum of 10 hours a week), but it frustrates me to no end that guilds that have forgotten how to wipe (or never learned how to wipe in the first place) have cried foul &#8230; thereby inspiring Blizzard to nerf the first new raid content we&#8217;ve seen in six months before I had an opportunity to experience and overcome it.</p>
<p>I also don&#8217;t find hard modes as personally satisfying as new content.  I understand what Blizzard is trying to accomplish with the introduction of hard mode encounters and accept them for the compromise they are &#8230; but the nature of a compromise is that each side gives a little, and what I feel like I&#8217;ve given in this case is the challenge that kept the old endgame so interesting for so long, not to mention the novelty of new encounters (not merely new modes) to progress to.</p>
<p>Call me crazy, I want my epics to feel epic.  I want to fight for each new tick on our progression bar.  I was fine with Naxx being &#8220;easymode,&#8221;  and was thrilled with Ulduar when it first came out because I thought it was the step up we were waiting for &#8230; but the truth is that each successive nerf makes it lose a little of its luster for me, and I&#8217;m occasionally left wondering &#8220;what&#8217;s the point?&#8221;</p>
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		<title>By: Tara</title>
		<link>http://altadin.com/2009/05/05/in-other-news-a-random-updates-post/comment-page-1/#comment-1122</link>
		<dc:creator>Tara</dc:creator>
		<pubDate>Tue, 05 May 2009 19:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://felfire.wordpress.com/?p=3199#comment-1122</guid>
		<description>I think you&#039;re discounting the gear requirements and increased difficulty of the encounters in Ulduar.  Is your whole raid in Naxx25 gear?  That would make things a lot easier.  My group is going in with a mix of Naxx10 and Naxx25 gear and we&#039;re making progress, but wiping a few times on each new boss and we ultimately couldn&#039;t get through Thorim last week because overall we just didn&#039;t have enough DPS.

I don&#039;t think it&#039;s fair to imply that Ulduar is easy mode.  It&#039;s harder than Naxx, the fights require more coordination than Naxx, and there are many more hard-mode options to complete once you clear it.  Saying it&#039;s a different game than you started playing is kind of obvious.  When I started playing, there were no expansion, hunter pets were all unique, there were hardly any flight points anywhere, leveling was much harder as was raiding.

The game has changed in every single aspect over the years.  Why are you surprised that raiding is changing?</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re discounting the gear requirements and increased difficulty of the encounters in Ulduar.  Is your whole raid in Naxx25 gear?  That would make things a lot easier.  My group is going in with a mix of Naxx10 and Naxx25 gear and we&#8217;re making progress, but wiping a few times on each new boss and we ultimately couldn&#8217;t get through Thorim last week because overall we just didn&#8217;t have enough DPS.</p>
<p>I don&#8217;t think it&#8217;s fair to imply that Ulduar is easy mode.  It&#8217;s harder than Naxx, the fights require more coordination than Naxx, and there are many more hard-mode options to complete once you clear it.  Saying it&#8217;s a different game than you started playing is kind of obvious.  When I started playing, there were no expansion, hunter pets were all unique, there were hardly any flight points anywhere, leveling was much harder as was raiding.</p>
<p>The game has changed in every single aspect over the years.  Why are you surprised that raiding is changing?</p>
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