Altadin
29Apr/0918

And now, a romantic interlude.

WoW Insider crits Fel Fire for 7,999.

No, really:

7999

... Did I mention I'm OCD?  /twitch

This was an Actual Conversation®:

Me:  Jef!

Keaton:  Yes, my love? 

(He really talks like that, hopeless romantic that he is.)

Me:  Guess how many hits I got yesterday? 

Him:  ... um ...

(I'm guessing he heard the shrill note of panic in my voice, because he's usually much more articulate than this.)

Me:  Seven thousand, nine hundred and NINETY NINE.

Him:  Oh, god. 

Him:  Quick!  Change the timezone on your WordPress account and I'll view it so we can get one more hit—

Me:  (flailing)  NO!  I'm still linked at WI.  What if someone else looks at it and we overshoot?  7,999 is bad, but 8,003 would be a DISASTER. 

Him:  Hm, that's true.  Can you live with 7,999?  

Me:  ... I don't know.  ;.;

(I'm really lucky to have him.)

 >.>

<.<

Tagged as: 18 Comments
27Apr/096

Ulduar = … the new BG?

I have no idea how I earned this achievement ...

Achieving!

... in Ulduar.  /boggle 

Here? Really?

And in another life, I am a demon bunneh.  FEAR ME!

I am a demon bunneh

... okay, maybe not. 

Also, I am absolutely not leveling a Blood Elf mage named Fontanne to 8 so I can learn Polymorph: Rabbit.  >.>

27Apr/0975

The problem with Ulduar is Naxxramas.

I love Ulduar.

I love the scenery.  I love the lore — what I understand of it, anyway (I've never paid too much attention to that aspect of the game, which is ironic for someone who considers herself a compulsive role-player).  I love the boss fights with their fun, occasionally gimmicky mechanics; the trash pulls that require creativity and thought; the unexpected humor (XT-002's voice, AoE mobs named Trash and V0-L7R-0N spring readily to mind); and especially the newness of it all.

I love that healing is hard again; that I have to utilize my rotations rather than simply spam Chain Heal on the melee.

What I don't love — and what actually caused me to end last night's raid in tears (something I don't dare confess to the guild-at-large) — was the Naxx-inspired cockiness that we took into Ulduar with us the first time we zoned in, and the inevitable crash that followed it.

I don't think Ulduar is "too hard."  On the contrary, compared to SSC and TK — The Burning Crusade's sophomore tier — Ulduar's easy modes are... well, easy.  Laugh if you like, but we didn't down Void Reaver the first time we attempted him.  It took two days for us to master that particular fight, and we raced the enrage timer every week for a month before we could consider the "Loot Reaver" on farm.

I stopped counting after the first few dozen deaths (and I was playing a warlock at the time, so they were plentiful!), but I rather suspect that A'lar's trash wiped us more times than Razorscale, Deconstructor and Ignis combined.

So, no, the problem isn't Ulduar itself.

The problem is that Naxxramas was so easy by comparison to the raids that preceded it that we actually forgot what it was like to progress through new content.  Once upon a tier, we congratulated ourselves when it "only" took a week or two of raiding to defeat a new boss.  Now, we feel like we've failed if it takes more than two or three attempts, let alone nights.

Tensions are running high in my 25-man raid.  We're making decent progress — nine bosses fell (or were redeemed) in our second full week of raiding — but we're certainly not one- or two- shotting encounters like we were in Naxxramas when it was new.

To be fair, most of us don't want to.  We complained bitterly that Naxx was "too easy"; by the time Ulduar was released, we were desperate for a challenge.  (Granted, Sartharion 3D was a challenge — but it was also a hard-mode, so we tended to view it as an encore performance rather than a legitimate step in our progression.)

Still, there's a difference between wanting to wipe in Ulduar and actually wiping in Ulduar.  In the heat of the moment, it's easy to forget that this is exactly what we've been crying for, and start to lose our patience and eventually our tempers.  This happened repeatedly in Saturday's 25-man raid, as the same officers and veterans I count on to help me lead when Keaton isn't around (and he wasn't this weekend) tore into each other for perceived slights, mistakes, lapses in judgment and even disagreements over strategy.  As hard as I tried to run interference — reining in tempers, soothing ruffled feathers, mediating the inevitable disputes privately while remaining outwardly positive — I failed utterly to control the raid and ended the night thoroughly exhausted, demoralized and in tears.

Even Sunday's Ulduar 10 was rough.  We cleared everything before General Vezax in just five hours, with a dozen wipes along the way — most of them on Mimiron.  Given that this was only our second week of raiding, I think this is outstanding; GuildOx agrees, and ranks us as #1 Horde-side and #6 on the server (which is pretty awesome, if you ask me).  Nonetheless, the bickering that was so prevalent in Saturday's Ulduar 25 raid polluted our usually relaxed Ulduar 10, and far from enjoying the new content that I claim to love, I find myself dreading it.

Don't get me wrong: I really enjoy the people I play with.  I've said over and over again that they absolutely make the game for me, and it's true.  It's the short-temperedness and the peevishness among my core raid — two very recent developments — that are slowly spoiling the endgame for me.  It may be a bit of a cop-out to name Naxxramas as the culprit, rather than the players themselves (or the guild leader who is accustomed to leading by example, and floundering now that she needs to take a more hands-on approach...), but I sincerely believe that the precedent that it set six months ago is hurting us now.

*  *  *

As I was writing this (in between SQL queries at work >.>), Matticus posted a theory about Ulduar frustrations that has since been picked up by WoW Insider:

Many guilds have forgotten what it's like to hit a progression wall.  Raiders who felt good about themselves and their abilities started having doubts about themselves.

This is what we're experiencing.  Exactly.

For us, the problem lies in the fact that these doubts have manifested as fits of temper — and, in some cases, depression — that are quickly snowballing through the raid.  I'm going to have to give some serious thought to combating them, because I refuse to let Naxxramas of all things break my guild six months after we trounced it.

27Apr/097

10 Ways Not to Fail as a Female Guild Leader

Did I say 10 ways?  I'm afraid someone else has already cornered that particular market!

I meant one:

  1. Stop thinking of yourself as a female, and start thinking of yourself as a leader. 

Seriously.  If you blame every conflict that you encounter on your gender — if you assume that your guild members are testing you because you're a woman, or attempting to manipulate you (with charm, or simple bullying) because you're representative of the "weaker" sex — then you're ignoring the real issues.  And believe me, there are real issues.  Male leaders experience the exact. same. challenges. that we do!

When our officers talk through the issues afflicting our guild, my gender has never entered into the conversation.  Not once have I said "Soandso is acting out in raids because he thinks I'll let him get away with it, being a girl and all.  Clearly, I need to man up and show him who's boss!" 

No.  Our conversations tend to be more along the lines of "Soandso is acting out in raids because he feels underutilized.  He may be testing us to see what he can get away with — but since we recruit mature, quality people, chances are that it's an unintentional byproduct of his frustration.  Let's address the underlying issue rather than simply resolve to talk over him.  Can we let him coordinate the trash pulls in this part of the instance?  Give him a CC target?  What can we do to make him feel useful, so he will focus more on the task at hand and less on the feathers he can ruffle?"

I strongly believe that allowing gender to enter into the discussion as anything more than a footnote (and who reads those, anyway?¹) does a disservice not only to you, as a female guild leader, but to all who would follow your lead — including those men for whom you assume that your gender is an issue at all.

Are female gamers a statistical minority?  Sure.  But just like not all of us are dancing naked on the Naxxramas summoning stone, whoring ourselves out for attention and epics, not all men are slavering idiots ready willing and eager to lap it up.  I'm sure both exist ... but why waste time and energy anticipating sexism?  Especially if doing so also happens to perpetuate it?

TL;DR: Focus on the real issues.  Your gender shouldn't be one of them.  If it is, then chances are it's because you made it one by blaming everything that could possibly go wrong on your double-X chromosomes.  Or you're playing with idiots, in which case I suggest you make liberal use of the /gkick or /gquit button.  As I wrote in the post that thrust me into the blogosphere in the first place, you control your experience.  It works both ways.

---

¹Except Kestral's, of course. If you skip his footnotes, then you're missing some of the best parts of his posts!

Tagged as: 7 Comments
26Apr/094

I'm a rare spawn!

It took me a few minutes, but I finally realized why everyone was just standing around staring at me ...

I'm a rare spawn!

... no, I didn't have something on my nose ...

*rubs it surreptitiously*

I'm a rare spawn in the new Noblegarden achievement, Shake Your Bunny-Maker!

22Apr/098

Sometimes, I feel sorry for Blizzard …

Six months ago:

Dear Blue,

Congratulations, Blizzard.  You've done what none of your competitors have managed to do, and ruined the endgame with your bull-nosed determination to cater to the casuals.  Where are the rep grinds?  The  long, wonderfully complex and lore-rich attunement chains?  The rare profession drops that made my tradeskill profitable?  Everyone and their pet Sporebat  has the same recipes that I do — not to mention the same recolored gear and the same meaningless achievements.

I am no longer a unique and special snowflake.

No Love,

Your Fans

Last week:

Dear Blue,

Books of Glyph Mastery ...  WTF?!  I've been grinding for eight hours and have yet to see a single one!  Why couldn't you make the new glyphs trainable, so everyone could learn them?  Or even purchasable with tokens, like recipes for Cooking and Jewelcrafting?  I really don't know what you were thinking with this one, Blizzard.  Have you even looked at the Auction House lately?  Those greedy scribes are ruining the economy.  Keep this up, and we're going to need a bail out.

And, seriously.  What is with epic crafting patterns and Fragments of Val'ynar only dropping in 25 raids?  Or this pointless grind you call the "Argent Tournament"?  The endgame has become a timesink.

And you still hate casuals.

No Love,

Your Fans

Tagged as: , 8 Comments
21Apr/096

Highs and lows

Work is kicking my tail this week (/whimper), so as much as I would love to make an appropriately epic "First Impressions of Ulduar"-style post, all I really have time for are a few quick thoughts about Week One. 

For me, it was all about highs and lows ...

Highs

Over the course of three days, my 10-man raid cleared Ulduar through Mimiron, leaving only General Vezax and Yogg-Saron undefeated.  I had so. much. fun!  Especially with Mimiron, a wonderfully chaotic fight that reminds me a little bit of the Lady Vashj encounter in SSC.  I also really enjoyed solo-healing Thorim's gauntlet — a challenge for a resto shaman, because while versatile we are, mobile we are not. 

By the way, Supremus has nothing on Freya when it comes to trash.  I will never look at flowers in quite the same way again!  There is definitely some sort of phototropic effect going on, too, because those menacing little cutlings are absolutely drawn to Chain Heal.

Also, Mimiron's trash is actually named Trash, which totally awesome (not just awesome, but totally awesome!) in my book.

Speaking of books, check out our Mimiron-10 killshot:

Can you find the shamans in this picture?

Yes, that's right!  While the rest of the server was frantically grinding Books of Glyph Mastery, I was farming for — and then crafting — Rituals of the New Moon for my entire 10-man raid. 

Can you pick out the real shamans in this picture?  (Hint: I'm the cute one.)

Lows

My 25-man raid was crit by an unlucky combination of server downtime, Naxx-induced laziness and Real Life®, and only managed to down two new bosses: Flame Leviathan was a two-shot, and Razorscale took a bit more effort but ultimately went down (and dropped a very nice healing mace in the process).

Saturday's Deconstructor attempts were thoroughly disappointing.  XT-002's very simple, Solarian-type mechanic got the better of us — over and over and over again.  To be fair, we were missing several of our core raiders (nerf finals!), and running a 24-man group that included a handful of undergeared fill-ins from our Friends & Family rank.  We ended up calling the raid when our fury warrior's game card ran in the middle of wipe recovery (sigh) and our healadin's finance came home, armed with wedding plans (double sigh). 

Oh, well.  I'm willing to write Saturday off as a practice round (spring training, as it were).  We're heading back into Ulduar-25 tonight with our core raid intact, and I'm hoping to see some significant progress.  If not, I'll have to look at making some changes to bring my 25-man raid up to the admittedly higher standard set by my 10-man team — but that's something to worry about another time. 

Work is summoning me, and I don't dare decline. ;.;

Tagged as: , 6 Comments
15Apr/0911

Working as intended?

Working as intended?

Undocumented change in the 3.1:  Target Dummies now have souls.

Tagged as: , 11 Comments
15Apr/097

Public Service Announcement, or "Why I can't make your glyph yet!"

Only a handful of the new glyphs are trainer-taught.  The rest are learned from world-drop tomes that teach a random glyph (much like Northrend Inscription Research).

I'll edit this post when I get home to show which glyphs are trainer taught (Lava and Felhunter stand out, for obvious reasons); the rest must be discovered via research or tomes.

In the meantime: this is why your friendly neighborhood Scribe most likely does not have the exciting new glyphs you read about on MMO Champion.  Sorry.  ;.;  I wish I had them, too! 

... I also wish I had more patience.  I was ready to scream the three-hundredth time someone spammed Trade looking for a tome-dropped glyph that no one could possibly have farmed up in the half hour after the server came online — with Dalaran phase-shifted into the Nether (Did I mention that falling through the world causes durability damage?), Kalimdor and Eastern Kingdoms chain-crashing and the instance servers either locked or frozen.

Major Glyph of Patience:  Utilizing any in-game chat function now grants you the Patience effect.  While Patience is active, you are automatically removed from all global channels and your typing speed is reduced by 50%.  This prevents you from mindlessly spamming trade for that which no one has.

^ WTB!

Especially if I can throw it at people.  Like darts!   Pew, pew.

(... my inner warlock is showing, isn't she?)

Tagged as: , 7 Comments
14Apr/096

LF Ulduar. (Where'd it go?!)

First, we two-shot Flame Leviathan ...

Flame Leviathan

... then we broke Ulduar!  Or, rather, we lost it. 

I admit, I tend to be fairly absent-minded.  (Case in point: my debit card is still missing!)  But this is a new one, even for me.

How does an entire Titan citadel just ... disappear? 

Ahhhhh!

And why am I falling through the world?

I'm falllllling!

/sigh

Tagged as: , 6 Comments
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