Altadin
27Feb/094

My Mental Inventory

Ambrosyne of i like bubbles I Like Bubbles i like bubbles— ...

Oh.  My.  Earthmother.

If you want to make an OCD, perfectionist blogger cry, write a thought-provoking article that almost demands a trackback — and then don't capitalize the name of your blog.  Amber, if I didn't find your always humorous, occasionally indignant and endlessly varied style so entertaining ... I would seriously hate you right now.

Like, GNOMEMAGE! KILLIT!KILLIT!KILLIT! hate you.

/sigh

crazy_cat_lady1

Let's try this again, shall we?

Ambrosyne, who likes bubbles (see what I did there?), used the phrase “mental inventory” today to make a point about why raid sign-ups can be so much more difficult to manage than the average raider — or even officer, in the case of her boyfriend and raid leader — might think.

He doesn’t keep the mental inventory of people that I do — he’s not thinking of X the new recruit, Y who’ll PuG ANYTHING he’s not sure we’re doing as a guild, and Z who needs to arrange things with his wife.

The phrase mental inventory struck me as astoundingly appropriate, and something any raid organizer worth her Deeprock Salt maintains simply as a matter of course.

Good leaders aren't goblins.  Our players are people to us: not character sheets, not multi-colored bars on a DPS meter and certainly not the sum of their stats — but people, with identities outside of the game, real lives to plan around and a whole host of idiosyncrasies and personal preferences to take into account.

Mental inventory.  Exactly.

From memory, here's an excerpt from mine:

  1. Feral Druid (MT #1): Prefers to tank.  Will DPS if he feels he has to (but mope about it for the duration of the raid).  Can't make Thursdays or Fridays.
  2. Prot Warrior (MT #2): Won't miss a raid.  Ever.  Somewhat jealous of his MT role and will feel slighted on tanking assignments if we try to rotate them around.  (Rotate them around anyway, but be gentle about it.)
  3. Prot Paladin (MT #3): Can only raid twice a week, and needs some advance notice to plan things with his wife.  Always prioritizes progression raids above farm content.
  4. Prot Paladin (understudy): Wants to feel useful even more than he wants to tank.  Don't hesitate to ask him to respec to DPS or heal (but help him out with respec costs; he does it a lot.)  Works weekends and can't make the Saturday raid.
  5. Prot Warrior (understudy): Great guy to pal around with, but totally unreliable.  Forgets to sign up for raids half the time, and occasionally no-shows when he does.  Encourage him to level his warlock since flakey DPS is less morale-crushing than a flakey tank.
  6. Death Knight (understudy): Has no concept whatsoever of tanking etiquette.  (Even I know it's bad form to taunt off of another tank.  >.>)  Works graveyards and can only make weekend raids.  Hates respeccing to DPS, but is open to healing on his priest if he isn't needed to tank.  Will PuG anything that isn't scheduled on Group Calendar.
  7. Discipline Priest: Has been with us since day one.  Lives three hours ahead of server time and struggles to make weeknight raids, but will drive himself to exhaustion trying if he feels the guild is counting on him.  Don't let anyone pressure him into staying online until 6 AM on a work night!
  8. Resto Shaman: Knows his stuff, but has the attention span of a goldfish.  Keep him busy (involve him in healing assignments, engage him in conversation during trash pulls, etc.) or he will start running off at the mouth and aggro half the raid.  Has the single-highest attendance in the guild, but is starting to burn out on healing.  Let him raid on a DPS alt once and a while if group composition can accomodate it.

... and so on.

As the person who maintains this inventory for my guild, I'm also the one who posts and organizes raids 99% of the time.  Even if another officer is slotted to raid lead, I will hold onto my little gold crown and micro-manage invites until the 25th player zones into the instance.  Then, and only then, will I pass lead and settle quietly into the background to focus on healing.

Still, it doesn't stop there.  On the contrary, my mental inventory guides virtually every decision I make.

I suspect that my boyfriend and raid leader (who sounds a lot like Amber's Josh, come to think of it) would be shocked to listen in on the stream-of-consciousness that even a simple question like

From [Keaton]: What do you think? Military or Plague Quarter next?

can inspire.

We-ell. Since you asked ...

We have two priests in the raid at the moment, one holy and one shadow.  That means that Instructor Razuvious is definitely doable.  But our holy priest absolutely hates to Mind Control the understudies.  If we ask him to do it, he will, and he won't complain about it or cause drama because that's the kind of guy he is — but he will stress out about it for the rest of the Quarter, and won't be playing his best because of it.  Also, our disc priest would really like a chance at a trinket that Gothik drops.  He can't make tonight's raid because of the time zone difference, but he will be here on Saturday.  We'll also have an extra tank then, which will make Gothik's adds and the Four Horsemen easier to control.

Meanwhile, our resident Aussie isn't here with her through-the-roof latency, so I think we'd stand a real shot at the Safety Dance achievement.  It's also getting kind of late, and our fury warrior has an early morning final and I'm pretty sure our resto druid is already tiptoeing around trying not to wake up his parents.  Plague Quarter is always faster for us than Military, so — yes — let's do that.

To [Keaton]:  Plague, I think.

From [Keaton]:  Sounds good; that works with our comp because ...

Keaton could probably write the complementary blogpost on raid composition and synergies; I'm sure he has a similar stream-of-conciousness for that.  I'm not trying to discount its importance.  I just don't know how to paraphrase it, because it's not how I think.  Since I lack his expertise with classes other than my own, my primary concern is for the people who play these classes rather than the classes themselves.

Needless to say, I'm loving Blizzard's new "take the player, not the class" philosophy.  It makes my job a little easier — not a lot easier (the analogy is "herding cats" for a reason!), but I'll take what I can get. ;)

26Feb/090

My descent into trolldom is now complete

I don't spend much time on my city's community forum these days — there's only so much doom and gloom a girl can take — so I almost missed the newest squabble ... which really isn't all that new, to be honest.  It's yet another iteration of the Evil Townies® debate:

Succinctly put, it goes something like this:

[Townie]: I'm in ur countryside, drinkin' ur well water.
[Hick]: GTFO!!!
[Townie]: HAHA.  You can't make me.  QQ moar, scrub.

No, really.  The only thing missing is Chuck Norris.  >.>

So I was trolling perusing the forum this morning, and stumbled across a paragraphs-long rant that started like this:

For those of you whiners who continue to make false claims and complaints against my town, here is a little lip service for you— ...

I tried to read it.  I really, really did.

But I just couldn't get past the first line — or the OP's avatar.

gnome_avatar

So Maricopa isn't entirely for the Horde, after all.  Pity.

As ashamed as I am to admit it, my descent into trolldom is now complete:

trolldom1

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24Feb/097

So, where are these dance studios again?

As everyone knows — I already looked under that rock and no one was home, so don't even try that excuse with me! — 3.1 is live on the PTR and the patch notes are available ... everywhere.  (If the patch notes don't have their own profile on MySpace Music yet, I'd be surprised.)

Some of WoW's most prominent bloggers are refraining from commenting on the grounds that everything is subject to change, so anything they write now is likely to be out of date tomorrow.  Others are already horns-deep (what? all of the best bloggers have horns!) in the analyses.

I might take a stab at some of the warlock changes.  I'm not sure; theorycrafting really isn't my cup of Honeymint Tea (I crunch numbers for a living, so it's the last thing I want to do when I get home), but ... it is tempting.  To write about, I mean — not necessarily to math about. 

It looks like Affliction DPS is being simplified, courtesy of a shorter DoT rotation, with the Siphon Life effect baked into Corruption and Haunt's benefit limited to shadow spells — which makes Immolate, once our highest DPCT, significantly less attractive. 

It also appears that raid utility is being moved out of the Affliction tree (Malediction no longer affects Curse of Elements) and into Destruction (at max rank, Improved Shadow Bolt applies a 5% crit buff and Improved Soul Leech has a 100% chance to proc Replenishment). 

Needless to say, this represents a complete role-reversal from TBC, when most guilds raided with exactly one Affliction 'lock — usually the newest or least-geared among them, who grudgingly spec'd into Malediction, Improved Imp and Shadow's Embrace, ran with a phase-shifted mana battery, and would have gladly sold her soul (again!) for a one-way ticket out of the tank group. 

Plate armor is loud, leather stinks when it gets sweaty and bear tanks have fleas.  Trust me; I know.

But I digress.

While I contemplate the warlock changes, and look for my long-lost calculator (I did promise to take another look at shaman gems...), here are some 3.1 highlights from elsewhere on the Web:

  • Siha of Banana Shoulders contemplates a respec, since the new Tier 1 protection talent, Divinity, looks too good for any healadin (or tankadin, for that matter) to pass up;
  • Euripedes whores himself out to Google somehow manages to write about Polymorph: Rabbit with a straight face (Warlock DPS gets buffed and mages finally learn how to pull bunnies out of hats?  Sweet!);
  • Ambrosyne reacts in her inimitable fashion (one part babble, two parts acerbic wit) to the paladin and priest changes;
  • Birdfall speculates about a new plethora of pets, as well as some faction-specific mounts (including a mechanical gnome head, if you can believe it);
  • Nibuca of Mystic Chicanery takes an in-depth look at the Affliction changes (and reassures me that there are still warlocks out there!, especially in light of Yet Another Warlock Nerf officially closing down);
  • Karthis of Of Teeth and Claws has a likewise detailed analysis of the feral druid changes, from both cat and bear's perspective (although I can't help but notice he insists on calling Bear bubbles "Savage Defense, " or something ungainly like that);
  • and, of course, the WoW Insider bloggers burned the midnight oil on their respective class guides, which I expect will be updated many, many times in the upcoming weeks.  (But WI gets no link-love, because my Armani War Bear and I are still mad about that "dabbling in Zul'Aman" comment. :p)

Me, I'm lamenting the fact that "ghetto-hearthing" will soon become a thing of the past, e-mailing myself reminders to do my Northrend Inscription Research every single day, and squealing like a schoolgirl over the possibility that the new legendary could very well be a healing mace (even if it's almost certain to go to my guild's Holy priest). 

I'm also hopeful that all of the information that's coming out of the PTR will re-interest my guild in the game, so we can get some more Sartharion 3D attempts in this week.  It would be wonderful to be able to say that we beat the hardest encounter in the game while it was still hard, and carry that confidence forward into Uldaur.

It's getting closer!

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23Feb/097

Today's Top Search

naked world of warcraft succubus

Really?  I mean, REALLY?!

Whoever you are, I'm very disappointed in you ...  all three of you.

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23Feb/094

Resto Rocks! (But am I doing it wrong?)

And by doing it, I mean cutting them.  I am, after all, a Jewelcrafter!

leggings_of_voracious_shadows

Point for point, intellect > *.  I know that.

... But at the time that I won these legs off of the Four Horsemen event in Naxx 25, almost all of my sockets were yellow and gemmed with +16 intellect (Brilliant Autumn's Glow).  I had a red socket in my Heroes' Earthshatter Tunic, gemmed with a +27 intellect prismatic (Brilliant Dragon's Eye) to secure the socket bonus of +2 mp5, and two green sockets in my Sapphire Owl, gemmed with +8 intellect and +3 mp5 (via Dazzling Forest Emeralds) for a second +2 mp5 bonus.  (Not the best choice, perhaps ... but the idea of foregoing an mp5 bonus on my mana trinket makes me /twitch, even if the math supports it.  Seriously.  Not twitching in raids = not missing the nanosecond I have to heal after Loatheb's necrotic aura wanes or a third of our melee simulanteously decide to cast Feign Mage(Rank 1) during Kel'Thuzad.  This alone makes a trade of 16 intellect for 8 mp5 totally worth it ... for me.  But I am a unique snowflake.)  

Oh, I also picked up a pair of Eruption Scarred Boots in the same run as the Legguards of  Voracious Shadows, with another blue socket and a +5 spellpower bonus to contend with.

Stupid.  Blue.  Sockets.

In the off-chance that all of the /twitching didn't give it away, I should probably mention that I am absolutely OCD about matching sockets.  Unless the bonuses are simply awful (as in, spell penetration on PvE gear awful), I try to socket reds with spellpower, yellows with intellect and blues with prismatics.  But here I had three new blue sockets, and one of my three allotted prismatics already invested in my T7 chest.  

/frown

I suppose I could have replaced the red socket in my chest with a Runed Scarlet Ruby and cut three more Brilliant Dragon's Eyes for those pesky blue sockets — but I'm still buying jewelcrafting patterns with my tokens, and really didn't want to spend them regemming ilevel 200 gear I'm hoping to upgrade relatively quickly now that my shaman is my declared main.  The other thing to consider was that I was about two weeks away from being able to purchase my Valorous Earthshatter Legguards, at which point the Leggings of Voracious Shadows would be retired to my elemental off-set.

So with all of this in mind, I went ahead and gemmed the Leggings with two Runed Dragon's Eyes, which I figured would make them a versatile resto/elemental piece (there are currently no prismatics in my sketchy elemental set), and put a Dazzling Forest Emerald in my new boots.  Someone looking at my character sheet on Armory might be left scratching their head in confusion, but it made sense to me at the time based on what I had and could reasonably expect to have in the future. 

It was a "big picture" decision, y'know?

A couple of days later, one of the resto druids in my guild happened to get a look at my Leggings (Silly me, I linked them in /g as part of a playful "I tank in a DRESS!"/"Oh yeah? I heal in PANTS!"/"It's a WAR KILT!" exchange), and asked ... "Two 23's?  Really?"

<cue sad, Broken-Hearted Newbie Shaman Mewling Noises® here>

(It's like a /whimper in Ghost Wolf, only infinitely more pathetic.)

I explained my reasoning, briefly, in /guild chat and asked for suggestions ... but the druid had just zoned into a battleground (or realized that he had damned near made his GM cry?) and didn't answer.  Another one of our resto shamans chimed in with the recommendation to gem for intellect until about 20K mana, and then gem for spellpower instead. 

I had over 21K mana, and said so.

*crickets*

My Paladin-turned-Death Knight friend /whispered me and said that it was unusual to see two prismatics in the same item — unusual, but not necessarily wrong. 

My Rogue officer scoffed at the entire situation in /officer chat.  "Did a restoration druid seriously just ask you why you were gemming for spellpower?" he asked.  It's not like I'd socketed for agility or equipped bullets in my wand or something silly like that.  >.>

And my boyfriend reassured me that my decisions all made perfect logical sense, and not to worry about the Tree's criticism because it was based on one piece of gear and not my entire set. 

I want to believe him, but ... he's my boyfriend.  And therefore biased.  Not to mention a flea-ridden feral druid who tanks with his face.  So do I really want to trust his critique on healing gems?

No.  No, I don't.

I am going to break out a calculator when I get home and do shaman maths for the first time ... ever.  o.o

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23Feb/094

Locking it up in an Eye of Eternity PuG

I took advantage of my brand-new alt status to join a Eye of Eternity PuG — or, rather, partial PuG, since a 10-man guild was hosting it.  I recognized the raid leader as my sister's ex-boyfriend's brother (who I've never met in real life, but have raided with a time or two and know to be an excellent tank), so I responded to his advertisement in /trade with the basics.  Five minutes later, I was en route to Coldarra for the second time this week.

The hosting guild turned out to be a reform of the one my sister raided with in The Burning Crusade, so there were several familiar faces in the group.  One of the druids even greeted me as I joined Vent: "Hey! It's Mis's not-so-evil twin!"  I giggled ... and then promptly informed him that I was every bit as evil as my little sister, thank you very much!

Since PuGs and their requirements — some reasonable; others ridiculous — are a hot topic these days, I feel I should mention that this one did not require players to be "attuned" to the Eye of Eternity (i.e., to have the achievement from a prior raid).  There was no minimum DPS stipulation either, but I assume from the brief pause between my initial /tell and invite that the raid leaders were alt-tabbing to Armory. 

The raid was assembled quickly.  (I'm pretty sure I've taken longer setting up guild raids than these guys did their three-quarters PuG!)  As soon as the 25th player was invited, summons went out and we all zoned into the Eye of Eternity.  Vent info was posted in a /raid warning, along with the admonishment that only raiders who joined Vent would be eligible for loot.

Needless to say, Vent filled up quickly.

The loot rules were announced ahead of time and very simple: main spec rolls, with a one item maximum.  There were no minimum performance standards, no items held in reserve and no priority given to guildmembers over PuGs.  In other words: no drama.

I could tell right away that most of the players present had defeated Malygos before.  Several asked specific questions ("Clockwise or counter-clockwise in P3?"; "Save Bloodlust for two stacks?"; "Who's healing the air phase?").  Only one PuG seemed confused, zoning into Occulus instead of the Eye of Eternity.  He admitted in raid chat that he wasn't familiar with the instance, but seemed reluctant to ask questions, so I ended up talking him through most of the fight in /party — much to the consternation of a shadow priest in our group, who complained loudly (insofar that you can complain loudly in text...) that people shouldn't PuG into encounters without bothering to learn them first.

Gentle Heart LambI agree, in principle, but I think the shadow priest was a little too abrasive about it.  Then again, I'm a Care Bear ... albeit an appropriately evil one. >.>

(That's Gentle Heart Lamb, for the uncultured among us.  She's technically a Care Bear Cousin — but then, I always liked the Cousins better than their ursine counterparts.)

All in all, the PuG went surprisingly well. 

We wiped once, because one of the two Death Knights on Spark-duty disconnected mid-fight.  This is the type of thing a decent guild could most likely recover from: if we lose a Death Knight in a guild run, then our raiders take note of it and adjust accordingly.  The ret paladin and boomkin take over stuns and snares, for example, or a hunter starts DPSing the Sparks at range so we'll have more control over when they die, to make up for our loss in control over where they die.

In a PuG, with players who who don't really know each other's roles and abilities, an untimely disconnect or death can have a much more devastating effect.

Fortunately, we recovered quickly from the wipe, replaced the Death Knight, and downed Malygos on our second attempt.  Loot was distributed (the PuG Priest I coached through the fight won a new robe; grats to him!) and we disbanded on a high note about 30 minutes after forming. 

That was all.  No horror stories.  No Oh. My. God. I can't believe that just happened! moments.  No unnecessary wipes; no cajoling or bullying from the raid leaders to get things done; no squabbling over loot or post-PuG snipping in /trade.  Just a solid raid experience, unique only because it was with virtual strangers rather than ... virtual friends.

It's not even blogworthy, really — just something I wanted to commemorate in writing because it was so very different from what I expected (and therefore worth remembering three months from now when I'm resurrecting my /tar desk /cast Bang Head macro in an ill-fated Uldaur-10 PuG).

*  *  * 

Some tips for warlocks for the Eye of Eternity, since Dagashi asked and I have Malygos on my mind anyway.  These are all from my personal experience (I'm not much of a theorycrafter), so your mileage may vary:

  • Right before the pull, drop a Demonic Circle next to the orb that summons Malygos.  Since Demonic Circle: Teleport is an instant cast, you can 'port back to your Circle at the start of every Vortex phase and continue to DPS while the rest of the raid is spinning uselessly through the air.  Just be sure to watch threat, since the tank will have a hard time generating it while in the Vortex.  (Don't be afraid to dust off that Soul Shatter button and move it back onto your toolbar!  The extra DPS time means I'm often threat-capped in this fight.)
  • Also, keep an eye on the cooldown on your Demonic Circle.  If DPS is slow or if the pull was delayed, then your Circle might expire during phase 1.  Drop a new one; trust me, it's worth the global cooldown.
  • Ignore the Power Sparks, especially if you're Affliction.  Unless you're specced into some bizarre PvP talent that I don't know about (I tend to ignore those tooltips; sorry!), then virtually everyone else in the raid including that level 78 Dragonhawk (You'd think the hunter who fo'shizzled me on Vent would know better!) and your White Tickbird Hatchling are better at Spark-management than you are.  This is because  you don't have reliable stuns or snares to root them in place, nor do you have the burst capability to nuke them down after they're anchored by someone else.  Ideally, your raid will have two Death Knights tag-teaming the Sparks (Death Grip = win!); we sometimes use a boomkin or a retpally.  If you absolutely don't have a choice, then try to trade roles with a Holy Priest.  You can probably heal the raid more effectively with bandages than you can control a Spark, and he can lolsmite spam them better than you can anyway. 
  • Watch your buff bars during Phase 1 to make sure you're really stacking Power Sparks.  Just because there are multiple Sparks on the ground doesn't mean you're standing in all of them; you may have to reposition to find the areas where they overlap.  (This applies to everyone, not just warlocks!)
  •  P2 is supremely pet unfriendly.  Put your pet on passive if you want to keep it around for buffs, or simply sacrifice it.  It's going to die anyway. 
  • P2 is warlock unfriendly, as well.  Melee get priority on discs, so we're generally left running from bubble to bubble, DoTing whatever we can reach.  Don't worry unleashing your full rotation on the Scions.  They often spin out of range before you can finish it, anyway, and casting that initial Shadow Bolt to get Shadow's Embrace up does you no good if you can't follow it up with some serious DoT damage.  Just concentrate on getting as many DoTs on as many Scions as you can.  I'm one of those spatially-challenged individuals ^.^, but I find that tab-targetting between mobs and channeling Drain Life for a tick or two will help orient me.
  • If all of the melee have their discs, then by all means — grab one.  You don't have to worry about breaths or even be healed while on a disc (bonus!) and you can DPS from it even more effectively than those melee types, since you won't have to waste time chasing mobs through three-dimensional spaace.  (Who knows?  You could even get an achievement out of it.)  We let the melee take discs first because they're completely useless without them — instead of just mostly useless, like us. ;)
  • Don't panic if your P2 damage trails behind ... everyone else.  Unless you're lucky enough to snag a disc, this is not a ranged friendly fight.  The point is to survive.  (Take heart: gear permitting, you should absolutely dominate the meters in P1.)
  • You probably already know this, but the highest DPS in P3 is a simple 1, 1, 2 rotation.  Just make sure you have enough energy to get two combo points and a shield up if you're targeted for a surge.
  • If at all possible, make sure that the raid is accompanied by at least one Stinker and either Bombay or a Black Tabby.  Watching those two do their thing while all hell breaks loose is pure awesome.  (In fact, I'm pretty sure that if that damn cat ever decides to return Stinker's affections, then Malygos will be shocked into sanity.  He'll submit instantly and Alextrasza will send everyone five-piece T7 in the mail out of sheer gratitude.  For reals!)
19Feb/0914

Hacked!

No, not me.  My Mom.  :(

All of my friends think it's awesome that my mom plays WoW.  It's certainly led to some epic moments ... like the time in Gruul's Lair that a certain cat druid decided to violate my corpse and forgot that my Mom was watching.  (You'll never live that one done, eh, Keaton?)

My little sister and I got her into the game over a year ago, and she's just as addicted now as we are.  Granted, her goals are very different from ours.  Whereas we raid and PvP (or, rather, I raid and my sister PvP's), Mom enjoys the leveling game.

She plays WoW in single-player mode, questing her way from zone to zone, maxing her professions and nurturing the occasional stray she manages to pick up along the way.  (And when I say stray, I mean players, not mini-pets: a surprising number of latch-key WoW kids call her "Mom" — or "Mum," in the case of the little English rogue she adopted somewhere between Winterspring and Hellfire Peninsula.)

To Mom, the ultimate goal of the game is level cap.  She ding'd 80 on her Death Knight last week, and has three up-and-coming alts between 71 and 76: a druid, a mage and her original main (in the family tradition), a warlock.

She's raided a few times with my guild, or with friends of my sister, but she doesn't particularly enjoy it; it's too much pressure.  Players tend to be less forgiving than quest givers of the Death Knight decked out in spellpower plate or the warlock who somehow managed to equip bullets in her wand's ammunition slot.  (I didn't even know that was possible until I inspected her one day.)

After cycling her characters through all of her children's guilds (Did I mention that my brother also plays?), and being equally unhappy in all of them, she struck out on her own and finally found a niche as the GM and official "Guild Mum" of the Squishy Marshmallows.  All of her guildies are young, and most are first-timers to WoW; she protects them from the same kind of ridicule she herself has experienced with all the ferocity of a mama bear.

Anyway, Mom logged onto e-mail this morning to find not one but two messages from Blizzard, confirming her recent password change.  Alarmed, she immediately tried to log onto her account, to no avail.  Attempting to reset her password on the official site led to more frustration, in the form of a glaring red error message: "This account's password has been reset too many times today.  Please contact customer support at 1-800..."  (Or something along those lines.)

Unfortunately, it was only 6 AM in California and Blizzard wouldn't open for another two hours.

Frustrated to the verge of tears (and, I suspect, in tears), Mom logged onto my little brother's account and ticketed a GM.  While she was waiting for a response, she noticed two things.  First, her Death Knight was not only online, but moving around Northrend: from Borean Tundra to Wintergrasp, and back again.  Mining?

Her increasingly frantic — and angry — whispers went unanswered.

Second, a level 1 Orc named Addshine was selling off what appeared to be the contents of her bags in /trade chat.

Testing a theory, she whispered her main: "Your friend Addshine says hi."

Her Death Knight immediately logged off.

Eventually, 8 AM rolled around and Mom was able to get in touch with customer service and reclaim control of her account.  Predictably, most of her gear was gone — vendored, presumably — along with all of her gold, the entire contents of her guild bank and even her bags.

I've reassured her — and Blizzard has reassured her — that most of what was taken will be restored.  She's especially concerned about her warlock's raid gear, and understandably so: for someone as trepidatious about raiding as she is, that five piece T4 was hard-earned, and Fang of the Leviathan utterly irreplaceable.

Mom is not a worldly person, but she felt personally violated by the theft — and I don't blame her.  I know all too well how emotionally attached we can become to our characters; how even little things can take on sentimental value.  I still have all of the gear I ended The Burning Crusade with, along with the Vodoo Skull I picked up in our final bear run, a lost pendant it took eight solid months to find, and a whole host of odds and ends you wouldn't believe: from the tasty cupcake my priest officer sent me for my birthday last year to every boquet of Beautiful Wildflowers my boyfriend has ever given me (one a day, every day, for the first six months of our relationship).

It absolutely infuriates me that someone could do this to another person — for what?  50 gold from a guild bank and a few stacks of saronite ore?  In the grand scheme of things, hacking someone's WoW account and stealing their pixels is a relatively small crime, but it certainly isn't a victimless one.

My Mom has never been a good player, by Elitest Jerks' standards, but she has always — always — been a happy one; one of those rare people who take such joy in the game that she makes Azeroth a better place simply by being in it.  Unfortunately, that joy is something that no GM can restore.

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19Feb/095

It's official. I'm a shaman.

Oh, screw it.  I'm just going to post this now and sort out the details later.  Much <3 to those who commented while I was waffling, in true Libra fashion.  I can hear my Dad's voice in my head now: "Come on, October.  Make a decision!"

*  *  *

I've been debating changing mains for a while.  I'm emotionally invested in my 'lock: she was my first real character, and for most of my WoW career, the only one I had at level cap.  I'm sure this sounds silly, especially to a non-roleplayer, but I really do identify with her on a personal level.  I know how she thinks.  I know what motivates her; I see the entire World of Warcraft through her weary eyes.

We have a long history, she and I.  Together, we explored the cobwebbed halls of Karazhan, journeyed back in time to join the Battle for Mount Hyjal, and ultimately stood head to tail — demon-form to demon-form — against Illidan himself ... and all of this months before little Liluye had fought her way out of Nagrand.

But as much as I love my warlock, I love my guild more

Over time, my guild has become the reason I play the game.  It's something that I created, nurtured, and somehow managed to grow from a small group of friends who aspired to run heroics together, to the enduring community that it is today. 

Someone once referred to us on the realm forum as "that guild that's been around forever," and I took it as high praise.  It's true.  We fight amongst ourselves from time to time, as all families do, but we always come back — stronger, closer, better

Still ... we're at an awkward point right now, especially in terms of raid progression.

When we started Naxxramas, we needed seven healers to survive Patchwerk.  But as our raid geared up, our tanks were able to withstand ever-increasing amounts of damage.  At the same time, raid DPS increased with each successive upgrade, so the bosses died faster and did less damage overall.  The predictable result was that the farther into WotLK we progressed, the fewer healers we needed.

Three weeks after we started Naxx, our holy paladin went ret — with our blessing.  He was more useful to the raid as Replenishment at that point, and had a fully epic ret set from 10-mans.

A month or so later, one of our holy priests went shadow.  We didn't have a consistent shadow priest or boomkin in the raid, and 3% hit at at time that DPS gear is so oddly itemized is nothing to shake a Carved Witchdoctor's Stick at. 

At about the same time, one of our shamans became overwhelmed with school and requested a demotion to casual, so our healing corps dwindled to two priests, two shamans and one druid who could be counted on to raid consistently, with another druid, a newly ding'd priest and a very part-time paladin available to fill-in ... on occasion. 

In Naxxramas and Eye of Eternity, this is typically enough to get us by.  Even if one or two of our core healers can't make a raid, we can often find a substitute among our casuals.  For Sartharion 3D attempts, however, this doesn't quite cut it.  Last night, we actually called Obsidian Sanctum when our holy priest no-showed (I found out later that his power went out), and the two casual healers who subbed-in for our Malygos kill couldn't stay on long enough to contribute to the scheduled Sartharion wipefest.

For the last couple of weeks, we've been running healer-light, even in Naxxramas.  Our druid is on vacation.  Our discipline priest is three hours ahead of server time and struggles to make our weeknight raids, occasionally even dropping out in sheer exhaustion.

Our holy priest's modem has been acting up and he disconnects randomly during raids. 

Et cetera.

If you've ever been responsible for 25-man raids in an ostensibly casual guild, then you know how it goes.  It's pretty much par for the course.

As a result of all this, I started bringing my shaman to 25-man's as a fill-in.  I'm probably splitting my time 50/50 between my characters these days.  It's not unusual for both of them to be saved to the same raid ID, as I'll frequently DPS through the Spider and Plague wings, and then switch characters and heal through the Abomination and Military wings.

I love both of my characters, so I didn't mind this in principle ... but in practice? 

It's really starting to try my patience.

Let me preface this by saying that I've never been particularly concerned with loot.  It's a means to an end for me, not the end itself.  In fact, I'm famous for passing on gear if I think that someone else needs it, or even simply wants it, more than I do.

... But it's gotten to the point that I won't take gear on my warlock except as an alternative to DE, because I know that its value to the raid is maximized if it goes to someone who will use it full-time.  Case in point: I have the only best-in-slot Turning Tide our guild has seen.  Do you know where it was last night, when we raced through Naxx-25 in a whirlwind "achievement run"?

Outside the instance portal.  With my 'lock.  Exactly where I parked her, right before I zoned into Naxxramas as a still slightly-undergeared shaman (rocking a War Mace of Unrequited Love and more cloth gear than I can bring myself to admit in polite company).

/sigh

At the same time, I won't take gear on my shaman because she is still technically an alt.  Our loot rules allow alts to have equal consideration to mains if they are requested by an officer, and legitimately needed for a raid role that would go unfilled otherwise. 

... but I'm the guild leader, so I don't allow myself to take advantage of this exception to our main > alt rule.  It's too much of a gray area.  Am I really needed as a healer?  Or am I simply looking for an excuse to gear my alt at the expense of someone else's main?

I think my guild knows me well enough to realize that this would never be the case, but it's important to me — for my own sake — to remain visibly above board.  Perhaps it's a form of conceit, but I really do hold myself to a higher standard.  The little allowances I make for my guildmembers ("I don't think that helm is truly offspec for you, but ..."), I just don't don't feel right making for myself.

Still, it's beyond frustrating.  I'm left spending my PR (akin to DKP, for those unfamiliar with EPGP) on marginal upgrades that no one else wants or needs — like the cloth shoulders I took last night — while watching guildmembers who raid less on their mains than I do on my alt take the best-in-slot items that I feel obligated to pass on.

I finally realized last night — after another shaman won the spellpower fist (a sidegrade for him, but a significant upgrade for me) that I've been dreaming about for weeks, even though my PR was technically higher — that I need to make a choice.  It was the other warlock in the raid who finally drove the point home.  I passed the best-in-slot helm to him last week.  When I passed the spellpower fist as well, he /whispered me:  "So you don't take gear on your warlock, and you also don't take gear on your shaman?  What gives?"

The conversation moved to /officer chat, and my officers overwhelmingly agreed to support me if I decided to officially main-change to my shaman.  No, Liluye isn't needed every raid.  But she is needed often enough to justify the change, and when dual specs come out, I'll have much more flexibility in how I play — especially if I'm willing to dual spec elemental, which I am. 

Another thing they pointed out was that when we move into Uldaur, we're almost certain to need to expand our healing core.  And since I'm the only officer who plays a healer and speaks on Vent (our priest officer and official healing lead, for whatever reason, doesn't), I can take a more active role in leading our healers into new content.

As an added perk, I can now be a full-time, pocket healer to my boyfriend's tank.  It's a powerful combination, especially outside of raids, since DPS is so easy to come by and tanks and healers are so scarce. 

So I'm cheerfully optimistic, but nervous too.  It's going to be a whole new world for me. 

It won't, however, be a whole new blog.  I'm still a warlock at heart, so I don't imagine much will change around here.  I started the Fel Fire with the intention of being a warlock blogger, but I think I'm really more of a warlock who blogs.

19Feb/098

I can't click Publish. :S

The title of my next blogpost is "It's official.  I'm a shaman."

It's all written.  Spell-checked.  Formatted.  Sitting there in my drafts folder, waiting oh-so patiently for me to click Publish.

... But I can't bring myself to do it, because then it really will be official. 

It's the right decision — for me, and for my guild.  But, damn it, I love my 'lock.  I don't want to let her go.  What will she do without me?  Where will she go?  Who will remind her to eat the brains of her fallen enemies?  She couldn't find her Cannibalize button if her unlife depended on it!

She needs me.

And now I'm having second thoughts.

/waffle

19Feb/092

VI

I usually don't participate in memes, but this one brought a smile to my face.  (And since I'm Undead, that's a rather painful experience in and of itself.  I almost have to do it now, if only to appease that dull ache in the empty space where my jaw used to be.)

The sixth screen shot in my sixth folder iiiiiiiis ...

ah62

... Concrete and Tyroge!

The boys decided to bounce the Orgrimmar auction house one lazy Saturday afternoon.  Maybe it was one of those "had to be there" moments, but I found the entire thing hilarious — especially when completely random people decided to play along.  (And this on a PvP server that tends to regard roleplayers as somewhere above cave mold and below a Disgusting Oozling on the evolutionary tree ...)

Take that little Orc, for example.  We assumed from his uniform that he was just another banker, but he insinuated himself between Concrete (who was between tanking jobs at the time, the poor cow) and Tyroge, and took his self-appointed role as pest control very seriously.

ah7

He eventually wandered off to do his own thing, and business got a little hectic. As you can see, at one point, the boys even had a line.

ah21

There were also the usual "undesirables" to be dealt with, including this rather fierce-looking Druid.

ah4

Ironically, he later joined my guild — and was /gkicked after he decided our Code of Conduct was too "restrictive," and rebelled against by posting an impassioned defense of the use of the word "rape" (in a gaming context; i.e., "the Alliance absolutely raped us in Arathi Basin") on our guild forum.  I know this doesn't bother most people, but we repeatedly asked him not to use it, as there was a woman in our guild at the time who had issues with PTSD related to a sexual assault.  Apparently, his mistook the request for compassion as an attempt at censorship ...

But that's a subject for another post.  For now, suffice it to say I did a mental double-take when I dug this screenshot out of the black depths of my harddrive and realized that I knew this druid.

On a lighter note—

ah3

—there's one in every capital city.  And several in Darnassus.

/facepalm

* * *

In keeping with the spirit of six, I'm supposed to tag six bloggers to share the sixth screen shot in the sixth folder in their Images file.  But I'm the new kid on the block, so I'm not really comfortable with that yet.  I'm still kind of amazed that people are actually reading this drivel; I don't want to scare them away by giving them {gasp} homework!

But if you haven't done this one yet, and want to, by all means ... consider yourself tagged.
;)

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