The Thaddius jump revisited, and yet another reason boys are weird.
I have to admit, I'm a little surprised — not to mention relieved (it's so nice not to be alone!) — by the number of visitors WordPress tells me have stumbled upon my little blog after Googling the key words "Thaddius jump." I suppose I shouldn't be: after all, after that first disastrous night in Heroic Naxx, I Googled it too.
I mentioned this briefly in an update at the bottom of my original post, but since there seems to be some interest from the spatially challenged among us (and I definitely fall into this category, so absolutely no judgments here!), I thought I'd take a minute to revisit a simple yet effective solution for those of us who won't have access to Slowfall until Patch 3.0.8. (/envy, btw.)

Ta da!
It's hard to believe, but a level 5 potion can be the difference between a clean one-shot and an agonizing night of near-misses on the Construct Quarter's final menace. The Swiftness Potion is craftable via alchemy, at all of skill level 60, but the formula appears to be a world drop off of low level mobs (according to WoWHead, the best drop rate is 0.9% off of Corrupted Surf Crawlers in Durotar) so not every alchemist will have it. Fortunately for me, our priest officer does.
As you can see from the Auctioneer tooltip, the potion sells for about a gold and a half on my server. Its mats include one Swiftthistle, one Briarthorn and a single Empty Vial.
The Swiftness Potion potion only has a 15 second duration, so you'll want to wait until Fuegen and Stalagg go down before you take it. After they do, it's a simple matter of popping your potion and taking a running leap off the raised ledge to Thaddius's platform. Believe me: if I can do it, anyone can!
I've come to depend on these things so much that as soon as I realized I had entrusted my last stack to my shaman, I hearthed to Dalaran mid-raid, switched characters and mailed them to myself before catching a warlock summon back to Thaddius's lair. (Where I had no problems whatsoever with the jump, by the way. /flex)
... of course, my officers may or may not have teased me about my inability to do the fight without my drug of choice, and may or may not be threatening to stage an intervention. >.>
Keep in mind that the Swiftness Potion it shares a cooldown with every other potion in the game, so you won't be able to use it and pop a runic health or mana pot later in the fight. I've never needed either on Thaddius, though, so it's a total no-brainer for me. (If you can't l2jump, at least l2Lifetap!)
And in other news!
Once upon a time, a long time ago (i.e., high school), the boys used to stand around at lunch and during passing periods, doing nothing more than nodding occasionally and quoting movies and TV shows at each other.
Apparently, this is something they never quite outgrow ...

For the record, I was in Group 1 (the tank group) instead of in Group 4 with the other casters because I was feeling nostalgic. Before Blood Pact went raid-wide, I was often assigned to Group 1 as the 'lock on imp duty. Since 3.0 obliterated changed raid synergies, I haven't had an excuse to hang out with the tanks, so I switched spots with a fury warrior for a few minutes at the beginning of the raid — just to say "hi."
... I didn't know there'd be rules ...
WTB a new name for a long-abandoned hunter …
... who is about to become a huntress, via Blizzard's new customer recharacterization service!
The plan is to finally finish leveling her from 66 to 80, in part so I'll have a character to play with my boyfriend while he levels his paladin alt, and in part to farm Northrend herbs and — hopefully — tame a Shoveltusk. (I don't know if Shoveltusks are tameable. If not, don't tell me. I need some incentive to muddle through Outlands for the fourth time...)
Confession: ever since my guild's lone MM hunter named her cat (the black-striped, red-eyed kitten from Zul'Drak) "BasementCat," I've wanted to tame the elusive Spirit Beast for no other reason than to name it "CeilingCat."

So. I need an appropriately Orcish name (I'm a roleplayer at heart, so "Ikiteyou" doesn't cut it) for a female hunter. A guild member suggested "Mareg," but a quick Armory search shows it taken by a level 21 Draenei warrior.
(Why, yes, this is a warlock blog. Why do you ask? >.>)
I call the green drake!
I healed a Heroic Occulus run last night for my guild’s paladin tank, since it was the last instance he needed for his Champion of the Frozen Wastes title. I didn't volunteer when he asked for a healer in /gchat, because I didn't think my healing would be up to it; but when he whispered me directly, and expressed more confidence in my abilities than I had, I couldn't say no.
I wasn't looking forward to the run, to be honest. I had just healed 10-man Malygos with a Holy Priest and a Resto Druid — and what a depressing experience that was! I didn’t expect to be able to keep up with them, since they’re mains and core raiders, and I’m a lowly alt who only comes in for a couple of specific fights and always passes on gear. I have yet to replace the last of my dungeon blues! But Malygos was especially bad: between being woefully undergeared compared to the other healers, and unprepared for the pull (I clicked “no” to the /readycheck for a reason!), and not having a spammable instant-cast AoE heal …
Um, yeah. I might as well have let them two-heal it and gone on my ‘lock. At least she can continue to DPS through the vortex. (Finally! A use for summoning circles other than salvaging my dignity on the Thaddius jump! "Who fell? Not me! I'm up here ..." *glows greenly*)
Jef, I am very sorry you’re being nerfed in 3.0.8. But even if Blizz were to turn the bear multiplier upside down and inside out, so it actually decreased bonus armor … the patch STILL couldn’t come soon enough for me.
Insta-tag DoTs and a six second cooldown to Circle of Healing and Wildgrowth? Yes, please!
(Don’t worry, bear. I’ll still love you in feathers.)
Anyway, back to Occulus.
I really didn’t want to be online after that Malygos run, let alone on my shaman, but I have a hard time saying no to people who are nice to me, and the paladin tank is definitely that. He's one of those rare players who takes such joy in the game that being in a group with him is always better than being in a group without him.
His enthusiasm is infectious; I can’t be in a bad mood when he’s around. It just isn’t possible.
To make things even better, it was a good group: Prot Paladin, Ret Paladin (yay, replenishment!), Death Knight, Rogue — all guild members, all raid geared, and all skilled at their respective classes. I was by far the weakest link. But even with my sub-2K +heals, we breezed through the first three bosses and all of their associated trash with no deaths.
... Unless you count that time I fell off my drake. I don’t. >.>
I was completely blown away by how little healing the paladin needed compared to … every other tank I have ever run with! My Earth Shield literally solo-healed him through two of the three-construct pulls; even with my hands completely off the keyboard, his health never dipped below 90%.
The run went so smoothly that we decided to challenge ourselves on the last boss by killing him with five emerald drakes, knocking out the Ruby Void and Amber Void achievements in one “swell foop” (as my friend Christine would say). The trick is simply to kite Ley-Guardian Eregos in wide circles, keeping the damage debuff and a three-stack of poison spit on him at all times. Stay ahead of the whelps, fly out when he phase-shifts and heal each other occasionally.
It takes a while to kill him this way, but it’s remarkably easy once you get the hang of it. I'm the most spatially challenged person in my guild, and I managed it with no problems. Then again, I also 2v2 with a resto druid — or did at level 70 — so I'm comfortable with the DoT-kite, drain and outlast concept. That's really all this is.
I think we’re going to try for Emerald Void tonight if we have time before our Naxx 10 run. Now that I've sufficiently recovered from my Malygos-inspired bout of CoH-envy, I'm looking forward to it, even though it means I'll have effectively split the hardest heroic achievements between my two characters. I’ll never get a red proto-drake at this rate ... but I’m enjoying the challenge for its own sake (and am rather fond of my Netherwing drake, Princess, anyway).
Highlight of the night? /dancing in ghost wolf form with four totems, an Iron Dwarf, a naked zombie and a paladin in a Green Lumberjack Shirt (and only a Green Lumberjack Shirt) on a floating rock above Nexus while we waited for our tank to log back in after a lengthly disconnect.
Completely random fact: if you have the Headless Horseman’s mount, you can mount on dragonback, so you’re riding the horse and the horse is riding the drake. I wish I’d thought to get a screen shot of that!
/yawn
I'm really, very sleepy today.
I blame Malygos, my newly pink kitchen and Philippa Gregory for my complete and utter inability to make words this morning. I will try to post something a little more substantial later. (I'm actually working on something along the lines of "Everything I learned about guild leading, I learned in ZA," but it's not coming together very well and I think the premise itself is a product of exhaustion, so ... we'll see. >.>)
For now: a picture!

Isn't she pretty?
And speaking of pretty ... I think my boyfriend loves Tyrande more than me. </3 He refuses to help me kill her — even for the achievement! The delusional cow actually thinks he's a Night Elf. Can you imagine? "Tauren form."
/scoff
To all trains a silver lining
Two weeks ago, I would have agreed whole-heartedly with Matticus's 2nd Sign of Early Burnout:
2. When your fellow raiders drop a train set, you wish that you could teleport them to Stranglethorn arena and kill them all. Choo choo? I hate you. Note to self: learn to PvP.
But then, something so ridiculously cute happened in /raid chat that I just had to port to Dalaran right then and there to buy a train set of my own. Don't get me wrong; I still hate the damned thing! ... but now, I love it a little bit too.
What happened, you ask?
Well, I'll tell you!
Naxx-25, Abomination Quarter:
We're waiting for Patchwerk to path 'round, so there's a brief lull in the action. Usually, brief lulls are accompanied by choo-choo noises and a whole lot of groaning, but this time — miraculously — no one drops a train. Either they're all on cooldown, or our repeat offenders are appropriately contrite after a few slime-induced wipes. /cough
Then, inexplicably, our elemental shaman speaks up:
"Can someone drop a train?"
...
There's a moment of stunned silence, then everyone continues babbling about whatever they were babbling about before. Hockey. BOOT FLASKS. (Which is always capitalized, for some reason.) The upcoming Great Armor Nerf of 2009.
No one drops a train set.
"Please?"
...
More silence.
Finally, benevolent guild leader that I am — I bite.
"For the love of Hellfire and Healthstones, Buff! Why?!" (Yes, our shaman's name is Buffuup. No, I don't really say it like that. But I wish I had.)
"It's for my son. He really likes it, but mine's on cooldown."
Awwww.
That dripping noise isn't the *glub, glub, glub* of the distant Frogger boss. It's the slow melting of my Undead heart.
I have no idea why this gets to me as it does. I don't even like kids! When my best friend's brother started selling pink "I LOVE (to eat) BABIES. (Keep breeding human.)" t-shirts on Cafepress, I bought two.
(I can't remember the name of the store, so I Googled the quote in an attempt to find it again. I really hope no one in IT is watching, because I can just imagine explaining to HR why I'm scouring the 'net for websites about eating babies ...)
So, no, I'm not really into kids. But for some reason, this strikes me as absolutely freakin' adorable. Added bonus? I now know why Buff logs onto his main every 30 minutes during the day to drop a train set in the middle of Dalaran. That one always baffled me, but there are some things about my guild members I just don't want to know.
The Thaddius jump should drop badges.
For me, the hardest part of Naxxramas isn't the Helgian dance.
It isn't managing Marks on the Four Horsemen, kiting Zombie Chow away from Gluth or remembering to "explode somewhere private" (to quote one of my boyfriend's finer pieces of raid leading) when Grobbulus targets me for an injection of mutagen.
It isn't even the dreaded slime room, which I learned to love and fear the day Canada won the World Junior Tournament did something amazing and utterly inexplicable that I cannot for the life of me explain. (Thank you, Karthis, for explaining to me the significance of the occasion!)
No ... It's making the jump down from the two elevated platforms in Thaddius's room to the ledge where he's tanked. I don't know why, but I absolutely cannot make this jump consistently.
The first time I encountered it was in Naxx 25, since my 10-man group hadn't quite made it that far into the instance yet. I spent our entire attempt on Thaddius jumping, falling, running, jumping and falling again. I wasn't the only one who fell, but I was the only one who fell every. single. time.
Since then, I've learned to drop a summoning circle on the platform right before I make the jump, so if I fall, I can teleport to the top and try again. I can usually manage to make it the second time, but /sigh ... not always.
Last week, I replaced myself with a wait-listed Ret Pally after I once again failed to make the jump. Not just once. Not even two or three times. But for the entire duration of the boss fight.
That makes me, co-founder and guild leader, the first and only person ever benched from a Surreality raid for poor performance. Even when we were learning Archimonde, and the same people wiped us again and again, we practiced together until every last raider mastered the movement of the fight.
I know I'm not alone. Larísa posted similar frustrations about the Thaddius jump a while back, and I've pored over her readers' comments several times since then in search of solace and inspiration.
I've also asked in raid chat for help, and received a variety of tips from sympathetic guild members. These tips range from swiveling my camera for an aerial view to popping a Swiftness Potion (the rogues and kitties tell me that an extra burst of speed helps) to asking a hunter to turn on Aspect of the Dazed Pack.
Larísa actually inspired the solution that ended up working for me, although she doesn't know it yet. She mentioned in her post that she was eventually able to Slowfall through the jump. Unfortunately, as a Warlock, I don't have that ability — but I do have a decent enough reputation with the Steemwheedle Cartel to purchase the next best thing.
Can you see where I'm going with this?
For the last few raids, I've managed to bluff my way through the fight by chain-chugging Noggenfogger Elixirs and praying for Slowfall to proc. One of these days, I'll have to take a screen shot of me as a mini-skeleton, slowfalling through the air behind the rest of the raid (since it's taken four or five hits of Noggenfogger to get the desired effect).
Unfortunately, the last time we did Thaddius I forgot to stop in Gadgetzan on my way through Dragonblight, so I didn't have any Noggenfogger to see me through the jump. You would think that I would have learned to do without by now, but ... no.
Apparently, I'm just as much of a klutz in-game as in real life.
Anyway, we cleared the Spider, Plague and Military wings in Naxx 25 last night, which means the Abomination wing is next up on Saturday. I'm really hoping to finish Naxx 10 before then so I can practice in a clear raid ID, because benching myself because I can't handle a little jump, of all things, is just humiliating.
Solo five-man group quests in Sholazar Basin? Piece of cake!
Jump off a platform and land with both feet firmly on the ground? ... not so much.
Even my imp is laughing at me.
Update: SUCCESS! I ran Naxx 10 on my shaman last night (after I wrote this post, but before its scheduled publication this morning), popped a Swiftness potion at the crucial moment, and had no problems soaring over the divide between the raised platform and Thaddius's ledge. Remind me to send a certain priest many, many +16 spirit gems in thanks for his brilliant suggestion!

P.S.
I'm a girl.
I'm kinda, sorta freaked out by the fact that people are actually reading this ... but since they are, I figured I'd set the record straight:
I'm a warlock!
And a resto shaman.
And a girl.
<3
"Elleiras" is also not my main's name. My home server is a dramafied cesspool — sorry, BDF, but it's true! — so I opted not to be Google-able. But if you're really curious, here's a hint: Read it backwards.
EPGP, dual specs and loot distribution
Dual specs are coming!
Maybe. Someday. Eventually.
There's no target date yet — at least, not that I'm aware of — and Blizzard seems to be subtly setting us up for disappointment. ("Maybe for Uldaur. But maybe not. It's complicated. ... But how about those dance studios?")
Still, if your guild is anything like mine, the promise of dual specs at some point in the near or not-so-near future is a frequent topic of conversation in /g.
I'm certainly looking forward to it, even more so now that I'm a part-time resto shaman than when I was a full time afflock. If you think doing Sons of Hodir dailies are rough, try doing them twice! First as a character who can't kill anything, and then again as one who can't tag anything—
I swear, as soon as 3.0.8 is out, I am going to create a party with four other warlocks and camp that damned cave for HOURS. We will DoT everything. We will Fear everything. And at the end of the day we will polish Hodir's helm with the tears of everyone who ever tagged a mob after we DoTed it.
So take that, you stupid Boomkin with your stupid insta-DoT, insta-tag Moonfire!
... ranting again ...
*ahem* Even though there's no real ETA, half of my guild members already know what their dual-spec will be. Holy for raids/Shadow for dailies. Elemental for PvP/Enhancement for PvE. Kitty for trash/Bear for bosses. And so on.
And while I'm daydreaming as much as the next person (Do I want to zap things with lightning bolts, or simply whack!them!dead! with massive fist weapons? /ponder), I'm also thinking ahead:
How will dual specs affect loot distribution? Should I ask everyone to declare a secondary spec? If so, should I prioritize loot to secondary specs over off-specs? And should secondary specs receive a discount under our loot system, as off-specs currently do?
I understand that the purpose of dual specs is to give players options. I'm certainly not aiming to take that away! If you're tagged with me and would like your secondary spec to be for PvP or some other, non-raid related purpose ... that's fine. Really.
But what about those players who want both of their specs to be raid-viable? Such as those tanks I was talking about earlier, who aspire to MT raid content but usually end up healing or DPSing? Or that jack-of-all-trades druid, who will cheerfully shed his feathers for fur or leaves and relishes any opportunity to put his hybrid nature to good use?
Oh, wait. He went Death Knight for the expansion.
Still, the point remains. For those few flexible players I've come to rely on — the prot paladin who also heals; the holy priest who also DPSes — it makes to sense gear a secondary spec, if not equally, then certainly ahead of someone else's moth-eaten off-spec.
My boyfriend and I have talked about ways to accommodate this idea into our loot system, but we're not quite there yet. In the meantime, we take occasional advantage of a small disclaimer written into our rules — one that allows him, as Raid Leader, to override the official loot list for the benefit of raid progression — to ensure that that multi-spec paladin keeps a decent holy set and the priest has some hit gear.
With dual specs on the horizon, it seems like a perfect time to formally revisit the idea of secondary specs.
Currently, my guild uses EPGP to manage loot. If you aren't familiar with it, EPGP is a ratio-based system in which players earn Effort Points (EP) for participating in raids, and are assigned Gear Points (GP) equal to the value (a function of ilevel*slot value*rarity) of the loot they receive. Their priority (PR) on new drops is calculated from ratio of EP to GP; in other words, PR = EP/GP.
EPGP can be complicated to explain, but it's very simple in practice.
In determining who receives a particular piece of loot, we look at two things: 1) who, among those interested, has the highest PR; and 2) whether the item is intended for main-spec or off-spec use. With very few exceptions, the player with the highest PR who intends the item for main-spec use will receive it — along with the corresponding GP, which will decrease his PR for future drops.
If no one needs the item for main-spec use, it can be looted for off-spec use at 10% of its GP value. This means that the spellpower ring that cost a mage 70 GP last week could very well go to an enhancement shaman for 7 GP this week.
At first glance, this may seem like a flaw of the system; it's certainly caused a few raised eyebrows among those new to the guild! But it's actually how EPGP is supposed to work. Increasing the mage's GP by 70 caused his PR to decrease, so the priest, warlock and elemental shaman who were beneath him on the loot list before he received the ring are now above him, and will have the option of winning a comprable item before he earns his next drop.
Another thing that's occasionally pointed to as a "flaw" is that some classes have no true off-spec, and therefore never have the opportunity to win loot at 10% cost. However, as our priest officer pointed out last night, hybrids incur the 10% cost on off-spec items in addition to the 100% cost they pay for on-spec ones. Compared to a mage, who pays 100% GP for his gear, a priest collecting two sets of gear for two different specs pays 110% GP for both!
Tangential aside (because I couldn't find anything useful from other guilds when I Googled for inspiration months ago): GP values are calculated by the EPGP mod, but EP is left to the guild's discretion. In active zones — including progression zones, as well as zones that aren't quite new but aren't quite on farm status, either — we award 5 EP every 15 minutes for the duration of the raid, 38 EP for every guild first kill, and 25 EP for each kill thereafter. In farm zones, we award 25 EP per boss but skip the time-based award.
The idea here is to reward ourselves for the time we spend learning new encounters (hence the incremental award in fresh content), while at the same time incenting us to clear older zones quickly and without the kinds of silly mistakes that lead to three wipes on pre-Patchwerk slime.
Overall, I'm happy with our current system, but would like to make some changes to accommodate secondary specs when the time comes. It might be as simple as offering secondary spec items at half cost or 25% cost, with priority going to main specs over secondary specs, and secondary specs over off-specs. Giving players the ability to "bid what the item is worth" could also be an option, but I like the simplicity of fixed GP and don't want to turn loot distribution into some kind of auction. (I realize it works for some guilds, but I don't think it would be particularly efficient in mine.)
Fortunately (or unfortunately, from my poor shaman's perspective), we have some time to think about it before making any decisions.
... In between daydreams of zap!-zap!-zapping! things to death, of course ...
Hearthstone Malfunction!
Before Fel Fire, I started another short-lived blog that no one really knows about. I was just experimenting, really, and after reading back through the few scattered posts I made, I don't see anything worth saving from deletion.
Except this! This one, I want to preserve — if only because I think the screen shots are fun and unique. My little 'lock, pre-T6, /cowering in the middle of nowhere because a glitched Hearthstone sent her there ...
* * *
My Hearthstone is one of those things (like orange fire and perennial warlock nerfs) that I've always more or less taken for granted. It's not much to look at, after all: just a little white pebble with inscrutable blue markings — easily the least impressive of the many trinkets in my backpack. Compared to a shrunken head, a sextant and this gaudy little piece I picked up in Black Temple one night but have never bothered to use, my Hearthstone is downright boring.
Sure, it's nice to have. Certainly convenient, in that it can teleport me — once every 60 minutes — to the Scryer's Inn in Shattrath City ... which, come to think of it, doesn't actually have a fireplace, let alone a hearth. (Home is where the hearth is, right?)
I suppose in that regard, it's like a portable pet mage that doesn't talk.
Hearthstone > Mage, check.
But, I digress. My point was that I had never given much thought to how my Hearthstone actually worked. Chalk it off to intellectual incuriousity (purple pigtails notwithstanding, I am not a gnome), but the fact that it did work was enough for me.
Until it didn't.
I was attempting to hearth from the Scarlet Monastary to Shattrath City the other night when I heard a large *CRRRRACK*. (I blame the Worg Pup. He's been teething lately, and chewing on everything he can get his little black paws on.)
My Hearthstone shattered into a hundred tiny, rocky pieces ...
... and I ended up suspended in the middle of some starry nowhere, which my innate sense of direction (and the world map) informed me was over the ocean west of Desolace. Just south of the turtle.
I'm not going to lie: I was a little scared.
Fortunately, I had been out and about with guildmembers — saving my old hometown of Brill from the Headless Horseman and getting ridiculously sick on tricky treats in the process — who quickly realized that I was no longer with them. After having a nice long laugh at my expense (sigh), they arranged for another warlock to summon me back to Shattrath, where I promptly traded my old, broken Hearthstone in for a shiny new one.
Still, I think I'll be flying for a while. After I check my Reins of the Violet Netherdrake for toothmarks, that is.
Nerf Hockey
In spite of the fact that I have a Canadian boyfriend, I know next to nothing about hockey. I know what hockey is, of course, but asking me about hockey is a lot like asking my brother about WoW.
"Um, it's a computer game. With ... dragons? And elves. And stuff."
Yes, and hockey is a sport. Played on ice. With pucks. And sticks. And stuff.
On Saturday, I learned something else about hockey: it's totally OP.
So we're in Naxx 25, right? Just cleared Arachnid and Plague wings, skipping Military for now since we only have one priest (WTB priests: Shadow or Holy! PST!), and racing for Patchwerk ... which, damn it, I'm going to have to heal on my mini-shammy because our holy paladin just got called into work. >.< And I so wanted to see if I could beat last week's 3.7K dps!
Of course, this means we'll have no warlocks in the group, because our destrolock /gquit over some imagined loot drama (I gave Sartharion's staff to a druid; how dare I? Have I no class loyalty?!) and our demolock is off planning a wedding.
Oh well. I'll soulstone the lone priest before I zone out, and I already dropped a well, so no one will miss me on my warlock for the 30 seconds it takes to kill Patchwerk — right?
... If only ...
Apparently, somewhere, in a strange alternate universe where sports are actually relevant ... there's a hockey game going on. And it's kind of important to the Canadians in my guild. Which is about half of the current raid roster, give or take a boomchicken or two. Most are watching and WoWing, but one, a tree, decides to /afk for the trash up to Patchwerk for the last five minutes of the game. (Something about overtime? Yeah, I'm really not listening. I tune out the sportstalk almost as effectively as I ignore the random train noises in raid.)
Tree goes kitty, stealths, and/afks ... in the slime room.
Which is the big circular room.
Full of slimes.
That respawn almost as soon as they die, and continue to respawn until Patchwerk is down.
Yeah, those slimes.
And did I mention they need to be killed by ranged DPS?
And since I'm on my shaman, we're down to one mage, one hunter and a boomchicken?
Slime Wipe #1:
Our raid leader (my boyfriend, who is also watching the game) calls out the usual warning:
"All ranged on slimes; melee — stay back!"
Me to him, on our private u2u channel: "Um, Jef. Rogues are melee dps, right? So ... why are they Fan of Knive-ing again?"
"..."
Slime Wipe #2:
"Quick rezzes! Before the slimes respawn—"
*glub, glub*
Slime Wipe #3:
Hey, we managed to kill the respawning slimes and made it into the next chamber. Go us!
But our tree is still /afk and since I'm on my shaman, there are no warlocks in the raid to summon him safely through the slime room when he returns.
Awesome.
Suddenly, Vent erupts in cheers. And our tree is back! And spamming raid chat with a multiline "YESSSS--" that I am not even going to attempt to reproduce here.
I guess that means Canada won?
Okay, time to reclear the slime room and rescue our wayward tree. But from the wrong side, so there's not a whole lot of room to kite. And we have these wide canals of deadly green goo to navigate. And ...
Chaos. Pure chaos.
I Chain Heal my heart out, but between the slimes and the goo, I can't keep up with the raid damage. Grid becomes a switchboard of flickering, fading, dying lights.
And ...
...
... did someone just pull Patchwerk?
Triumph! Kind of ...
Someone DI'd the feral druid, who is now doing the bear /dance in his bubble.
Slimes: 3, Us: 0
But who cares? Canada won!
"Maybe Elle should switch to her warlock for trash?" the Tankadin suggests. "In case there are more deaths and we need to summon people in from Venomspite?"
Makes sense to me! I park my shaman safely on the Patchwerk side of the slime room and log out. Hop onto my warlock.
... Wait, what's this? ...
"You are not in this instance's group" and are about to be ported to Dalaran?
/cry
Zone out. Zone in.
The instance recognizes me again and apologizes for its previous rejection. We make amends. Warm and fuzzies abound!
Wait a second. Does this mean that when I log onto my shaman, she'll be auto-hearthed to Dal, with no way to return to Naxxramas short of a drake flight and yet another reclear of the slime room?
Why, yes. Yes it does.
Our (American) rogue sums it up quite nicely:
"FUCKKKKKKKK HOCKEY."
The mage speaks up, tentatively:
"I have a level 80 warlock on another account. Should I ... ?"
Yes. Yes! YES!
We're running with 24 anyway, so we can accomodate a dual-boxer. For sure.
We reclear the slime room — with no deaths this time. I summon his warlock, and relog. He summons my shaman, parks his warlock in a corner, and pewpews on his mage for the rest of the fight.
Patchwerk dies.
The slimes despawn.
The guild's bottom rank goes from "I Wipe on Chess" to "I Wipe on Slime." (It was time for an update, anyway.)
Nerf hockey.

