Life after tanking …
My boyfriend — Keaton, a Feral Druid — has been a bit depressed lately by the state of his class. While some bears reported minimal armor losses or even gains post 3.0.8, he has struggled with the loss of almost 4K armor.
Although he's still capable of main tanking raid content, he often passes MT duties to his shield-bearing counterparts, in part because our Paladin tank is easier to heal (it's true; my Earth Shield has solo-healed our Pally through the same trash pulls in Heroic Occulus that drain a good third of my mana when Keaton is tanking), and in part because our Warrior does a full 1K less DPS in Prot gear than Keaton does in bear gear. The combination of inferior mitigation and superior DPS are slowly but surely driving him back into the OT/DPS role he fulfilled in our bygone Kara days — and after main-tanking everything in The Burning Crusade, up to and including Illidan (albeit post-nerf), I imagine that's just a little hard to swallow.
... I'll be honest. My first impulse was to /violin. He may have lost a fair amount of armor, but he can still tank, heal and DPS — as feral. Seriously. I've seen him top the healing meters, bear-specced, on Archimonde. I've also seen him top the damage meters, bear-specced, on Kel'thuzad.
Hybrid Envy? Hell, yes.
Besides, Warlocks — not Druids — are the Ret Paladins of Northrend. So QQ moar, fuzzball.
<3
Of course, once I got the snark safely out of my system, I decided to be a supportive girlfriend (for once) and cheer him up!
So Druids can't tank? So what? There are plenty of other things an enterprising bear can do with his time ...
Start your own business.
Bear mounts are all the rage these days. It seems that everyone and their mother has an armored brown bear; even Warlocks and Paladins are trading in their once iconic Dreadsteeds and Chargers. Why not capitalize on the fad and offer guided bear-back tours through Northrend?

Put down some roots.
Perhaps this is the Earthmother's way of telling you it's time to hang up your tanking shoes and put down some more permanent roots. Adventuring was fun while it lasted, but there comes a time in every bear's life when his armor starts to fade, his claws become dull and his growl grows ever more hoarse. Don't fight it; embrace it! Now is the perfect time to put that Nurturing Instinct to use, sow some Living Seeds and Nourish the next generation.
Big Red ... Bear?
We know that druids aren't actually tameable ... but does she? Play ignorant and let that newbie Hunter tame you for a day or two, if only to show her the ropes. Take her for a romp through the Wailing Caverns. Teach her the fine arts of chain trapping and aggro control. But whatever you do, don't let her /roll on that spell power staff!

Assemble an army (of critters).
Not only is it an achievement, but it's the decidedly druidic thing to do. Armed with a backpack full of Critter Bites, teleport to Moonglade (bonus points if you do it in the middle of an arena match!) to tame a veritable army. 25-critter raid on Mr. Bigglesworth, anyone?

Do some volunteer work.
How many innocent animals did you slay on the long road from Mulgore to Icecrown? If those one-eyed raptors in the Arathi Highlands are any indication, then you have some serious atoning to do. Lay down your skinning knife and join Druids for the Humane and Ethical Treatment of Animals. Save the mammoth; save the world.

Go back to basics.
Shed (or even shard) those epics and take a nice, naked frolic across the rolling plains of Mulgore. There's no place in all the worlds quite like it. And while you may not be able to recapture your youth, you can certainly give those plainstriders something to remember.

Take up a new hobby.
Arm yourself with your Mastercraft Kalua'ak Pole and a case of Dark Iron Ale, and journey into the wilderness of Grizzly Hills to try your paw at fishing. Just don't forget to train before you show that Fangtooth Herring who's boss!
If all else fails, I've heard that there's a turkey shortage in Howling Fjord ...

P.S. Many thanks to Keaton for letting me (ab)use his druid for this post! And yes, dear, I did remember to put his clothes back on before hearthing to Dalaran.
Maricopa is for the Horde?

I live in Maricopa, Arizona — a relatively small town nestled between two Indian reservations, 30 miles south of Phoenix in the Gila River Valley.
Maricopa is what people in the metropolitan area refer to, derisively, as a "bedroom community"; that is, a quasi-urban sprawl of tract homes and very little else. There are currently two grocery stores on opposite sides of the main thoroughfare, State Highway 347 (the second deadliest road in Arizona!); a handful of fast-food restaurants; three sports bars; an Ace Hardware; and — I'm not kidding — the Maricopa Business Barn.
As its name suggests, the Maricopa Business Barn is, in fact, a barn. With businesses in it, including a second-hand clothing store and a full-service day spa and hair salon. (I'm not sure how that works, given that the barn backs up to the Union Pacific line. I don't know about you, but I don't want anyone anywhere near my face with a pair of scissors when the freight train comes roaring through town...)
Maricopa is a casualty of the housing market in more ways than one: During the boom, it was the third-fastest growing city in the nation. Its population quickly outstripped its infastructure, exploding from 1,040 in 2000 to an estimated 37,863 in 2007.
After the crash, it became a ghost town of foreclosures and abandoned rentals. Nightline recently profiled Maricopa, describing it as the "poster child of the housing crisis" — a reputation that the City Council is trying desperately to live down by courting big business to seed a new commerical sector.
The only success so far? Wal-mart ... scheduled to open in May, 2009.
Now, the fact that Wal-mart is coming to town (even in this economy) doesn't shock me. I expected it, sooner or later.
What shocks me are the responses the announcement has recieved on the local community forum. First, there were the usual criticisms of Wal-mart, its questionable business practices, and its reputation for attracting a lower-class clientele:
"I remember when the [Wal-mart] at Arizona Ave. and the 202 opened up," one poster remarked. "For two weeks it was great ... then the hordes showed up."
Amidst the agreements, the disagreements, the accusations of snobbery and classism, there was this ...
"Horde rules!"
"Yeah, I don't have a problem with the Horde showing up. For the Horde!"
"Do they sell "Pro Horde" bumper stickers?"
...
And, thus, I learned something else about Maricopa. Something I would never have imagined:
Maricopa is for the Horde.
Suddenly, the fact that my house is worth a third of what I owe and I'm trapped in this dusty little town until the market turns around doesn't bother me quite as much as it once did. My neighbors are my kind of people.
Who knew?
So Ritual of Summoning is still broken? So what?
Adam Holisky over at WoW Insider actually broke out the Picard for this announcement, but I think it warrants a "meh" rather than the captain-of-all-facepalms. I'm probably in the minority here, but I happen to like the two minute cooldown — thank you very much.
Hearth out after a boss kill to pick up your brand new tier piece and demand a warlock summon back to Sapphiron's lair? Fall off the pipe between Grobbulus and Gluth and expect the warlock to pick you back up again? /Afk after a wipe and wait in the Venomspite graveyard for the warlock to run back so you don't have to?
HA!
"Sorry, guys. I'm on cooldown. But I bet you could fly here in the time it takes for me to be able to summon again ..."
/glee
Loot Drama: When is main spec not main spec?
I once looted a melee dagger to a Holy Priest. For his lolsmite spec. (Spellpower stacks with AP. Didn't you know?)
We were farming Mount Hyjal (in the vain hopes that Kaz'rogal would finally have a heart) with a mismatched assortment of over-geared mains, undergeared alts and some non-raiding friends and family. The guild bank was overflowing with Void Crystals; we certainly didn't need any more, even to sell. Our rogues were as geared as you can get without farming Sunwell or seeing Warglaives drop (which, alas, we never did). No one wanted the lonely little dagger.
Except for our Holy Priest.
So I gave it to him, free of charge (i.e., GP).
He ran around stabbing things for a trash wave or two, then went back to healing, and we all had a good laugh about it over Vent.
I share this story to prove a point: I'm not a tyrant when it comes to loot. We have rules, and I follow them closely because I believe that consistency is important — but I'd still rather see something go to someone who will get some use out of it (and if not actual use, then at least 30 seconds of enjoyment) than to the guild bank as a shard. Granted, this is less true now than it was at the end of the Burning Crusade: enchanting mats are valuable again, and we're replacing gear quickly enough that there never seem to be enough to go around. But, in general, a situational upgrade or sidegrade or even a few minutes levity in a tense situation is more valuable to the guild than an Abyss Crystal.
Unfortunately, there seems to be a disconnect between this philosophy (which my guildmembers support overwhelmingly in 10-man's, where loot is /random'd and therefore — for all intents and purposes — "free") and the actual bids that come in after a 25-man boss kill. In Heroic raids, where all loot has a cost (GP), players are much more likely to pass on gear, often skipping the smaller upgrades in order to preserve their priority (PR) for more significant ones.
This is especially true now that we're starting to see some of our more active members "cap out" in terms of gear. Since the upgrades aren't as plentiful for them, they aren't receiving GP and are sitting at the top of the PR list week after week. Decay chips away at their respective leads, bit by bit — but as long as they continue raiding, they will still be first up for those last elusive drops that everyone needs.
As far as the system is concerned, this is fair. The Resto Shaman who hasn't taken loot from the last three raids should receive a highly coveted mace over the Shadow Priest who has upgraded several pieces of gear in the same timeframe.
... But what if the Resto Shaman has refused loot not because she's capped out, but because she's protecting her PR and has passed on multiple upgrades in the process? This is EPGP's equivalent of DKP hoarding. By passing on upgrades that could boost her spellpower, intellect, mp5, etc., to the benefit the entire raid, the Shaman is essentially letting those who are willing to take the PR hit carry her through content.
I recently had a Mage attempt to bid off-spec for a tier token, on the grounds that since no one else wanted it, he shouldn't have to pay full price for something that would be sharded otherwise. The tier piece would have been a nice upgrade, but since the Mage refused to sacrifice the top spot on the PR list, he passed the token to a Feral Druid, who picked it up at 10% GP for his off-spec Balance set (which I can tell you right now will never see use).
If I was willing to give a melee dagger to a Holy Priest for free when there was no competition for it, why wouldn't I give a tier token to a Mage at off-spec cost when there was no other main-spec interest?
Because if I did, the next time something dropped that the Mage could bid on, he would have had an unfair advantage (in terms of PR) over someone who received his or her tier token for full GP. Giving the Mage the token for a discounted cost wouldn't have hurt anyone or anything at that particular moment, but it would have affected everyone attempting to bid against him on subsequent drops.
This has been a surprisingly difficult concept to explain, and it still isn't unusual for me to receive an "I'll take it for off-spec ..." /tell from a pure DPS class when I call for bids. Case in point: in last week's Naxx 25 run, three of our four Hunters attempted to bid "off-spec" for the same item — and each hunter was specced into a different tree! Now, I don't claim to be an expert on hunter gear (that's what you have Pike and BRK for), but I'm going to go out on a limb and say that if it isn't main-spec for the Beast Master, then it should be main-spec for either the Marksman or the Survivalist. If not, it's probably not a hunter item in the first place.
(Yes, I know. Everything is a Hunter item. Just like everything is a Druid item. Including the staff I lost to a Feral Druid in Wailing Caverns because it had stamina in addition to spellpower, and was therefore suitable for tanking.
... what? Some grudges were built to last!)
Of course, I realize that some pieces are better for some specs than others. While a Beast Master would most likely pass on Haste, a Survivalist would lap it up (to the point. I think there's a cap, but at all of level 68 Falafel Fahalle hasn't seen it it yet.) It isn't a matter of "Is it better for Survival?", because we know that it is. It's a matter of "Should the BM Hunter be able to take a Haste-laden upgrade for nominal GP, and still win the crossbow that all three hunters want off the next boss because his PR hasn't been significantly impacted?"
Again, my answer has always been no.
This is why, as a general rule, we don't allow pure DPS classes (hunters, mages, warlocks and rogues) to bid for off-spec gear. I've made exceptions in the past (back in TBC, when every raiding Rogue was Combat Swords, maces frequently went to off-spec bids), but for the most part, it's full price or shard.
This makes sense to me for several reasons. First and foremost, it keeps things simple. Unlike most hybrids, who need completely different stats for the different roles they are able to fulfill, pure DPS classes want the same basic stats across all possible specs. Some stats (especially secondary stats like hit, crit and haste) may be valued more highly for some specs than others, but a Hunter always wants agility and a Mage always wants spellpower.
As a Warlock, I always want stamina, intellect and spirit. I consider Affliction my main spec for raid purposes and, as Affliction, value spellpower more highly than crit or haste. But if I bid on an item that sacrifices a small amount of spellpower for crit or haste, I still incur main-spec cost — even though the item is a sidegrade for Affliction and an upgrade for Destruction, my off-spec.
My point is that spellpower plate is obviously off-spec for a tanking Paladin, spell hit cloth is obviously off-spec for a healing Priest, and attack power mail is obviously off-spec for an Elemental Shaman. I would have no problem awarding any of these items to off-specs for 10% of actual GP, especially if the alternative is a DE. But for pure DPS classes, where the differences between main-spec and off-spec itemization are less clear (and often open to debate), I keep things simple by enforcing my "main-spec or not at all" policy.
In the interests of compromise, there has been some discussion in officer chat about the possibility creating an intermediate level of bidding — something along the lines of a "Greed 50%", in which raiders could bid on those sidegrades or nominal/situational upgrades at 50% of GP value. Greed bids would have lower priority than main-spec bids (100% GP) but a higher priority than off-spec bids (10%). I know of a couple of guilds that do this, and it seems like a workable solution ... but it would also undermine the reason we went to a fixed-cost system in the first place, which was to eliminate the need for guildmembers to bid against each other rather than for a particular item.
Rather than amend our rules, we've attempted to educate our members about two of the major disadvantages to hoarding:
First, EP and GP decay by 10% every week. This means that even if you view GP as a penalty, it's one that diminishes over time. When Kel'thuzad finally gets around to dropping The Turning Tide, that tier token you took weeks or months ago may very well have decayed to insignificance. A Green Macaw in the hand is worth two Hyacinth Macaws in the bush, as they say.
Second, hoarding undermines the system. If everyone hoards, then no one receives gear, raid DPS/tanking/healing doesn't improve, and bosses don't die (except in "easymode" WotLK — but that won't be the case forever!). On the other hand, if everyone bids on all of the upgrades available to them, PR becomes much more fluid, and no one has to worry that the item they took today will cost them the drop they really want three weeks from now. The system works best when no one attempts to undermine or outsmart it.
Fire Mage for a Day
... Or for three bosses in Heroic Naxx, if you want to be technical about it.
I may be Affliction at heart, but I'll admit: my curiousity was piqued by the new Glyph of Conflagerate, which prevents Conflagerate from consuming Immolate and therefore changes the entire Destructrion rotation. My main problem with Fire Destro has always been timing Conflagerate so it only clips Immolate's last tick; I can't hit them all consistently, and frequently end up losing DPS by clipping Immolate or missing Conflagerate altogether. Since this is a non-issue with glyphed Conflagerate, I thought — why not try 2/13/56 on for size?
Um, yeah. The next time I decide to respec less than an hour before a 25-man raid, with only a few minutes to spend toasting Target Dummies before I have to start thinking about invites ... kick me in the shins. Or at least remind me of my sub-tank DPS on Loatheb.
(It's not really fair for the class that brought you Seed of Corruption to complain about Cat Swipe being totally OP ... but out-DPS'd by a bear druid for most of the Plague wing? /cry)
The problem wasn't with the spec itself, or even with my gear (I think; 20% crit before talents seems a little low). No, it was the fact that Destruction's rotation is even clunkier than Affliction's, and (due to my own poor planning) I had very little time to experiment with it before the raid. Granted, it's only three DoTs instead of six. But it's also two cooldowns (Chaos Bolt and Conflagerate) vs. one (Haunt) and three procs (Molten Core, Backdraft and Backlash) vs. one (Nightfall) — so instead of watching six things on one DoTimer, I'm watching eight things on three separate bars.
That's ... a lot of things. /boggle
And I didn't have nearly enough practice at it to be effective, which is why I caught a port to Undercity while Loatheb loot was being handed out and specced back into Affliction. I'd like to give Fire Destro another try— I know I can do better! — but I'll be smarter about it next time and test drive my new spec in a heroic or 10-man before plunging headfirst into Heroic Naxx.
Anyway, with a four-piece T7 bonus, my initial rotation looked like this:
Lifetap > Curse of Agony > Immolate > Corruption > Conflagerate > Incinerate/Drain Soul (at >25%/<25%, respectively)
I opened with Lifetap to proc my four-piece bonus, which is +300 spirit for 10 seconds. It's a little awkward to tap at full health, but I'm making a concentrated effort to weave Lifetap into my rotation, in part to activate the bonus at beneficial times, and in part to avoid causing undue stress for the raid's healers (especially now that we're clearing Naxx with four).
Curse of Agony was next, to proc Molten Core as soon as possible, followed by an Immolate. Some Destrolocks recommend dropping Corruption from the rotation, but I cast it in the one second dead zone immediately following Immolate (I'm not sure if this is a bug or "working as intended," but you can't currently cast Conflagerate until Immolate ticks once, so an instant-cast Corruption is convenient here). I hit Conflagerate as soon as Immolate ticked, and then spammed Incinerate or Drain Soul as my fillers.
The variables are Chaos Bolt and Soulfire. As soon as Molten Core procced (off of Curse of Agony or Corruption ticks), I cast my first Chaos Bolt, and then hit it on every cooldown thereafter. I experimented a bit with casting Soulfire in place of Incinerate when Backdraft was active, but I was burning through shards so I'm not sure how feasible that would be in the long-run.
Once I've perfected the rotation, I'll take a look at the numbers and maybe even do some *gulp* warlock maths to tweak it. In the meantime, this is all qualitative analysis and speculation; there is nothing remotely quantitative about it, so take everything I've written with a grain of Deeprock Salt.
Note: I borrowed the subject line for this post from Larísa, who once speculated about temporary class changes after a visitor stumbled upon her blog after Googling "fire mage for a day." My educated guess? A disillusioned Afflock contemplating dustruction! <3
The hands down best thing about 3.0.8?
It broke Wintergrasp.
No, really. I hate Wintergrasp. With a fiery passion the likes of which the destruction tree has never seen! *shakes fist*
Not only is it a zone-wide no fly zone that makes getting from Dalaran to the Sholazar Basin a major pain in my Undead ass (My Oracles! Are dying! And I'm stuck skirting the edges of Icecrown to get to them! /cry), but it causes continent-wide lag that makes the rest of the game virtually unplayable. Seeing "LFM, Wintergrasp Raid" in Trade is my cue to high-tail it to an alt and hide in Eastern Kingdoms or Kalimdor for the duration of the battle.
And ... ugh. If I have to hear my sister tell me one more time that she and her friends are going to go retake Wintergrasp so Carebears like me can raid Archevon (only a battleground junkie like her would consider the three minute zergfest that is Archevon a "raid boss" /scoff) ... well, I just might be forced to roll an Alliance rogue and l2PvP so I can gank her. Repeatedly. Because all a rogue has to do to kill a warlock is look at it and /spit, right?
Right?
/end rant
A crisis of identity?
I realized after I clicked "Publish" on my last post that I started it as a warlock and ended it as a shaman. As you can see, I'm undergoing a slight crisis of identity.
I honestly couldn't tell you which character is my main and which is my alt at this point.
I know the warlock class better. I understand the basic theorycraft: how to spec, how to gear and how to gem; exactly what my rotation should be, and why. I know some of the coefficients, and I know where to look for the ones I've forgotten. I can comfortably give advice to new warlocks on most aspects of the class. (For PvE, that is. If you want PvP, go to Out of Mana. PvE locks never OOM.)
I'm not quite there yet with my shaman. I'm still in soaking-it-all-in mode. I spent 20 minutes before work today researching gems I had never even looked at before. (Apparently, I should be socketing intellect as a resto shaman rather than spellpower/mp5; who knew?)
I raid 25-man's on my warlock (more a necessity than a desire, since my guild currently has three restos but only one full-time 'lock) and am working diligently to max out her rep. But I run 10-man's on my shaman and will almost always volunteer to heal a heroic instance before I reluctantly agree to DPS it.
(Mine has to be the only guild in the entire world right now with a DPS shortage. WTT tanks and healers for ranged DPS, PST.)
I hate competing on the damage meters — especially because I often can't. Trash pulls and fights like Kel'thuzad, P1, and Gothik, P1, bore me to tears. Nevermind casting my DoTs; raid DPS being what it is, mobs die within the space of a single Shadowbolt cast so there is literally nothing for me to do other than farm Soul Shards off of other players' kills.
(From the Shadow Priest to me on our last Heroic Kel'Thuzad: "Damn it, Sar, stop ninjaing the Soul Shards! Leave some for the rest of us.")
And yet ... I love the "mini-game" that is raid healing. I find myself more engaged in the fight, more aware of what everyone else is doing. I don't feel compelled to compete with the other healers; each healing class has its niche, and our contributions to the raid can't be wholly or accurately represented by percentage of healing done.
I chat more in the Healer channel than the warlock channel ... but that might have something to do with the fact that I'm the often the only 'lock in the raid. (The priests have taken to joining the warlock channel on the grounds that their ability to spec Shadow makes them "honorary 'locks" — and they don't want me to be lonely.)
After spelling it all out (literally!), I think it's obvious that I'm leaning more and more towards my shaman, but playing my warlock out of sentimentality and obligation. She is truly my alter-ego, to the point that my boyfriend's pet name for me is, simply, "Warlock." And as I found out during one exceptionally painful night of hockey-induced wipes, you tend to forget about all of the little things a 'lock brings to the raid — Healthstones, Soul Stones, summons every time you fall off the pipe between Globbulus's room and Glutch's or die to Frogger ten times in a row — until you don't have one.
I'm hoping to be able to keep the shaman reasonably well-geared in 10-mans, and maybe start bringing her to 25-man raids once we open them up to alts and off-specs (lower Naxx is on farm status, and we're already DEing more epics than we can actually use). Then, once Uldaur is released and we're back in progression mode, I'll see what the raid actually needs and go from there.
In the meantime, is it bad that I'm praying for one of our resto shamans to get bitten by the DPS bug and beg to go Enhancement or Elemental? ... Because, I totally am.
See you in Storm Peaks!
Patch 3.0.8 is live!
... And while my boyfriend is lamenting the loss of something like 4K armor, I'm /dancing for joy. Not because warlock DPS was fixed (it wasn't; clearly, warlocks are intended to be the ret paladins of Northrend), but because of this:
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
IT'S ABOUT FREAKIN' TIME.
If you think Sons of Hodir dailies suck, try doing them as an Affliction 'lock. There's nothing quite like running up to a Niffelem Forefather, throwing all of your instants on him — and then watching the resto druid drop out of the sky and tap him with a Moonfire before your DoTs tick. If the druid isn't a complete jerk, he'll follow the Moonfire up with something to build threat; if he is, he'll stand back and watch you pull DoT aggro and tank his mob for him.
If I had a Soul Shard for every time this happened to me, I could summon the entire Stormstrike battlegroup to Dalaran. One at a time. The old way. Before 3.0.8 and these newfangled "Summoning Pebbles" (as they shall henceforth be known).
Even in this era of "lolock," Affliction is an insanely good grinding spec, and the new insta-tap mechanic makes it even better. It may even be too good ... but don't tell Blizzard I said that. >.>
Case in point: doing the Polishing the Helm daily, I will typically DoT-kite my way through the Hiburnal Cave, tossing Curse of Agony, Corruption and Siphon Life on every Viscious Slime and Jormunger I see, occasionally dropping a Howl of Terror to scatter them, followed by a Drain Life to heal myself back up to full. It don't have to worry about how many mobs I pull as long as I can stay ahead of them, because with Siphon Life ticking on every one and my Howl of Terror/Drain Life combo as a safety net (not to mention Death Coil for emergencies), I can tear through the entire Cave without stopping except to loot. Given that my DoTs can now tap instantly and at range, I really don't see anyone else being able to compete with me. Sure, a Druid or a Hunter can insta-tap at range, too, but they have to stand relatively still to DPS. Like the Energizer Bunny, I just keep going ...
On a somewhat related note, I really wish that there was some way we could cancel DoTs — kind of like a Totemic Recall for DoT effects. So many raid bosses drop aggro between phase changes (I'm looking at you, Hydross!) that I have to "stop DoTs" well before the end of each phase. That's 60% of my DPS, gone.
The fact that Ghostcrawler is actively soliciting feedback on warlock spells gives me hope. Maybe now that he's done playing with Death Knights, Druids and Hunters, it will be our turn. In the meantime, I'm determined to enjoy what we did get with this patch: a brand new tapping mechanic and a 6 second cooldown to Circle of Healing and Wild Growth.
(You mean I may actually get to raid heal again? My days of pretending I'm a paladin with these Flashes of Lesser Healing Light could be over?! Madness.)
You know you're an addict when …
... you describe your brilliant new color scheme in terms of class colors. My kitchen is now paladin pink.
The goal for the weekend? A hunter green focus wall in the great room (which isn't the shade of green that Benjamin Moore would recognize as "hunter" ... but I bet you know what I'm talking about!).
/geek
I wish I could be excited about my four-piece bonus.
Dear Uncle Kel,
I was very sorry to hear about your most recent demise. Especially since you have a week-long rezz timer. I really think you should talk to someone about that. Ingvar the Plumber Plunderer over in Utkarde Keep gets to come back in about three seconds. Try to get in on some of that action.
Yes, I know. Arthas is a fickle bastard. Sorry, Uncle, but that's your cross to bear. I clearly chose the winning team.
(Seriously. Have you seen Sylvannas recently?)
Anyway, thanks for remembering me in your will again. I'm really enjoying the new sword. I'm still not so sure about the hat, though ...

It reminds me of someone I used to know.
A long time ago.
In a galaxy far, far away.
I can't quite put what's left of my fingertip on it ...
But it will come to me.
Love,
— Elle
P.S. The kids and I will visit you again on Saturday, if that's okay? I'll bring cookies.
