Altadin
31Dec/083

WoW, Randomly.

And a sprinkling of other stuffs, too!

  • For some reason, Malygos P3 is a lot easier than the Aces High! daily in Coldarra.  I still haven't managed a successful turn-in of the daily, but Malygos with broken gear — no problem!
  • "Champion of the Frozen Wastes" is a stupidly long title, which is why I'm still rocking my "Hand of A'dal."  Oh well.  It could be another "Champion of the Shiny Sparkly Thing."  Like a Warlock really wants to proclaim her championship of the Light-addled Naaru!  /scoff
  • I'm tempted to drop Skinning for Inscription on my shaman, because the idea of grinding out Sons of Hodir rep twice makes me /cringe.  But that would give me two crafting professions (the other is Jewelcrafting) without either of the gathering professions that support them.  I suppose I could level my 68 Paladin to 77 and make her a double-gatherer, but ... that sounds like an awful lot of work to avoid an awful lot of work.
  • We carried a newly 80 Death Knight (a former raiding Boomkin and the little brother of one of my officers) through Naxx 10 last night.  He somehow managed to incorporate a taunt into his DPS rotation.  /facepalm  He died a lot and came slightly under the tanks in damage, which was to be expected.  What was not expected?  Watching him roll on (and win) the epic 2H off of Kel'thuzad that should have gone to our Ret Pally.  I guess I'm Master Looting 10-mans from now on. >.<
  • It's really hard to interest myself in work on New Year's Eve, with half of the office gone for the day.  Even if I do have reports to do before I can leave, too.
  • My sister is mad at me because he ex-boyfriend was talking about pubic hair (not hers) in guild chat.  She /gquit after the break-up; he didn't.  But he's a rare healer and she's just another 'lock ... so, really, who did she expect me to side with?
  •  Just kidding, Elizabeth, if you ever find this blog.  I love you and will send you lots and lots of Ebonweave!
  • 10 + 10 = 20, not 25. 11.something million subscribers and Blizzard still fails at maths.  Sigh.
  • I had a nightmare last night about Naxx 10 loot, paladins and everfrost chips.
  • It took me forever to realize that anytime someone called "Bacon" on Vent, it was because something happened with someone's Beacon of Light.  Boys.  Are.  Weird.
  • If I blog about someone else's blog, is it polite to tell them?  Or does it come off as shameless link-whoring, since most hosts have trackbacks?  I don't want to be rude, but I don't want to be a link-whore either. :S
  • Reports.  Must do them.
  • Then alcohol.  Possibly.  Or just more frantic leveling-of-the-shaman-to-80?  We'll see.
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31Dec/082

This started as a post about healing …

Rohan of Blessing of Kings recently posted a list of complaints about PuG DPS, from a healer’s perspective.  As a DPS main with a healing alt, I’m hard-pressed to disagree with any of them ... as much as I find myself wishing I could.

One of Rohan's pet peeves is mine as well: players who post the damage meters every other pull.  As an affliction ‘lock, I shine on long fights, but I can’t compete on the trash meters and shouldn’t have to.  I’m specced for longevity, mobility, self-sufficiency and sustained DPS.  The trade-off is that my trash damage is abysmally low.  (Case in point: I once put myself on /follow between boss fights in Naxx 25 to bathe my dogs, and no one noticed!*)

As a guild leader and sometimes raid leader, I don’t care if you can blow all of your cooldowns and burst through trash at 4K DPS.  If you run OOM two minutes into a 10 minute boss fight because you have no concept of mana efficiency, or if you're missing one in every ten spells because you gemmed for spell power and haste over hit, then you simply aren’t as valuable to the group or raid as a player who can manage sustained DPS, even if she can’t come close to your “peaks.”

There’s a destruction warlock in my guild who advertises himself in Trade as 4K+ DPS.  In his defense, I've seen him hit 4K after a series of lucky crits.  But on our most recent Heroic Patchwerk, I topped the meters at 3.7K, closely followed by an unholy Death Knight and a retribution paladin.  The hotshot ‘lock didn’t even make the top 5 (probably because he refuses to gem for hit over spell power and thinks Chaos Bolt is the cornerstone of his PvE rotation *sigh*).

One of Rohan's other frustrations is party members who don’t run back after the wipe.  This is one I can relate to no matter which hat I’m wearing.  As a healer, few things irk me more than rezzing everyone else in the group who was too lazy to run back with me — especially the elemental shaman.

Hello!  You can rezz, too!

Ancestral Spirit is not a deep resto talent!

As a warlock, it’s the same thing — but with summons instead of rezzes.  If I have the soul shards for it, then no, I don’t mind summoning you directly into the instance.  Especially if there happens to be World PvP happening at the stone.  But for the love of all things dark and demonic, ASK FIRST.

Don’t hearth to Dalaran because you ran out of arrows or forgot to repair, without telling anyone, let alone asking if I have the shards to act as your personal, inter-dimensional taxi cab.

Don’t zone into the instance after a wipe, ninja /afk, and then beg for a summon five minutes later when the rest of the party has finally made it back through whatever labyrinth we happen to be running to find the last boss who thwarted us.

And by the way, there is no summoning stone for the Vault of Archevon, and half the time the portal from Dalaran is closed.  If I have to make the trek through Wintergrasp, risking death and dismemberment in a PvP zone to enter a PvE instance, then so do you.

... I’m off on a tangent here ...

I started this post with the intention of talking about a tongue-in-cheek comment I made in response to Rohan's post:

A careless DPSer can be just as frustrating to conscientious DPSers as to healers and tanks.

Especially when the mage refuses to focus-fire, pulls aggro, iceblocks, and gets the poor, unsuspecting warlock (what? we exist!) murdered because the tank is suddenly out of range.

I thought this was a fairly innocuous comment (less the dig at mages, of course, but sometimes I just can’t help myself).

I checked the blog on a whim before work, and found a couple of responses, including this one from a poster named Chris:

If a mage is pulling aggro these days, then your tank is terribad.  Almost every Heroic and Naxx pull is AOE these days, and if Blizzard/Flamestrike/Arcane Explosion is pulling aggro, either the tank isn't using the correct abilities, or they're spec'd incorrectly or just plain bad.

Further, if after an iceblock the Warlock is the next aggro target, that's even MORE proof that the tank is bad.  How are both the Mage and the Warlock above the tank's threat?

Answer: The tank is bad.  Period.

Actually, my tank is good. Very good.

I may be slightly biased in this regard because my tank is also my boyfriend, but I think his résumé speaks for itself.  A feral druid, he was my guild’s Main Tank throughout The Burning Crusade, leading us from Attumen all the way to Illidan.  He's tanked all heroic and raid content currently available in Wrath of the Lich King, up to and including Malygos.  With a guild group, in a raid environment, he won’t lose aggro.  Period.

... And believe me, I’m trying to pull it off of him.  It’s a private challenge between us, and the details are almost certain to be TMI — so let’s just say that I have a pair of gloves enchanted with 2% threat and have been known to cast Searing Pain from time to time.  That’s how incented I am!

No, the problem isn’t the tank; it’s the mechanics of tanking as a druid vs. the “almost every Heroic and Naxx pull is AoE these days (so I don’t have to worry about the tank’s threat, let alone my own!)” mentality that has dominated the PvE game since 3.0.1 and is captured so well in Chris’s comments.

In order to establish aggro on a multi-mob pull, my boyfriend/tank will Starfire the third kill target, Moonfire the second and Feral Faerie Fire the first.  This is generally enough to grab their attention, but not enough to hold aggro if the DPS starts unleashing the AoE before he is able to hit the mobs with a Swipe or glyphed Maul.

Unlike Consecrate and other AoE tanking tools, Swipe hits in a frontal cone rather than in a full 360 degree arc.  This means that a druid tank needs a second or two to position the mobs (especially if a pack contains casters, which are always tricky) after the pull before he can start building reliable threat.

What inevitably happens in a PuG is that someone will see the initial Starfire cast and blithely assume that the tank has aggro on ALL of the mobs, including those he hasn’t touched yet, and start DPS before they, or he, are in position.

If a mage pulls aggro at this point with a Bizzard/Flamestrike/Arcane Explosion, it’s 100% her fault — not the tank’s.

And while it could very well save the mage's life, a poorly timed Iceblock could also send a loose mob ping-ponging through the party or raid.  This is because once the mob is out of the tank’s melee range, it takes 130% of threat to pull aggro.  If taunt or Feral Charge are on cooldown, the tank doesn’t notice the loose mob right away or is simply operating under a “You pull it, you tank it!” philosophy (and I know several who do), then the healer and any conscientious DPSers who were at max range at the beginning of the pull will find themselves in melee range of a rampaging mob, and that much more likely (110% vs. 130%) to pull healing or backloaded DoT aggro.

(My threat ramps up over time as my DoTs tick.  I can safely single-target DoT mobs while the tank is dragging them into position — assuming that the Mage doesn’t do something stupidly reckless and get us all killed, of course.)

If this sounds like a specific set of circumstances, rest assured … it isn’t.  This happened to us every. single. pull. in a Heroic Culling of Stratholme PuG, to the point that my boyfriend flat-out refused to tank the instance (at least until a guild group coaxed him into it and he won his bronze drake, the jerk!).

While what started as a response to a Paladin healer and his pet peeves somehow evolved into a rant about druid tanking mechanics, Rohan's original point remains a good one:

How the DPS acts is much more of a wild card, and really makes the difference between a pleasurable run and an unpleasant run

— not just to the healers, but to the rest of the party as well.

 

*This isn't something that I would usually do or condone, but my terrier had just come back from the groomer with ticks(!), so I wanted to dip all four dogs as soon as possible.  I tried to duck out of the raid, but there was no one else available to take my place.

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30Dec/080

Better late than never? A belated introduction post.

I'm one of those socially awkward, pathologically shy girl gamers who likens small talk to void zones: useless, swirling holes of black energy; mini-vortices of The Bad® that exist for no other reason than to be avoided — if not at all costs, then certainly at most of them.

Most, because if (1) I can heal through it and (2) the reward is appropriately epic, then I might hazard a "Lovely sub-zero weather we're having here in Storm Peaks" or "Don't look now, but I think the octopus on the end of your Terestrian's Stranglestaff is happy to see me." 

Either that, or rigor mortis finally set in.  Creepy.  (I sense a new blogpost coming on:  "You know it's time to DE your Karazhan epics when...")

... I think I might have taken this analogy (analogies? bizarre stream of consciousness?) a little too far ...

Anyway. The point is that I detest small talk, which is why I neglected to make the obligatory introduction post when I started this blog. 

I've been remiss.

So.  Who am I?

In an effort to be un-remiss — not to mention avoid turning this into some kind of boring "about me" monologue — I resort to my old friend: the bullet point.

I am:

  • an Undead Warlock, and occasionally a Tauren Shaman;
  • currently specced deep Affliction and the kind of haphazard I'm-still-leveling-my-alt-to-80-so-I'll-put-points-wherever-they-land-Enhancement that makes real Enhancement shamans cry;
  • a self-professed Carebear, even though I play on a PvP server;
  • a roleplayer at heart;
  • a geek;
  • a guild leader and, on rare occasions, a raid leader — although I much prefer to leave the latter to my boyfriend (yes, we met on WoW; no, it is not an e-Relationship);
  • not nearly as obsessed with green fire as some of my posts would lead you to believe (still, I don't see why we can't have a purely cosmetic minor Glyph of Green Fire when mages get a purely cosmetic minor Glyph of Polymorph: Penguin);
  • generally disdainful of mages, in part because I'm a warlock and it's in my nature, and in part because I've never met one who didn't scream bloody murder everytime she took damage — including from a level 1 critter aggro'd by a frost nova /cough; and
  • as of last night, a Champion of the Frozen Wastes!

But more on that later.  For now, work beckons. 

(Speaking of void zones ...)

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24Dec/080

Sartharion with one drake

Aha! 

After 40 minutes of searching high and low — not to mention in some of the oddest places; did I really think they would be in the microwave?! — I finally found my car keys.  Go me. 

I'm at work now, nursing a mug (technically, an environmentally unfriendly styrofoam cup) of hot chocolate and wondering why I have 91 new e-mails on Christmas Eve.  Shouldn't these people be out shopping, or something? 

(Not me!  I did all of my Christmas shopping on ThinkGeek.com.  And by the way, how awesome is this shirt for a girl gamer whose last name just happens to be "Kiss"?)

I've already mentioned that lieu of sleep or frantic cleaning, I joined nine other intrepid guildies last night for our first successful "S1" kill — the server's shorthand for "Sartharion 10, with one drake".

So ... How did we do it? 

Group comp looked like this:

Main Tank: Feral Druid
Off Tank: Prot Paladin
Healers: CoH Priest, Resto Druid, Resto Shaman
DPS: Survival Hunter, Mage, Ret Paladin, Warlock, Warrior

This is one more healer than we typically run with, but we planned on leaving Vesperon up.  Since he's the drake who decreases health points by 25%, three AoE healers seemed like a very good idea. 

Besides, no one else was on.  >.>

At first, we tried to follow WoWWiki's advice and send all of our DPS into Vesperon's portal to nuke his disciple and dispell his Twilight Torment effect — basically, an aura that reflects a percentage of the damage done to Vesperon to the damager-doer. 

So the bear tanked Sartharion and Vesperon, while the tankadin was on add control and either the fury warrior or ret paladin — whoever made it through the Twilight Portal first — off-tanked Vesperon's disciple.  The resto shaman followed the raid, while the priest and resto druid stayed with the tanks and helped mop up splash damage in between portal phases.

With the exception of the time (okay, the two times ...) I died because the disciple found found me before an off-tank found him, the strategy seemed sound.  Unfortunately, for our level of gear, it was just too slow.  The priest and tree druid were going OOM before Vesperon was down to 20%.  Between his water shield and periodic portal phase reprieves, the shaman was able to last a little longer — but once the priest and druid bottomed out it was only a matter of time before a tank went down and the raid wiped.

After a couple of failed attempts, we decided to ignore the portal phases entirely, instead nuking Vesperon and healing through his Twilight Torment.  The hunter misdirected Vesperon to the druid, and as soon as the druid had aggro, the shaman popped Bloodlust and the DPS blew all of their trinkets and cooldowns to burst Vesperon down.

I don't think this tactic would have been successful without three AoE healers; even with them, the DPS had to back off of Vesperon anytime our health dipped below 40% and switch to either Sartharion or the fire elementals (which we ignored while Vesperson was up) until the healers could top us off again.  

But because our healers are amazing — and because the druid and fury warrior are so used to tanking togeher (the warrior is main-spec prot) that they were able to pull off a flawless Taunt > Shield Wall > Battle Rezz  > Taunt combination to get a dead DPSer back, we managed to down Sartharion after just two tries using this strategy.

24Dec/080

Frantically cleaning? Really?

... Okay, so when I said "frantically cleaning," what I really meant was running Obsidian Sanctum 10 and Naxx 10 from the moment I got home until 3 o'clock in the morning.  I may be a little tired right now, but for our full first one-night clear and a Twilight Assist achievement ... totally worth it!

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23Dec/080

PuG Loot Rules

One of the disadvantages to blogging from work is that my access to WoW-related sites is restricted by my company's Internet filters.  I can't view gaming websites, including most blogs.  Google's feedreader allows me to keep up on my favorites, but I can't post comments on them if they're hosted on private domains.  (Although not, for some reason, BigRedKitty.  Whatever BRK is doing to keep his site off the corporate radar, can the rest of you kindly do as well?)

Side note: the fact that gaming sites are blocked at work is a minor inconvenience — and by minor inconvenience, I mean major pain in the ass — for a financial analyst specializing in the Hospitality and Gaming industries.  >.<  Not only am I blocked from viewing WoW sites, but I'm also unable to look at anything related to the casinos and resorts I'm supposed to be analyzing.   That's corporate America for you, I guess ...

Anyway, Matticus posted an open-ended question about PuG loot rules this afternoon that I would have liked to comment on.  Since I can't now (and probably won't remember when I get home tonight and start frantically cleaning in preparation for my parents' arrival in 2 days, 3 hours and 54 minutes), I'll just borrow it as inspiration for today's post.

Matticus recently participated in a Naxx 25 PuG with some fairly specific loot rules —

  1. 1 Tier roll for the entire night
  2. 1 Need/1 Greed for Spider and Plague Wing combined
  3. 1 Need/1 Greed for Military and Abomination Wing combined

— and asks:

Have you participated in any heroic raids lately.  How has loot been handled?

The answer to the first question is simple: no.  With the exception of Vault of Archevon, which is impossible to schedule in advance, I don't allow my guildmembers to PuG heroic raids unless they know they won't be able to attend the guild raid that week.  Even then, I ask them to talk to an officer before joining a Naxx 25 or OS 25 PuG — if only to avoid setting the precedent that it's acceptable to PuG progression content if you "think" you can't attend the guild raid, are worried you might be wait-listed, or simply feel you have a better chance at loot via /random roll with a PuG than following EPGP with the guild.

That said, I don't think anyone in my guild would actually prefer a PuG to a guild run.  I have tried very hard to build a community that players want to be a part of and, for the most part, I think I've been successful.  But some of our more casual members (those once- or twice- a month raiders who don't meet our attendance requirements for dedicated spots) might choose to take the opportunity to PuG if it presented itself, especially if they thought they might be wait-listed from the guild raid.  Since we do save a handful of raid spots for our casuals as a matter of principle, we would be hard-pressed to raid if they all started saving themselves to PuG's. 

So, no, I haven't PuG'ed any heroic raids since dinging 80. 

However, as a guild leader, I am occasionally forced to look outside of /g to fill the last few spots in a raid, and am still struggling with how to deal fairly with PuG's when it comes to loot.

As a guild, we use EPGP — a ratio-based system in which players earn Effort Points (EP) for participating in raids and recieve Gear Points (GP) for taking loot.  The ratio of EP to GP determines their priority, or PR, on future drops. 

Although it is possible to add PuG's to our system, it isn't practical.  PuG's won't earn enough EP in a single raid to meet our minimum threshold to bid on loot, and because they aren't guilded, they aren't likely to raid with us again.  This means that if we were to hold PuG's to our rules, they would have virtually no chance of recieving loot.  In other words, they'd be working for nothing.

When we were one of a handful of Horde-side guilds farming Black Temple, a PuG might join our raid for nothing more than the opportunity to see new content.  Now that PuG's are routinely attempting (and in, some cases, clearing) 25-man's, this isn't enough.

Under our current PuG rules, PuG's are invited to /roll against guild members for all main-spec upgrades of the appropriate armor class. 

If the PuG wins the roll, then he or she also wins the item.  'Grats! 

If a guildmember wins the roll, then the item is distributed according to guild rules — not necessarily to the guildmember who won the roll, but to the guildmember with the highest PR at the time.

Most of my raiders hate this rule.  I hate this rule. 

But I think it's fair. 

As stupidly obvious as this sounds, our goal as a raiding guild is to raid as a guild.  If we have to PuG to fill our raid roster, then we've already failed.  We are now indebted to the PuG or PuG's who allow us to raid in spite of this failture. 

In my mind, then, PuG's deserve to be rewarded — or, at least, deserve the potential to be rewarded — for their role in salvaging our raid

If we could do it without them, we would.

If we can't, then they are well and truly needed ... and that makes them as much a part of our team for the night as any guilded raider.

One of my long-time raiders complained (upon losing a T6 roll to a PuG) that it's more lucrative to raid with us as a PuG than as a guildmember.  If a PuG wins a roll for an item, then that item is essentially "free."  But if a guildmember wins it, then he recieves GP, which lowers his priority for future drops. 

I don't necessarily agree.  While it can be painful to see the one drop you've waited three months for  looted to a PuG, it's important to remember that the fact that the PuG is there is what allowed you to see it — and /roll for it — in the first place!  Without the PuG, the raid would  mostly likely would have been canceled.

Of course, the simple solution to not likeing the PuG rules is not to PuG in the first place.  I've told my guildmembers on several occasions that we aren't supposed to like the rule.  The fact that it favors PuG's (or is percieved to favor PuG's) encourages accountability: if you sign up for a raid, you had better be there!  24 other people are counting on you.

The rule also incents  us to recruit appropriately.  A large part of the onus for this is on me: as as the guild leader, it is my responsibility to ensure that I have the right number of raiders — enough to fill raids consistently, but not so many that I am consistently asking would-be raiders to ride the bench. 

Unfortunately, this is easier said than done in a casual guild, with a raid roster that is likely to change from day to day, if not hour to hour — but that's a subject for another post.

22Dec/080

I have a confession to make

I'm leveling a resto shaman.  Fast.

My brother whispered me from his druid the other night:

[Brother]: Weren't you 72 yesterday?
[Me]: Yep.
[Brother]: And you're 76 now?
[Me]: Yep.
[Brother]: Wow.

In my defense, it was a four day weekend — for me, anyway.  I have a week and half of vacation time to use or lose before the end of the year, so I'm taking Thursdays and Fridays off for the rest of the month. 

I spent the better part of two days leveling my shaman in Howling Fjord, Dragonblight and Grizzly Hills, in attempt to power myself to 80 and help alleviate the healer shortage currently afflicting my guild.

My guildmates think I'm doing it because I'm a team player.  I put the guild's health (which is tied to its progression; nothing dooms a raiding guild faster than stagnation) above my own enjoyment of the game — which is true.  To an extent.   I'm invested in my guild (it is, after all, my guild) and want it to succeed.  If I have to shelve my beloved 'lock for a while to make it happen, I will.

But, to be completely, 100% honest  ...

I love healing. 

No, really.  Would I lie to you?

(Okay, I would.  But I'm not.  You'll just have to take my word for it.)

One of my guild's former resto shamans, now a Death Knight, posted this in his blog the other day:

Raiding as a healer is exactly the same every time.  Watch the tank's bar and don't let anyone die.  Every encounter is nothing but 25 different bars.

Bet you didn't even know I read your blog, Faelan. ;)

Maybe this is just a "grass is always greener" situation, but I disagree.  I healed briefly on my shaman at level 70 — she was a back-up healer for BT farm raids towards the end of The Burning Crusade — and had the opposite experience:  far from behing exactly the same, every fight was different.

As a DPSer, I have a routine.  It doesn't change much from fight to fight.  Run in, Shadow Bolt, DoT, DoT, DoT, DoT, DoT, Shadow Bolt, Shadow Bolt, DoT, run here, run there, DoT, DoT ... over and over again. 

And this is as Affliction, a playstyle I love so much that I wrote a song about it.

As a Destrolock, it was even worse.  Run in, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, run here, run there, Shadow Bolt, Soul Shatter, Shadow Bolt.  If I was very lucky, and our Affliction 'lock had a late table and missed the raid, I might get to cast a Curse of Elements every two minutes.  Or Soulstone a healer if she was targeted for some kind of gimmicky YOU HAVE 30 SECONDS TO LIVE! RUN OUT! RUN OUT NOW! boss attack.

As a healer, not only do you have to master the movement of the fight, but you are also charged with the responsibility of keeping 24 other people alive — none of whom are ever doing exactly what they did last time. 

Your perspective of the fight may be reduced to 25 health bars, but those health bars are dynamic, damn it.  You have to know your role, and your priorities within that role, and act accordingly. 

I don't want to replace my 'lock as my raiding main, especially now that I've named my blog Fel Fire, but I'm determined to have a viable healing alt for those raid nights that we're down one and neither the ret paladin nor the enhancement shaman is willing to step up to the plate.

22Dec/080

Naxx, Naxx and more Naxx!

[Tankadin]: OMG.
[Tankadin]: I just realized something.
[Tankadin]: The raid started at 6. I’ve been playing for NINE HOURS.
[Me]:
[Me]: I have got to get a life.
[Tankadin]: Seriously!
[Boyfriend]: I don't know. I spent most of the day raiding with my girlfriend and best friend. It's been a great day for me. =D

... and this is why I love him. <3

I consider myself a fairly casual player, and have often described the guild we lead as "determinedly casual" — but let's face it.  There's nothing casual about nine consecutive hours of raiding! 

To be fair, it wasn't the entire guild.  It was just the 10 of us crazies who decided to celebrate our first full clear of Naxx 25 with our first full clear of Naxx 10. 

For the record, we didn't quite make it.  By the time we got to Sapphiron, mini-edition, it was 2 AM and we were starting to nod off.  (I think I may actually have slept through a few of the trash pulls leading up to Four Horsemen.  Fortunately, no one expects the Afflock to do much more than spam Seed of Corruption and Drain Soul until boss time anyway.)

The highlight of the night was relearning the Four Horsemen fight with only two healers.  Every other time we've done it (all two of them!), we put a healer on each of the tanks up front, and an off-healer — a shadow priest or elemental shaman — on the ranged tanks at the back of the room.  We didn't have an off-healer available to us last night, so we were forced to be creative.  It took a few wipes and some tweaking, but we finally got it, and the energy and ethusiasm as the fight came together — with every single member of the raid contributing in a material way — was amazing.

After our Death Knight dropped out in sheer exhaustion (sorry, Sean!), the group looked like this:

Tanks[Boyfriend], [Tankadin]
Healers: CoH Priest, Holy Paladin
DPS: Rogue, Rogue, Fury Warrior, [Me], Mage, Hunter

We put my boyfriend — a feral druid — on Thane, along with the CoH priest and all of our DPS.  They concentrated on bursting Thane down within four Marks while our tankadin solo'd Baron Rivendare, using Seal of Light, Flash of Light and finally Lay on Hands to keep himself up without the benefit of a healer.  

When Thane went down at four Marks, my boyfriend traded places with the tankadin, who ran out and healed himself while waiting for his own Marks to fade.  The plan was for them to trade-off every three Marks for as long as it took to down Baron, with the bear blowing all of his cooldowns on his second turn to tank (since he would be without heals while the priest was Marked). 

But then something I couldn't see happened, and—

/RW BEAR DOWN!

Fortunately, our fury warrior was able to tank Baron until the paladin picked him up again, and Baron died before three Marks.

Meanwhile, the Healadin and I "tanked" the riders in the back of the room.  Our job was simply to survive.  For the most part, I was able to keep myself up using Demon Armor, Siphon Life and Drain Life, while the Holy Paladin spammed Flash of Light on himself.  We tried to position ourselves so I was in his range as well, but between trying to outdistance the opposite rider's Mark and simultaneously avoiding void zones, it was a hit and miss affair.  He managed a couple of really well timed Holy Lights on me, though, and I was positively effervescent in my praise at the end of the run.

All in all, it was a good, exhausting night.  Thanks to our earlier success in Naxx 25, I'm now attuned to the Eye of Eternity, so I foresee Malygos in the very near future!

... but I think I might need a nap, first ... /zzz

22Dec/080

Blogging about … blogging?

One of the things I’ve learned from the many WoW blogs I peruse at work (Google® Reader: 1, Internet filters: 0!) is that consistent updates are the key to attracting — and retaining — readers.  Once I add a blog to my feedreader, it's there forever (lazy 'lock is lazy), but my favorite blogs are inevitably those I can count on for frequent updates.

This isn’t to say that quantity > quality; far from it!  But no matter how well-written a blog is, if it’s only updated once or twice a month, it’s unlikely to hold my interest for much longer than it takes to read through the last half-dozen entries.

Part of it has to do with relevance.  If an author’s most recent post is a three-week old description of her first impressions of Northrend, then it’s going to feel dated to someone who has already leveled to 80 and led her guild through Naxx 25.  It may be beautifully written, vivid and nostalgic — but it just isn’t relevant.

More importantly, it doesn’t allow the author to establish a personal connection with her readers.

So.  Three weeks ago, you set hoof, toe, claw or paw in Howling Fjord.  You were awed by the scenery, fascinated by the Vyrkul, suspicious of the Forsaken’s new research into the plague …

But that was three weeks ago! — a lifetime in the World of Warcraft, where epic battles are fought on a seven-day reset timer.  What have you done since then?  Where have you been?  Who have you seen?

The authors I enjoy the most are those who allow us to share their experiences, be it as roleplayers, guild leaders, a businessmen or an altoholics.

I disagree with almost everything the Greedy Goblin has to say … but his blog is one of the first I check each morning because I know there will be something new and provocative to read.

My hunterling has been sitting at level 30, collecting dust and rest XP in Shadowprey Village for six months … but Aspect of the Hare and BigRedKitty will be on my blogroll (when I get around to creating one), because they are so well and so personably written that I almost feel I know Pike and BRK personally, although I’ve never spoken to them or even commented in their blogs.  (What can I say?  I’m shy!)

I hate mages on general principle (hello, warlock?), but I subscribe to three mage blogs because their authors write frequently and well, and are thoughtful, humorous and better at math than I am.

For the moment, I'm not concerned with attracting readers myself.  Blogging is an outlet for my WoW obsession, first, and an exercise in discipline, second.  But it would be foolish not to take what I've learned from reading, and apply it to writing. 

My first goal for this blog, then, is to update frequently — at least three times a week, but ideally five. 

I have other goals in mind (I would eventually like to find a focus, and a voice, and establish an identity), but for now: three real posts a week, about whatever comes to mind when I sit down at my computer — provided that it's WoW related, of course.

Another thing I've learned from reading?  Blogging about blogging is boring! >.>  I won't make it a habit.  Promise.

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18Dec/080

My rotation

... is only a rotation the first time I cast each spell.  Then it becomes a frantic game of whack-a-mole as I attempt to refresh DoTs as they expire.  Clipping a DoT is a DPS loss, since the last tick is generally the strongest, and failing to reapply a DoT immediately is also a DPS loss (if it isn't on the boss, it isn't doing any damage at all!).

My initial cast sequence looks like this:

1) Shadow Bolt, to apply Shadow's Embrace;

2) Haunt, for the built in +20% to periodic damage;

3) Unstable Affliction;

4) Immolate, which has the same duration as Unstable Affliction and should be chained with it whenever possible;

5) Corruption;

6) Curse of Agony; and

7) Siphon Life

The three instants (Corruption, Curse of Agony and Siphon Life) could be cast in any order, really.  I cast Corruption first because it's glyphed, and more uptime means more Nightfall-esque procs, and Siphon Life last because it's the damage and therefore the lowest priority ... so if I screw up early in the rotation and have to drop Siphon Life to refresh Haunt, I can do so without feeling too bad about the DPS loss.  Some Affliction locks don't bother with Siphon Life at all, but I like the health return. 

My current gear — an eclectic combination of mismatched pieces from reputation, badge rewards, heroics and Naxx 10 and 25 —  is high on haste and low on mana regen, so I'm finding that I have to Lifetap more often than I'm used to.  Siphon Life doesn't entirely mitigate the loss of health, but every little bit helps when you're running Naxx 25 with only five on-spec healers.

I spam Shadow Bolt in between DoT casts, unless the mob is under 25% health.  Then Drain Soul becomes the best DPS filler, due to the 400% increase, and nets a Soulshard (or two, potentially, if it's glyphed).

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